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cherryaerie

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Everything posted by cherryaerie

  1. In other words, no.
  2. police5 (Stanier Le Cruiser) polgauntlet (Bravo Gauntlet Interceptor) Both are located at update\x64\dlcpacks\mp2023_02\dlc.rpf\x64\levels\gta5\vehicles\mp2023_02.rpf\ You can try this solution if you just wish to remove the slots from responding instead of replacing them. The above is the pathway and vehicle names for replacement purposes.
  3. This likely means there are conflicting files. For example, when you replaced say police2, you replaced only a few files, and a file was left over from the vanilla vehicle. My suggestion is to delete all the problematic files and then reinstall them. (There is other ways to do this, this is just by far the easiest.)
  4. No, LML loader in simplest terms is just the cheat way of doing things and you absolutely do not have to use it. Mods will 90% of the time contain a "readme.txt" to tell you where to install select mods (all are different).
  5. It is highly anticipated (as in I would be surprised if it wouldn't). Regardless, backing up your files doesn't take up much space as you only need to back up the 4 GTA files (exe, language select, launcher, and PlayGTAV files).
    Amazing looking compared to the other one I found the other day, and bonus points for including female textures!
  6. If this is when your game crashes, provide your RagePluginHook.log, this is found in your main game directory. It seems as if the alternative launch method works for you.
  7. Nobody is allowed to redistribute files for you. You can either find the pathway of the one you deleted outside the mods folder, or navigate to the pathway below to find a vanilla one. GTAV -> update -> update.rpf -> common -> data -> levels -> gta5 Verify your game files if you need a vanilla one and break/broke that one.
  8. I believe in the United States it varies depending on the state you are from (regarding the charge, etc.). I should also say that anything I am saying here does not include enhancements (so child endangerment - DUI with a child in your vehicle, or wreckless endangerment are a few examples). A refusal of a breathalyzer (also referred to as a breath test) results in an automatic suspension of your license, how much time on this suspension varies (usually 3-12 months, and may vary depending on the person's previous criminal record). They also do not need to be convicted of DUI for this to happen. Ultimately when that happens and you are then stopped again for suspicion of DUI and eventually convicted, penalties can usually be higher than if you were to have a second offense without having refused a test on the first. A lot of the time a refusal of a test is considered an admission of guilt to DUI. For other minor offenses, you may just be referred to a mandatory alcohol education program, which is probably the least harsh. A lot of states "recommend" a minimum of 48 hours (2 days) of jail time for refusals.
  9. The line you provided is the vehicle's sounds, not the siren tone(s). The name of the audio hash follows the same name as the vehicles slot (except for addons typically). (police2 -> police2 vehicle hash, etc) <audioNameHash>ambulance</audioNameHash> <audioNameHash>firetruk</audioNameHash>
  10. I've been told before that he has QuantV as his main graphics mod, but uses lighting from NVE.
  11. Yes, it is related to your policet. If you have recently added a new model with the name, remove it from the mods folder. This will have the game use the vanilla police transport van until you add a new transport vehicle (in the slot) to your mods folder.
  12. Yes, but I do not think that anyone currently has those available. You would need to find the lighting textures for those files and change the red to a blue by making a selection and changing the color hue value, or copy-paste the blue texture over to the red texture. I believe these is a download somewhere that has various packs containing blue textures for such packs, but I have no idea where it is (its been forever)
  13. I am not sure how to curve words using paint.net, however, to make reflective liveries, you first need a vehicle that supports reflective liveries, or it simply will not work. Otherwise, remove the background layer (paint, plain colors...) and template from view and only have the parts you want reflective to appear visible (toggle layer visibility). You will still need the regular texture (sign) updated as well, which will need a background layer (paint)

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