Reputation Activity
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Michael21107 reacted to Jesyx for a file, HUD Toggler [Immersive Mini Map]The update of July 4th 2022 was to edit a discrepancy in the label of the files, nothing content-related has been updated or altered!
Thanks to @Robo22 for discovering this!
Description
I don't know about you, but I get sick of having a mobile NavSat in my pocket everywhere I go in GTA and when a gang member's mad at me while I'm walking down the street it just shows up on my mini map like some sort of Spidey sense. This is why I made this mod. You can toggle the HUD, namely the mini map and ammo counter depending on whether or not you're in a vehicle. You can however still see the ammo counter in your weapon wheel, but I thought this mod would improve the immersion.
All settings can be customized
Notes
If the mini map is disabled you won't see your health and armor either If you want me to add a feature to hide all blips from the map, I might add it in a next update, let me know down below
Thanks
@ReaZzor Graphics for being a good friend! Make sure to check out @officer israel's YouTube channel at
https://www.youtube.com/channel/UCXnuqXRubEoTpHbARdLIEtg @GeoffreyGamer for making an installation video -
Michael21107 reacted to Jesyx for a file, Airport Callouts [No Longer Under Development]===================
I wont be updating due to corrupted files!
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PLEASE RATE THIS FILE, THAT REALLY HELPS ME WHEN MAKING THOSE!
What airport should I add? please vote (NEW POLL AFTER 15th November 2018)
https://www.strawpoll.me/16850928
how many responses should I make? please vote!
https://www.strawpoll.me/16850802
PLEASE REPORT ANY BUGS!
GREEN - DONE
BLUE - IN TESTING
PURPLE - FINAL TOUCHES
YELLOW - W I P
ORANGE - PLANNED
RED - CANCLED
BLACK - NEXT UPDATE
ITALIC - PREVIOUS UPDATE
Included Calls:
- LSIA Car Theft LSIA SANDY ZANCUDO GRAPESEED
- Person With A Firearm at *AIRPORT* LSIA SANDY ZANCUDO GRAPESEED
- Nude Person In LSIA Metro Station LSIA SANDY ZANCUDO GRAPESEED
- Dangerous Spotter LSIA SANDY ZANCUDO GRAPESEED
- Private Aircraft Theft LSIA SANDY ZANCUDO GRAPESEED
- Emergency Landing LSIA SANDY ZANCUDO GRAPESEED
- Suspicous Passenger LSIA SANDY ZANCUDO GRAPESEED
- Animal On Airport Grounds LSIA SANDY ZANCUDO GRAPESEED
- Unauthorized Plane Landing LSIA SANDY ZANCUDO GRAPESEED
Thanks for the kind words Steve!
Future Updates
- Sandy Shores Airfield Support W I P
- Grapeseed Airfeeld Support PLANNED
- Millitary Base Support PLANNED
- More Callouts W I P
Known Bugs
Change Log
Please Leave Suggestions below.
Special Thanks to Bendy Snowball and BASTOSS for testing!
Special Thanks to Yo_Adrian! for showcasing this calloutpack
Installation
Put AirportCallouts.dll into "Grand Theft Auto V\Plugins\LSPDFR"
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Michael21107 reacted to ApparentlyRohan for a file, No Minimap On FootAs the title suggests, this mod disables the minimap when on foot.
You can hold down the show map button + modifier key(if you want one) when not in a vehicle to display map.
This is a quality of life mod to improve realism.
Report bugs through discord: https://discord.gg/DptT8yYq2j
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
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Michael21107 reacted to ApparentlyRohan for a file, Enhanced Weapon Control aka Realistic GunWeapon Safety Toggle
Two Firing Modes: Semi-Auto(default) and Automatic
All keybinds customizable in INI
Thank you @OfficerBenzo for doing a vid on this plugin. Really do appreciate it!
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Michael21107 reacted to ApparentlyRohan for a file, SoundboardUm....yes.
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Michael21107 reacted to ApparentlyRohan for a file, Goofy Ahhhh Pursuit: Camera Update!There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
If you have any questions/concerns/ideas about this callout pack, please don't tell me.
@OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
https://youtu.be/h5mIty-wfjY
Go watch!
This is not meant to be a good callout pack.
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Michael21107 reacted to ApparentlyRohan for a file, DynamicWeatherDynamicWeather
By ApparentlyRohan
Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs!
This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
This mod is open source and includes APIs for developers.
Features:
Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!
APIs:
bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running
Events:
OnWeatherChanged
Installation:
Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory.
The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
IMPORTANT THINGS TO NOTE:
The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather. Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.
Customization:
All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
Console Commands:
PauseForecast ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings
Credits:
@Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code
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Michael21107 reacted to ApparentlyRohan for a file, Dialogue SystemDialogue System
The DialogueSystem is a framework designed to give developers the tools to create interactive, branching conversations for their plugins or callout packs. It provides the underlying logic and data handling needed for dynamic dialogues, including linked questions, multiple answers, and conditional outcomes that react to player choices.
Web Editor Integration
To make building complex conversations easier, the DialogueSystem is fully integrated with a custom built web editor: https://dialoguesystem.vercel.app.
The Web Editor allows creators to visually design branching dialogue trees by connecting questions and answers, setting conditions, and defining outcomes.
The editor exports your dialogue as a JSON file, which mods or callout packs can load using the DialogueSystem’s API.
Developers and advanced players can edit these exported JSON files directly or modify them through the Web Editor to change how in‑game interrogations, conversations, or roleplay interactions unfold.
This makes it possible for the community to customize existing dialogues, add new lines, or adapt tone and pacing without altering core gameplay logic.
The combination of the DialogueSystem framework and the Web Editor tool creates a powerful, modular system where both mod creators and players can shape dialogue experiences to fit their worlds, from simple Q&A interactions to deep, branching narrative systems.
Note
It’s important to note that the DialogueSystem itself does not add any gameplay content or dialogue by default. Instead, it acts as a foundation that other mods, callout packs, or plugins can build upon. Without a supporting mod or callout that uses it, the DialogueSystem will not trigger or display any conversations on its own. Its purpose is to supply the necessary structure (data parsing, state handling, and runtime management) so that mod authors can easily integrate interactive dialogue into their own creations.
For a full overview of how conversations flow and how to design your own dialogues, see the Github Wiki: https://github.com/DialogueSystemV/DialogueSystem/wiki.
Finally
If you enjoy immersive roleplay, investigative storytelling, or natural-feeling character interactions, encourage your favorite mod developers and callout creators to integrate the DialogueSystem into their work. Your feedback and requests help developers see the value of integration. The more mods that use the DialogueSystem, the richer and more interactive the game world becomes for everyone.
Support/Hangout: https://discord.gg/pqHurm4W2V
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Michael21107 reacted to ApparentlyRohan for a file, Keybind Finder: New Lookup Feature!As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind.
This mod does not connect to your game in any way.
As said in latest patch notes, Hopefully more than 2 people find it useful 🙂
Install:
Drag and drop exe and pdb into main game directory and run exe.
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Michael21107 reacted to Aaron's Workshop for a file, Realism CalloutsHi everyone, this is my first Callout for LSPDFR. This is Realism Callouts! Hope you Enjoy it!
Information about the Callout;
This Callout Pack currently has 1 Callout, more will be Added soon. The Callout is Arsonist. Someone has torched a Car and you need to Apprehend them, Go Get Them! This Callout Pack I made because I felt there wasn't certain callouts added to any Callout Pack, so I took upon myself to make this. I hope you Enjoy This! 2 More Locations will be added for the Arsonist Callout Soon. Grapeseed and Paleto! This is in the VERY Early Stages of Development, so if you have any issues that's to be expected. Before leaving a Bad Review report the Issues in my Discord!
🛠️KNOWN ISSUES / BUGS
N/A
Demo Video Coming Soon
Planned Callouts
Person Hi-Jacking a Car
SWAT Assistance
Fire Department Assistance
EMS Assistance
10 More Callouts
NOTE: Idk if this Causes issues on Enhanced, if it does or not. I will not be Supporting Enhanced!
You guys can join my Discord too. https://discord.gg/KbZHBUsvpu to provide bugs if you encounter any and suggestions!
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Michael21107 reacted to dilapidated for a file, Rebalanced Dispatch EnhancedINSTALL THE NIGHTLY BUILD OF SHVDN, OR THE WANTED LEVEL WILL NOT FUNCTION PROPERLY, AND WON'T GO ABOVE 5 STARS.
INSTALL OVER A CLEAN GAME FOLDER WITHOUT OTHER MODS BEFORE COMPLAINING ABOUT THINGS NOT WORKING PROPERLY.
DO NOT INSTALL THE XMLs THAT COME WITH SHVDN, THEY MAY CAUSE TEXTURE LOADING ISSUES.
Current game version: 1.72
INSTALLATION
Install the included OIV file via OpenIV over a clean game directory.
Install SHV & SHVDN (NIGHTLY).
ADDITIONAL SCRIPTS/TOOLS
ScripthookV (REQUIRED) - https://www.dev-c.com/gtav/scripthookv/
SHVDN (REQUIRED) - https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
fwBoxStreamerVariable and decals limit patch (RECOMMENDED) - https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
Packfile Limit Adjuster (RECOMMENDED) - https://www.gta5-mods.com/tools/packfile-limit-adjuster
OPTIONAL ADDONS
RDE Expanded & Enhanced (More agencies, rebalanced difficulty, modified systems & additional features that provide an alternative experience) - https://www.gta5-mods.com/misc/rde-expanded-enhanced-thatspella
FEATURES
10 Star Wanted Level
6 Stars wasn’t enough. Illustrated by a darkening red hue, the wanted level can now go up to 10, allowing for more gradual escalation as the law responds to your path of destruction. You will also have a more difficult time shaking the law compared to 3.1 due to improvements and fixes made to chase AI and spawning.
Overhauled Peds & Vehicles
Tons of new peds & vehicles have been added, and existing ones have had enormous facelifts to improve quality, diversity & polish.
Significant Performance & Stability Improvements Over 3.1
The wanted level script has received a major uplift. Performance issues have been fixed, allowing for the game to perform as though you’re running vanilla. LODs have been improved and expanded upon, and all of this combines to prevent recurring problems that plagued 3.1, such as crashes, pop-in and map streaming issues.
Enhanced Support For Story Missions & Cutscenes
Cutscenes have been modified to include RDE peds where necessary. In addition, scripting has allowed for RDE peds and vehicles to show up in various story and stranger missions.
Updated LSPDFR Support
New compatibility files are included to allow for RDE peds and vehicles to be properly utilised when playing LSPDFR.
Updated WOV Compatibility
A lite version of WOV 10.1 is integrated, adding a ton of extra detail to the game world alongside RDE’s assets. This includes the Gangs of Los Santos overhaul, which, combined with personality, loadout and relationship edits, makes South LS more dangerous than ever, both for the player and for the law. Thanks to Cass & LDNENG for permissions here.
PEV: Dispatch, Tactics, Ambience Remastered Features
Jayden585 was kind enough to provide optional files that allow RDE to make use of various PEV features, such as more intricate search AI and fine-tuned combat behaviour (You should still only install one mod or the other, not both).
Countless Extra Features
Laser sights support for heli snipers (Thanks to AlexGuirre), improved loadouts, extra police weapon animations, overhauled roadblocks, additional wanted level music, corrected ped and vehicle soundbanks, new license plate designs, K9 response, paratroopers, restored ground response in certain zones like Mt Chiliad, high-speed response, streamlined script xmls, bug fixes. There’s even more, but we’ll let you experience it for yourself.
RDE Lite
RDE Lite is included in the download section of this mod page. It's a more stripped down version of RDE, intended for users who'd like to make their own entirely custom dispatch setups from scratch.
Law Enforcement Agencies:
Local:
Los Santos Police Department (LSPD)
Los Santos Sheriff Department (LSSD)
Blaine County Sheriff's Office (BCSO)
Los Santos Port Authority Police (LSPP)
State:
San Andreas Highway Patrol (SAHP)
San Andreas State Park Rangers (SASPR)
San Andreas Department of Corrections and Rehabilitation (SADCR)
San Andreas National Guard (Military)
Federal:
National Office of Security Enforcement (NOOSE)
Federal Investigation Bureau (FIB)
United States Coast Guard (USCG)
United States Marshal Service (USMS)
Misc:
Merryweather (MW)
RDE DESIGN PHILOSOPHY
RDE is:
Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced by Rockstar have instead been expanded and revamped with loving care.
Realistic - many of the introduced changes bring GTA V closer to real life - examples include new AI behaviours and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
Detailed - every aspect of the mod has been fine-tuned, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
Fun - RDE has been made to be a challenging but fun experience. The specialised, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. Ten Stars is now in effect - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?
WIP FEATURES
Revamped Arrest Warrant
Scripted divers
More female ped variants
More bug fixes
FAQ:
Q: I noticed a bug; how should I submit a report for it to be fixed?
A: Please provide a brief explanation of the bug and submit your logs. To do this open SixStarResponse.ini and make the following changes: “Debug=1” “NativeDebug=1” then save the ini. Reproduce the bug and open your SixStarResponse.log, gather the contents, use pastebin.com to post the log contents, and then submit the link to us with your description.
Q: Please help! I’m getting crash issues upon loading the game or selecting story mode.
A: There’s numerous things that could cause this. If a new game update is released it will require changes to the gameconfig, among various other potential file changes. If you have an excessive amount of extra vehicles or dlc archives in addition to RDE, that could cause issues with gameconfig as well. Our advice: Remove everything and start with a fresh mods folder (yes remove any other scripts as well) then install only RDE and slowly add the others back one by one; testing with each addition. We’ve also included Pool Manager, which, in particular circumstances, will tell you if a particular value in gameconfig is to blame for your crashing.
Q: I do not own a legal copy of the game, will this mod still work?
A: We only provide support for players with legal copies of the game.
Q: Can I develop my own configs for RDE and submit them on GTA5-mods/LSPDFR?
A: Not only are you allowed to do this but we encourage you to do so! However you are not permitted to share our files, models, scripts, etc. Only the config files are to be shared so be sure to have your users install RDE first before adding your mod/edits.
Q: Why is the game failing to load the multiplayer map?
A: This is most likely due to too many dlc archives being installed. RDE 4.0 by itself works fine with the mp map, so use some diligence when it comes to installing extra content on top of it that pushes the game past this limitation.
Q: Why are the cops not using their weapons correctly?
A: If you find yourself with cops just staring at you with bugged animations, that's because you've overwritten our weaponanimations.meta file located in update.rpf. To fix this, simply copy the contents here - https://pastebin.com/T8sdN3Dx
and paste them right at the top of the meta file, so it should end up looking like this - https://i.imgur.com/MBRPntd.png
CREDITS
RDE TEAM
Dilapidated, Jax765, NefariousBonne, Cpast, SuperStumpje, Jacobmaate, ArtehFailz, ThatsPella, SnH Firefighter, The Loot
RDE BETA TESTERS
Sweeps, The Apple, Requies, Colonel Sanders, DoubleHelix, TheMonotoneScone, William Halverd, Spyke, Guppiemann5000, KGBHeadofCommunications
ADDITIONAL CREDITS
Yard1, MrJayden585, Yorpie, AlexGuirre, Mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, NailBiter, rms8723, SkylineGTRFreak, Skyprone, Cass, LDNENG, Albo1125, PieRGud, PNWParksFan, Keegan, GlitchGamer, Lozano71, Illusionary, drp4lyf, Thero, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, RekRam, Lt. Caine, LtMattJeter, DLer, Abraxas, Bad_Company, blackhack09, Fenton, Resource, AverageKittenLover22, Monkeypolice188, F5544, Lumoize, Tap!
We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.
MISCELLANEOUS
12.30.2023 VirusTotal results for containing DLL/ASI files:
https://www.virustotal.com/gui/file/cf1ca63122caa7566be16c728a8120111cec5bfbb08d12e79832b72d8a84478e/details
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2
Official RDE Discord Server:
https://discord.gg/QJhPPxB
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Michael21107 reacted to dilapidated for a file, Ambient FXAmbient FX is a mod that seeks to enhance the effects used across the game in a very natural way. This first version has enhanced fire/smoke/smog effects for vehicles. These effects (both looped and non looped particle effects) will apply to ALL vehicles, not just the players. Smoke trails can now be seen blocks away, fire and embers effects have been enhanced, and a neat smog effect that grows depending on the amount of vehicles on fire as well being contained to that given area. I will be open to ideas and reasonable suggestions so please feel free to leave a comment. Keep in mind that most of my time is dedicated to RDE and so this is just a side project I cooked up.
Required files to run Ambient FX:
https://www.gta5-mods.com/tools/script-hook-v https://www.gta5-mods.com/tools/scripthookv-net
To install just drag Ambient_FX.dll to your scripts folder.
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Michael21107 reacted to TheMagentaButterfly for a file, PitTimerPlusGitHub
[What is PitTimerPlus?]
PitTimerPlus is an LSPDFR Plugin I've developed which keeps track of how long a pursuit has been running for and when you're allowed to radio in to request a pit maneuver.
Your Pursuit has to be running for a certain amount of time for you to be allowed to perform a pit maneuver.
Please have a look at the "PitTimerPlusSettings.ini" file for message and time duration customizations.
Here is an example of a pit timer being used during a pursuit by Jeff Favignano on YouTube:
[Showcase]
Thanks again to Mike from "BlueLine Vibes" over on YouTuber for showcasing my plugin!
[!DISCLAIMER!]
There will be bugs and this plugin is not fully ironed out yet so please give me time to work on this. The Source code will be put on my GitHub for anyone who is interested!
[Installation]
Copy all files from the provided Grand Theft Auto V folder into your main game directory.
Enjoy 😄
[What's to come?]
-More Customizability
-Option to initiate the timer manually
-Audio cues
(-Integration with other plugins)
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Michael21107 reacted to Venoxity for a file, SimpleHUDSimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.
Features
Postal System Speed Limit Advisory Signs Time County Cardinal Direction Customize Menu Custom INI Road Name Integration with Future Mods 👀
Requirements
ScriptHookV
To install this script, place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.
Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V
If you need support, please join our discord server and create a ticket eventually someone will get to you!
Discord Server: Venoxity Network [www.discord.com]
Installation Video: BlueLine Vibes [www.youtube.com]
I would be happy to receive feedback. If there are any Bugs, please let me know!
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Michael21107 reacted to Officerporci for a file, Radio Realism FRMore Realism To The Game
Discord for support: https://discord.gg/M8FwNY6JuD
READ THE "IMPORTANT.txt" file BEFORE INSTALLING
This plugin adds small but detailed enhancements to LSPDFR to improve your gameplay experience.
PUBLIC FEATURES:
If you encounter a missing audio file while playing
E.g. => file not found: MODEL_ELEGY2 => you can made a copy from MODEL_ELEGY_01 an rename it to MODEL_ELEGY2_01, creating a new audio file named like the missing one.
To report any bug, write on DISCORD. I'll be glad to help you as soon as possible.
REQUIRED and suggested contents:
MINOR PUBLIC FEATURES SHOWCASE
A special big thanks to Vincentsgm, Rich and others to help me in the making of.
Don't forget to subscrive his discord server: https://discord.gg/g82638j
"Please do NOT use REVIEWS to ask for support or suggest ideas, use comments or my discord https://discord.gg/M8FwNY6JuD"
DON' T STEAL AND/OR REUPLOAD THIS CONTENT WITHOUT PERMISSIONS.
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⚠️ NOTICE! ⚠️
"If you're updating to the new version named RadioRealism FR, remember to remove the old version named OfficerporciPlugin (all files). "
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Michael21107 reacted to unitedOrange66 for a file, California Arrest Charges and Citations for External Police ComputerDescription
Real-life detailed arrest charges and citations based on the California Penal Code.
Converted from "ReportsPlus California Charges" and "ReportsPlus Citations w/ California Vehicle Codes & Fines," with permission of @ThinBlueV.
How to install
Replace "arrestOptions.JSON" and "citationOptions.JSON" in the "EPC" folder located in your GTA V directory.
Requirement
The latest version of EPC is required.
Credit
ReportsPlus California Charges;
ReportsPlus Citations w/ California Vehicle Codes & Fines.
@ThinBlueV
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Michael21107 reacted to Officer034 for a file, Search Items RebornABOUT SIR:
Search Items Reborn is a complete overhaul of the Stop The Ped search items. Featuring over 900+ items to find in your standard search with variables of multiple items, Search Items Reborn looks to revamp and overhaul your searches and investigations.
Tired of finding used condoms and dildos on your peds? Want to find more realistic items? That is something I have wanted for a long time myself and here it is.
INSTALLATION:
Simple installation, just install into your GTA Directory and overwrite your existing Stop The Ped patdownitems and vehicleitems.xml's
FEATURES:
Over 200+ search items Variations of firearms to include if they are loaded and unsecured multiple variants of drugs, drug paraphernalia and other suspect items lore friendly items easy install
WEAPON CODES:
A new feature with 1.2 is short hand weapon codes! These replace the old long form names for the weapons to describe their status, such as where they are carried and their loaded status! These codes are going to be explained below:
GENERAL CODES:
These are the code to the far left, a U, L or OITC. These explain the loaded status of the weapon. I was debating on using military color coding such as Green Amber and Red status but decided the simple ULOITC works better.
U - Unloaded L - Loaded OITC - One in the Chamber
ON PERSON CODES
These codes are to describe the carry of the weapon on a person during a pat down
OC - Open Carry CC - Concealed Carry W - Waistband P - Pocket
IN VEHICLE CODES
These codes are to describe the carry of the weapon in a vehicle
CASE - Carrying Case O - In the open, in plain sight C - Concealed from view
SHOWCASE VIDEO:
Thanks to BenzoEffect for the showcase video!
REQUIREMENTS:
THIS MOD REQUIRES STOP THE PED by bejoijo! Obviously. Please download it from his website.
CLOSING STATEMENT:
Always looking for feedback and for suggestions! Feel free to edit this list to your own liking as well and be sure to adjust your Stop The Ped item chances in your stoptheped.ini or you will find way more drugs and guns on people than normal.
FOR ANY QUESTIONS OR ISSUES!
Please reach out to the Discord Server!
https://discord.gg/ECSgHjDj9R
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Michael21107 reacted to Officer034 for a file, Questioning RebornJust to stop the comments about "is this coming to PR?" "Do you plan on converting to PR?" "When PR update?" "Will this work with PR" just know QR isnt as simple as drag and drop. It needs reworked from the ground up and ive been busy and lately, lacking spark to work on it. Be patient. It is in the works. Itll happen. Just got to wait. PR questioning is like 10x more in depth and complex than STP. Thank you for your attention, if you comment asking if this is getting converted, I will not respond to it since your answer is right here.
ABOUT QR:
After making Charges Reborn and Search Items Reborn, I set out to fully overhaul the entirety of the STP systems and add questioning to the mix! I was held back by a lot but its finally in 1.0!
These questions encompass the majority of your needs with more updates and expansions to come!
Keep in mind the answers have mostly been generated by ChatGPT, which means it is AI content however it has mostly been checked by myself and ALL questions are written by me with help from others.
INSTALLATION:
Simple installation, just install into your GTA Directory and overwrite your existing Stop The Ped customquestions and trafficstopquestions.xml's
FEATURES:
In depth questioning for investigations Includes non investigative questioning Questions you can ask on foot can be asked in a vehicle too! And vice versa Upcoming updates and an active roadmap of updates!
ROAD MAP:
Refinement of current questioning Domestic Disturbance Expansion CVE Expansion Homicide investigation Expansion - possibly? Vehicle Questioning overhaul/street racing expansion. OPEN TO EXPANSION!
SHOWCASE:
Thank you to BlueLineVibes AND GAMING 4 LIFE for the video showcases and shout out!
REQUIREMENTS:
THIS MOD REQUIRES STOP THE PED by bejoijo! Obviously. Please download it from his website.
CLOSING STATEMENT:
Thank you for the support over this time period of waiting and I'm excited to see this grow and expand! Suggestions are appreciated and I am actively looking for someone to assist in the CVE expansion!
FOR ANY QUESTIONS OR ISSUES!
Please reach out to the Discord Server!
https://discord.gg/ECSgHjDj9R
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Michael21107 reacted to Echooo for a file, Immersive Ambient EventsImmersive Ambient Events is an ambient events plugin designed to fill in gaps of your patrol where nothing happens for long periods of time, without interfering with callouts, pursuits, pullovers, or anything else you may be doing!
Important: Due to how the severe weather event works, the game time cannot be frozen, or else the event will never end, there is a workaround in the FAQ below.
Events:
- Aggressive Driver
- Drunk Driver
- Gas Leak
- Hotboxing
- Severe Weather
- Vehicle BOLO
- Vehicle Trouble
- Speeding
- Street Racing
- Driver on Phone
- Drug Deal
- Drinking On Beach
Features:
- Timer System:
The plugins timer system constantly checks if you're available for calls and not doing anything significant. If you accept a callout or do anything else that would make the plugin consider you busy (Get into a pursuit, start a traffic stop, or otherwise set yourself as not available for calls) the plugins timer system stops and resets to the time you specify in the ini file, and it doesn't start again until you are no longer busy. Only one event in this plugin spawns at a time (with the exception of the Vehicle BOLO event, more on this below), to avoid overloading you with things to do.
- Two Menus:
The plugins menu allows you to customize all your ini values in game, and save them to the ini file. It even allows you to change the keybinds for the menu in game! The menu also has multiple other uses, like interacting with peds in specific events through the interaction submenu.
The plugin also has a second menu, which can be accessed in the RPH F4 console using the command "IAEOpenForceEventMenu" This second menu will allow you to forcefully spawn any event in the plugin, as well as forcefully end the current event that's active.
- Error Handling System:
We've all been there, you're enjoying a nice patrol on LSPDFR, then suddenly one plugin has an error and it crashes LSPDFR. This plugin has an error handling system that will help prevent that from happening! If for any reason an error happens within the plugin, a notification will be displayed, notifying you that an error occurred, it will log the error, and it will prevent a full LSPDFR crash. If the error happens to come from an ambient event and not one of the plugins backend systems, the plugin will log the error, display a notification, and forcefully end the event and continue on spawning new events like nothing happened. However, this system is not full-proof, so there is still a (small) chance that LSPDFR might crash if there's an error. I will continue to improve this system in future updates.
- In Depth Vehicle BOLO System:
One of the events, Vehicle BOLO, saves between game sessions. Meaning that if you don't catch the guy during your patrol and get off LSPDFR, that exact same suspect(s) and vehicle will be there waiting for you in the same BOLO the next time you hop on. There's even a chance that an AI unit could locate the BOLO suspect and initiate a pursuit. Pay close attention to the details regarding the crime, as it can hint as to how the suspect will react when trying to be pulled over. This event is designed to be as randomized as possible for maximum replayability, even the amount of details you get on the vehicle is randomized. Sometimes you may get the make and model, sometimes maybe the make and a partial plate, etc etc. "But what if I have custom vehicles installed that replaces AI traffic?" Well I have good news for you, I included a file (bolomodels.json) within the Immersive Ambient Events folder that allows you to customize the names of the make, model, and class of vehicles in the notification. With this file you can even add new vehicles to the list of vehicles used in the event. Because this event usually lasts long periods of time, it runs on its own timer that's independent from the other ambient events.
- Realistic Severe Weather Event:
No more patrols where the weather stays the exact same unless you manually change it. With the severe weather event, a storm (or blizzard if the current weather is a snow based one) can roll in at any moment, and even have the potential to knock out power across the map, making it extremely dark if it happens to be late at night. Hopefully your vehicle has spotlights or takedowns!
FAQ:
How can I patrol during a specific time of day while having the severe weather event enabled?:
In simpletrainer, go to the time settings, and enable "Real Time Duration" what this does is it makes one minute in game the same as one minute in real life. Then you can change the ini setting for the severe weather event and set "HoursItLasts" to 0, and set the minutes option to be however long you want the storm to last.
How can I tell when an ambient event is happening?:
Events will either display a notification of some sort, or a yellow question mark blip will appear on the minimap where the event is happening.
The question mark blip for an event disappeared when I got close to the event or exited my vehicle, is this normal?:
Yes, most events automatically delete the blip once you get close enough to be considered participating in the event, the events also take into consideration whether you're on foot or not before deleting the blip as well.
Why is the "Interaction" item on the plugins menu greyed out?:
The interaction submenu is only enabled whenever there's an active event that uses it. If it is greyed out, that means no event that uses that system is active.
Why am I not getting updated sightings for the Vehicle BOLO event?:
For the Vehicle BOLO event, you need to be set as available for calls for the blip to update and for you to receive a notification. By default the event is set up to not show updated sighting notifications unless you are within 1000 meters of the area, however this can be changed in the BOLO event section of the plugins menu
Why can't I pull over the vehicle involved with the Vehicle Trouble event?:
This is done on purpose, to prevent the pullover from interfering with tasks given to the driver. Don't worry, this is temporary and once the event is finished, you can pull that driver over if needed!
Wanna see what the mod is all about? Check out these videos!
This mod is also compatible with RansomAmbience!
Future Plans:
- Many new ambient events
- Updates to existing events
Want to report bugs? See previews of future mods? Suggest things related to my mods?
Join the Discord Server!
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Michael21107 reacted to khorio for a file, A.G.S.AGS: Accurate Gauge System
The end of arcade driving.
Most GTA V vehicles feel like indestructible slot cars. You floor the gas, the car goes, and the gauges are just static decorations. AGS changes the fundamental relationship between you and your patrol vehicle. By simulating the hidden stresses of mechanical driving, from wind resistance to alternator load, AGS turns every pursuit into a test of man and machine.
A Dashboard That Lives
Forget the static mini-map HUD. AGS introduces a professional-grade instrumentation suite that reacts to the physics of the world.
Mechanical Needle Fidelity: Experience the "wobble" of an aging engine and the violent bounce of the needle when you hit the rev limiter.
Fluid Physics: Your fuel gauge isn't a progress bar; it’s a tank of liquid. Watch the needle "slosh" as you dive into hard corners or slam on the brakes.
The Interior Experience: Small details matter. The system provides high-fidelity (is this an ai word again?) feedback for turbo boost, oil pressure, and engine temperature.
Automatic RPM Range: Vehicles with a higher RPM range will automatically swap to a texture supporting the rev limiter.
Measurement Unit Support: AGS will automatically detect your measurement unit (Miles|Gallons|F|$, KM|L|C|EUR), you can override these units to your preference from within the menu.
The "Live Design" Suite
You shouldn't have to be a coder to have a beautiful HUD. AGS includes a powerful, drag-and-drop Live Editor.
Total Creative Freedom: Open the menu and literally grab your gauges with your mouse (you can't actually grab them individually, but this sets up the paragraph). Scale them or tuck a digital speedometer inside an analog dial.
Visual Inspector: Change colors and toggle sub-components in real-time. Whether you want a minimalist modern look or a cluttered "old-school" cruiser vibe, you can build it in seconds without ever leaving the game.
Skin & Palette presets: Create, load & save your own (or others) skin and color palettes.
AGS comes with 2 Texture packs, 5 skins and 31 color palette presets.
True-to-Life Simulation
AGS tracks the variables that modern games usually ignore. Every mile driven is a calculation of efficiency and wear.
Beyond the Fuel Tank: Consumption is dictated by reality. If you’re towing a heavy vehicle, running your sirens/lightbars (electrical load), or driving a cruiser with the doors ripped off (aerodynamic drag), you will watch your fuel disappear faster.
Terrain & Surface Logic: Driving through mud or sand creates rolling resistance, while steep hills force the engine to work harder. Even the "quality" of the gas station you choose matters—low-grade fuel can lead to stutters and misfires during high-speed chases.
The "Cold Start" Reality: Engines don't perform perfectly the moment you turn the key. AGS simulates thermal curves; your car needs to reach its optimal temperature for peak performance, and it can suffer from "Heat Soak" if pushed too hard in the Los Santos heat.
Professional Driver Assists
For the long-shift patrol officer, AGS provides the tools to make driving feel like a profession.
Precision Cruise & Limiting: Use the PID-based Cruise Control to maintain an exact speed over hilly terrain, or set a hard Speed Limiter to stay in perfect formation with your partners.
Intelligent Initialization: Every car you enter has a history. Based on the neighborhood and the vehicle, the fuel level is intelligently randomized. You might jump into a luxury car with a full tank, or a beat-up sedan that’s running on fumes and a prayer.
THE TACTICAL SYMBOL CLUSTER
The AGS Symbol Cluster is a dedicated, real-time diagnostic suite that brings your vehicle’s dashboard to life. Unlike basic HUDs that only show a speed number, this system monitors the internal health and electrical state of your cruiser, displaying icons exactly when you need to see them.
Real-Time Mechanical Diagnostics
The cluster is directly tethered to the vehicle’s physics engine. You aren't just seeing lights; you’re seeing the live status of your machine:
Critical Alerts (Red): Immediate warnings for Oil Pressure, Battery Voltage, Engine Temperature, and Brake System failures.
Mechanical Safety (Amber): Stay informed on ABS activation, Tire Pressure fluctuations, and Check Engine status.
Lighting & Signals: Visual confirmation for High Beams, Fog Lights, Daytime Running Lights, and synchronized Turn Signal indicators.
Tactical Sync (Cruise & Limiter)
The cluster includes a dedicated icon that illuminates whenever the Cruise Control or Speed Limiter is active. This provides an instant visual cue that the internal PID-controller is managing your throttle, allowing you to focus on the road and your surroundings during a pursuit or a long highway patrol.
Customizing Your Layout
The Symbol Cluster is a fully modular widget. Using the In-Game Live Editor, you can treat the symbols as their own standalone element:
Positioning: Drag the entire cluster to a location that fits your screen layout—place it between your main gauges, at the top of your dashboard, or as a minimalist bar at the bottom of the screen.
Scaling: Adjust the size of the icons to ensure they are readable at a glance without obstructing your view.
Installation
AGS requires a dlc to be loaded, the download includes both the LML package and manual installation.
Instructions can be found in the download.
DEFAULT KEYS
All keybinds can be changed within the menu (Under system settings).
If the default menu keybind is conflicting with another plugin you can change it through the console (F4->SetAGSMenuKey)
Menu: F11
Move Gauges: F12 (Hold while dragging)
Refuel: N (Hold down for manual or Double tap to auto refuel)
Cruise Control: T
Speed Limiter: Shift+T
Modify Cruise Control\Speed Limiter target: PageUp\PageDown
CUSTOM SKIN DESIGN: THE RIGID SPECIFICATIONS
AGS uses a high-performance, stack-based rendering engine. Unlike generic HUD mods, AGS does not handle per-layer offsets. To ensure your skin renders correctly, you must adhere to the following hardcoded architectural rules.
1. The Square Canvas Rule
Dimensions: All textures must be designed on a perfectly square canvas (e.g., 512x512).
The Center-Point: The engine draws every layer at the exact same coordinates and rotates the needle around the absolute center of the square (256, 256).
Centering: You must center your gauge face and the "pin" of your needle perfectly in your image editor. The code will not reposition them for you.
2. Hardcoded Texture Naming
The TextureResolver assembles names based on the Gauge Type, Layer Name, and optional Suffixes (Unit/Time). Inside your .ytd, your textures must match these Base Names:
Layer Key
Texture Base Name
Purpose
TX_UNDERLAY
UNDERLAY
The primary static background/face of the gauge.
TX_FILL
FILL
The background layer for digital displays or secondary solid fills.
TX_NEEDLE
NEEDLE
The rotating element.
TX_NUMBERS
NUMBERS
The numerical dial (supports Metric/Imperial variants).
TX_LABEL
LABEL
Text indicators (e.g., "MPH", "RPM").
TX_LED_ON/OFF
LED_ON / LED_OFF
Status and warning lights.
TX_REDLINE
REDLINE
High-RPM limit markings.
TX_LMAJOR / LMINOR
LINES_MAJOR / LINES_MINOR
Primary and secondary tick marks.
TX_GLASS
GLASS
Glass overlay.
3. Naming Assembly & Fallbacks
The TextureResolver generates names using a PREFIX_BASENAME_SUFFIX pattern.
Prefixes: Automatically added based on the gauge (SPEEDO_, FUEL_, TURBO_, OIL_, TEMP_).
Suffixes: * _KMH or _MPH are appended for NUMBERS and LABEL layers based on user settings.
_NIGHT is appended to all primary layers when the headlights are on.
Logic: If SPEEDO_NUMBERS_KMH_NIGHT is missing, the resolver falls back to SPEEDO_NUMBERS_KMH, then to the base SPEEDO_NUMBERS.
4. Speedometer Calibration
Linear: Standard rotation (e.g., 1 degree per 1 MPH).
Non-Linear: For realistic police cruisers, you can define degree-per-unit SpeedMaps in the configuration. This allows the needle to point accurately even if the spacing between your elements on the NUMBERS/LINES are uneven.
5. Technical Design Tips
Resizing Artifacts: Stick to 512x512. Using larger textures causes the engine to downsample the image, creating a "shimmering" or blurry effect on the dashboard.
Color Tinting: Design your NEEDLE, FILL, and LED layers in Grayscale/White. This allows the AGS in-game menu to apply the user's chosen RGB tint to the texture at runtime.
Layer Toggling (Flags): Use the flags in the config to disable any layer you aren't using (e.g., if your skin doesn't need a REDLINE layer).
This description was brought to you by Gemini because I am too lazy to write descriptions.
The code however, was not.
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Michael21107 reacted to BlockBa5her for a file, LSPDFR EnhancerWelcome to the full release of LSPDFR Enhancer. I, BlockBa5her, have made this tool free for the community part because I like coding and part because I needed something like this in LSPDFR. It is a general trainer but has features that help you in day to day LSPDFR. Such as changing your character model to a Police officer on the spot. I have put many hours into development and I hope you enjoy this. If you have any suggestions to add to this, please feel free to put in the comments...
VIDEO:
(Video coming out soon because 1.0 is released)
Known issues for current version:
None at the moment :)
WHAT IM ADDING IN THE NEXT VERSION:
-Change vehicles in the INI
Suggest more things in the comments! (I don't have a good imagination, tell me what you need in LSPDFR)
BIG THANKS TO LEAERIAL FOR LETTING ME USE HIS SIMPLE CAR REPLACER CODE LeAerial's Simple Car Replacer (Link to the mod)
Put bugs in the comments below and I will probably fix them in the next update!
DEVELOPER STUFF:
LSPDFR API Forums people who helped me out:
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Michael21107 reacted to Officer034 for a file, Charges RebornWELCOME TO CHARGES REBORN!
The second installment of the Reality Reborn project, Charges Reborn seeks to make your charges and citations match the depths of realism that it has been lacking!
INSTALLATION:
Please be sure to install the version that matches with your game, this features charges for Compulite, Police Menu and External Police Computer. Instructions for each version are in the included readme.txt
FEATURES:
Realistic charges using California penal codes, vehicle codes and health and safety codes. Lore friendly Many new and unique charges along with the necessities Labels for Warnings (W), Infractions (I), Enhancements (E), Misdemeanors (M) and Felonies (F)! Compulite, Police Menu and External Police Computer compatible.
REQUIREMENTS
(only one of these is needed)
External Police Computer by @HeyPalu
Police Menu by Ricyvasco
Compulite by Bejejio
FOR ANY QUESTIONS OR ISSUES!
Please reach out to the Discord Server!
https://discord.gg/ECSgHjDj9R
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Michael21107 reacted to Albo1125 for a file, Albo1125.Commonhttps://www.youtube.com/albo1125
Albo1125.Common is now open source. https://github.com/Albo1125/Albo1125-Common
Albo1125.Common.dll
This is a required dependency for all of my script modifications. Instead of uploading new versions of all my mods just to update Albo1125.Common, I will update it here and you can download and install it.
If there is an update available for Albo1125.Common, you will be notified ingame.
This does not do anything by itself. It is a helper assembly for all of my other modifications that can be viewed by clicking here!
Thanks to the following people for contributing to the repository:
- @PeterU
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Michael21107 reacted to RicyVasco for a file, Police Menu (Computer, Speedcam, Parkingticket and more)Welcome to Police Menu! A modern and quick access HUD to enhace your gameplay!
Are you tired of jumping through several menus, bashing your arrow keys to find that one setting you want to change? Are you a fan of realistic looking Police Computers and want to switch from the GTA5 looking menus? This mod will help you achieve this.
Police Menu offers quick access to a handful of every-shift use utilities. You can quick-equip gloves when you have to jump in and stop a fight, open the Police Computer for all kinds of information, write parking tickets for vehicles and many more!
Police Menu is compatible with Ultimate Backup, Policing Redefined and vanilla LSPDFR.
Spoiler
I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.
I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!
If you like my work, feel free to check out my other plugins
For support, questions or discussions, feel free to visit my Discord server:
https://discord.gg/AjGyy4cN6G
Every key used by this pack can be changed in the PoliceMenu.ini settings.
By default the following keys are used:
DialogKey=Y
InteractionKey=X
MenuKey=N
ModifierMenuKey=ControlKey
By default the Interactive Menu is opened by pressing N + Control at the same time.
Set ModifierMenuKey to "None" if you want to open it without pressing two keys at the same time.
Spoiler
Notice: If your game is crashing while loading
If your game is crashing during the loadingscreen after installing Police Menu, you need to install the following files:
Custom Gameconfig
mods/update/update.rpf/common/data
Heap Adjuster
main GTAV folder
Packfile Adjuster
main GTAV folder
Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/PoliceMenu.dll
Copy all files from the OPENIV folder into Open IV in the following path:
mods -> update -> update.rpf -> x64 -> data -> cdimages -> scaleform_generic.rpf
That's it 😊 Have fun playing!
The ingame menu offers a modern HUD with the following options available:
Open Police Computer
->Callout Details
->Ped Database
->Ped Information
->Ped History
->Write Ped Citation
->Write Arrest Report
-> Vehicle Database
-> Vehicle Information
-> Notepad
Place Speedcamera
Perform Drug Swab test
Perform Breathalyzer test
Request ambulance for Blood Test
Request Coroner
Request roadblock (after chase)
Write Parking Ticket
Take Pictures
Equip/unequip Sunglasses
Equip/unequip Hat
Equip/unequip Gloves
Equip/unequip Vest
Equip/unequip Mask
Safe and equip outfits
Court System:
Both Citations and Arrest Reports will sooner or later go to the San Andreas Court. You'll receive a phonecall when a case is available at court (unless disabled in the .ini). Here you'll be able to follow the proceedings and watch the outcome your citation / arrest has. This is purely optional and will not impact your gameplay in any way.
Spoiler
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Michael21107 reacted to opus49 for a file, Callout InterfaceCallout Interface
A new way to interact with callouts.
Features:
RAGENativeUI menu front-end to start a callout Force a random callout via keybind Advanced MDT with multiple status buttons and tabs Callouts can be sent to the MDT while you're on another callout A fully functioning ALPR system with advanced camera layouts External license plate display
Support:
Discord Server | https://discord.gg/AuJCUag
Developer API | https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI
Recommended Callout Packs:
686 Callouts | link
Chaos Callouts | link
Super Callouts | link
New in Version 1.4.1