Everything posted by DieselDude10
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pdComp - Police Computer
I would love to see maybe a little more depth with arrest and citation reports. Have a section dedicated to vehicle information like plate, make, model,color,VIN and State. Same with suspect information (name, dob, ssn, age, race, sex). I know some people like real simple but I love when things are more in depth 😅
- 313 comments
- 19 reviews
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pdComp - Police Computer
Awesome! ELS numerical keys dont bother me as I have Scroll lock keybind that locks them out while using keyboard.
- 313 comments
- 19 reviews
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pdComp - Police Computer
This is very close to a must have mod. Only issue in having is when typing reports, keybinds are still active for other mods opening their menus. Even when i have it set to pause game, random menus still open in background while typing. If you can fix that, I'm all sold on this!
- 313 comments
- 19 reviews
- Realistic Fast Draw™
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Policing Redefined
Currently, no. Dev is reworking the entire code from start. Eventually here soon, the update will be released. One of the features is exactly what you are asking for!
- 716 comments
- 50 reviews
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PursuitAirbagMod
- 43 comments
- 2 reviews
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PursuitAirbagMod
Peds aren't getting stuck in vehicle. What I meant was is there a way to make them sit in the vehicle vs getting out to flee as often as they do? Entrapment so to speak seems more likely after a major accident than them just running away like nothing happened. And yeah wasn't sure how all the gta5 mechanics work with vehicle fires 😅.
- 43 comments
- 2 reviews
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PursuitAirbagMod
Awesome mod! Besides the suggestion to have players vehicle deploy airbags, I have two other suggestions. Firsty, would love to have the ability to change the probability of a suspect fleeing after airbags are deployed. Often times, suspects are trapped in vehicles. Secondly, the probability that a wrecked vehicle catches fire. Other than that a very solid mod!
- 43 comments
- 2 reviews
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AI:Respond
Based on recent comments, seems this isnt compatible with Policing Redefined. Will sadly have to hold off on downloading until it can work with that mod. Definitely looks like a great addition to have in everyone's game.
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Policing Redefined
Marcel stated that only traffic stops allow ai police backup to park behind your unit. Any other time ai will just park where it finds a random place. AI traffic is very hard to program in GTA from what many devs in the past have mentioned. For now we have to just allow him time to possibly improve it. I do know fire/ems had the same parking issue with UB.
- 716 comments
- 50 reviews
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Blaine County Traffic Lights & Signs Remastered [Nightz Development]
Will gladly join the discord and post a clip. I narrowed it down to one of the dnxchilliadtown dlcs. Will add them back into game. Could you provide a link to the discord?
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Realistic Traffic AI
Has potential in the future. Would love to see it incorporate the ability for AI to drive around me whilst at a traffic stop as well as I've noticed vehicles just apply brakes and don't actually move over when in the right lane of the highway or 2 lane roads through neighborhoods.
- 131 comments
- 14 reviews
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Policing Redefined
I did make a suggestion on this on the discord page so won't get in depth about that here. But other than that, nothing with RPE and MTFO shows signs of being incompatible with PR. I'm assuming OP was referring to backup for callouts and not so much about traffic stops.
- 716 comments
- 50 reviews
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Policing Redefined
Makes sense. Sometimes a bit inconvenient when they park on larger 4 lane roads on the opposite side of you 😅. As for downgrading MTFO, it did not make a big difference. Traffic stop behavior was almost identical with both versions. The callout behavior also works as you explained how you intended it to.
- 716 comments
- 50 reviews
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Policing Redefined
I did some more gameplay and the backup responds normally (as good as AI could get) when at traffic stops. I did discover they have a tendency to drive and park sporadically if at a callout or parked on the side of road when talking to a pedestrian. Basically a traffic stop with a tagged vehicle pulled over, operates smoothly, whilst any other scenario requiring backup leads to total randomness. I removed RPE with no definitive improvement to gameplay. It was also determined either version of MTFO had the same effect on gameplay. I could always try to get some video recordings to show behavior during a traffic stop as well as on a callout, if you feel it necessary.
- 716 comments
- 50 reviews
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Policing Redefined
Is your MTFO the latest version? Same issue I had. I reverted to his earlier version and it seems to have helped with AI backup. I am still testing to make sure that was in fact the issue.
- 716 comments
- 50 reviews
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Blaine County Traffic Lights & Signs Remastered [Nightz Development]
I have this for Single Player and noticed a bug which caused me to remove from my game. when you drive north of Paleto Bay and hang out around the small farm, vehicles are driving in the air! They act as if there is a road that is non existent. I will gladly reinstall and take screenshots if needed.
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MTFO: Move The F*** Over
Is there a way to not make traffic pull off the road super far? They tend to drive clear off the shoulder and hit walls, trees, or drive way out in the grass. Would like them to slightly pullover to make room if that makes sense.
- 112 comments
- 19 reviews
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AI TRAFFIC Fluidity & Discipline
just follow the same pathway that is in the readme minus the mods folder part I already have edited xml files that i'm not really wanting to fully replace. Whats the chance you can tell us what needs changed in each one of the files?
- 366 comments
- 32 reviews
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Policing Redefined
It is compatible with PR. You can't open it in game like compulite. Has to be on its own separate pc or at least another monitor.
- 716 comments
- 50 reviews
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Policing Redefined
I'm using ReportsPlus but you can also use External Police Computer. Best to have separate computer but if not, a second monitor would also come in handy. Currently there is no in game computer compatible with this.
- 716 comments
- 50 reviews
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Looking for different perspectives on Policing Redefined
I never took the OP for criticizing or disrespecting PR devs. Even without mentioning STP and UB, its clear this is what PR does. Bejoijo has been out of the game for awhile, so it is expected a new mod will eventually arise to take the top spot. I'm not speaking bad about STP or UB, as they are still pretty good mods to have in your game. PR has just taken what they are and enhanced it that much more. STP/UB walked so that PR can run!
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Questioning Redefined
I see you mentioned a more in depth version is in the works so I won't go crazy overboard with suggestions. A few I would like to bring up are as follows: Update DUI questions to include consent to sobriety tests and more vehicle operation questions ( looks like yours are setup for peds on foot) Update vehicle search/consent questions ( ie. Will i find anything, probable cause gives me permission, etc) Include medical questions such as if they wish to be treated/transported and any known health issues I would gladly update my own xml but figured this would help yours with being more immersive. Great job so far man!
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Looking for different perspectives on Policing Redefined
Yes ended up using ReportsPlus. Had to get an extra monitor but I love it more than compulite. Having an in game version would be nice for others who do not have another moniter/pc
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Policing Redefined
You can't call using grammarpolice but you can still use the backup menu to request transport I noticed when calling for a large tow truck, it uses my small tow truck model instead which is weird basically watching a pickup truck haul a massive semi. Can we get a config in the future to change which models spawn for each tow type?
- 716 comments
- 50 reviews