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Legendk456

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Everything posted by Legendk456

  1. I'm still on a copy of GTA from December 2023. Can I just disable to callouts that require the MP DLC packs? I take it there's no way to make the specific callouts work with with custom vehicles, yeah? Thanks for the pack!
  2. I think a majority are fine, although I also think some events no longer work as I get an error event at the top left (although it might not be SuperEvents that does this?). I didn't have any issues before I updated to the December build of your mods so by chance did you update the vehicles list in the latest patch? Also I want to point out I'm not blaming you. Obviously any issues that arise from my outdated version are my fault and I appreciate you continually updating your mods, I was just curious if anything you added recently could attribute to these issues in my game.
  3. By any chance do you think you could incorporate Ultimate Backup into this? I would love to request Code 2 and have it respond with lights off.
  4. So I am getting an LSPDFR crash saying "vehicle spawn failed." Now, I can only assume maybe this stems from the fact I am still using a copy of GTA: V from December 2023, but Idk if that would affect anything or not.
  5. Yes, it is set on the same marker the callout is on. For example, the homeless abuse callout from TACSIMS Casual Callouts. I request units to respond, it says they are responding (attached to the call on the left-hand side), the marker is placed at the same location, but they never spawn in. I've also tried setting the marker itself beside the call location as maybe it didn't like the original callout marker, but even still they don't respond. I'll do some more digging and see if I can find a commonality when units don't respond. Now, I am using Ultimate Backup, which might conflict? I just called for backup to respond to a callout, and for a brief second I could see their blip on the map, and then the responding unit disappeared/despawned. Also my range is 1500 and I see to be getting better results calling backup closer, but it still happens on occasion.
  6. Just want to confirm does this work with all callout packs?
  7. Not sure what causes it, but on a few occasions I will go to ask backup to respond, and it will say CHARLIE-11 or whatever responding, but they will never show up on the map. The waypoint is added like they are responding, but the unit itself is never spawned in. I tried adding like a few more units, and none spawned, but sometimes it does work? Most of the time this doesn't happen though, so I'm not sure if it's a conflict with a mod I'm using or whatnot. Thank you though, because this mod is pretty awesome! EDIT: Actually seems to happen 50% of the time. Again, not sure if is something where it doesn't like the callout or maybe the vehicle but yeah. When it works though, it's awesome.
  8. I am absolutely LOVING the callouts. Not enough callout packs have Sandy-area callouts, so this is fantastic. Would love to see it expanded to Grapeseed and Harmony some more, but aside from that, amazing job. Thank you!
  9. Is there a setting I should change in Stop the Ped that will make it work better with this mod?
  10. LOL all good. I took the liberty of doing it myself. I can send you the files if you want, or I can give you the colors to how I got it very close. Let me know which you prefer. Or actually I see you already updated I think xD
  11. Also I hate to ask this, but could you also retexture the hat? It's located under eup_componentpeds_p.rpf > mp_m_freemode_01_p_mp_m_vinewood and is p_head_diff_000_f. Perhaps a yellow and white text version? If not, it's okay! EDIT: Re-reading this, I don't mean this to come off demanding lol. If you would consider adding the hat, it would complete the collection haha.
  12. Sorry for the late reply, thanks for adding the vest!
  13. You're awesome! Also which texture compression method do you use to export your stuff? I use B8G8R8A8 (Linear, A8R8G8B8) and use Fant.
  14. I didn't see that some of the vests are paid. I'd like to use another vest as well, but it's probably going to be hard for me to get the color right. Would you by ANY chance be able to add the texture for the vest below? Only the left side of the texture file is the vest color. The whole right side is just the attachments, and I think only one vest texture is needed because all of them share.
  15. I just spent an entire day making my own Florida-themed skins and then you release this... Thanks haha I'll give it a look!! Wish I found these before I did all that work LOL.
  16. Do you by chance have a good way of mitigating issues with STP? Any suggestions I mean.
  17. When accepting the Welfare Check callout in Sandy Shores, I got this error and LSPDFR (and game) crashed. [9/7/2024 3:01:52 PM.198] LSPD First Response: [FATAL] OnCalloutAccepted crashed: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified Rage.Ped is invalid. [9/7/2024 3:01:52 PM.198] at Rage.Ped.get_IsFemale() [9/7/2024 3:01:52 PM.198] at aDVAhPdYgHftZdwHJXbjWkhophUdA..ctor(Ped ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 58 [9/7/2024 3:01:52 PM.198] at aMPlYUuuAKxNPWvgmTqwInTYSleV.eVfpKapXsrfjQGaqNdoZijdunCZy(Ped ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 33 [9/7/2024 3:01:52 PM.198] at LSPD_First_Response.Mod.API.Functions.DisplayPedId(Ped ped, Boolean noDelay) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 140 [9/7/2024 3:01:52 PM.198] at UnitedCallouts.Callouts.WelfareCheckRequest.OnCalloutAccepted() in D:\Development\GTA5\UnitedCallouts\UnitedCallouts\UnitedCallouts\Callouts\WelfareCheckRequest.cs:line 88 [9/7/2024 3:01:52 PM.198] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.HOmtjHmNkxTPMkPpKDkOuPaIqgqK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 448 [9/7/2024 3:01:52 PM.198] LSPD First Response: EndCurrentCallout: Finishing..
  18. Everyone saying you don't disappoint...too true! This is amazing, thank you!! EDIT: Are the side-runners supposed to be under the side-skirts of some cars, or is that just the angle of the pictures?
  19. Would love to see an update with at least the new Tahoe that they use, but definitely a great pack!
  20. The collisions are non-existent unfortunately.
  21. Thanks for the response! Where on the template does the plate go so I can remove the livery paint from it?
  22. Hey the 2021 Slicktop Tahoe doesn't seem to have a plate. It could be that I painted over it on the livery but the livery should be the same as the 2020 Slicktop Explorer but the plate is fine on that one so idk 😕 I made my own livery.
  23. Hey the 2021 Slicktop Tahoe doesn't seem to have a plate. It could be that I painted over it on the livery but the livery should be the same as the 2020 Slicktop Explorer but the plate is fine on that one so idk 😕 Edit: I just realized I put this on the wrong mod, I'll move it. Sorry...

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