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Sonny236

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Everything posted by Sonny236

  1. Yep. and I even said I don't doubt it becoming as great as LCPDFR 1.0 with even more, and I appreciate the work done on it, just pointed a couple things out to improve on possibly, and slightly annoying things with the AI.
  2. I'll go ahead and wait for said update, if the problem persists I will definitely include a logfile. Thanks.
  3. Yep. always had that option off, and to be honest its fine for them to pull to the side or slow down but the other lane is full out jamming on their brakes and sliding on a highway, which is just GTA it seems. Oh well, unless someone makes something like ELS or this is changeable (that would be up to the dev team) then idk. In GTAIV they would pull over to the side casually with lessovertake, without it they would usually crash into a pole on the sidewalk, so maybe another sort of less overtake or traffic control.
  4. We shouldn't have to "just not use it" because it was made to tend to a certain group of players. Back to my main point, it should be developed in which both parties can enjoy it. Simply adding an option for normal noose air support along with the one already implemented wouldnt be too big of a hassle, and everyone would be happy. We shouldn't have to miss out on features because they tend to one playergroup. my main "complaint" wasnt about the air support anyways, I just threw that in because I thought (agreeing with some people) that it was a bit goofy. I was talking about some missing basic features, and some uncontrollable things (like the lethality of the AI killing handcuffed peds, inb4 "well its the LSPD of COURSE they would do that!") Right now its difficult to get used to, as there is limited features in only the second release, giving it time to improve and age a bit, I'll reference 1.0 again, such a successful release with tons of policing features. Thats cool if you like action packed policing, even though you can do that without mods (You might as well download a trainer, set your uniform and car and just go shoot at civilians in random AI pursuits that R* put into the game), but some people like myself like to seriously roleplay situations, instead of immersion breaking ones. I do see the mod catering to both, especially if all the features from LCPDFR are to be implemented, so I won't worry about it for now, only time will tell. while you do make a good point about third party mods, im talking about LSPDFR specifically and to the developers. Some people play the game vanilla with just lspdfr, some play it with third party plugins/mods, this is something thats part of the base mod.
  5. Seems like an okay mod, might try it out. as a temporary workaround until its officially added, do you think you could add an option to take cuffed suspects out of your car, once they are already in? (I know its kind of unrelated but it really annoys me..) I would be forever grateful And uh, another nitpick but the suspect going to the transport van is uncuffed, which is one of those very minor annoyances. :p
  6. -snip- check the .ini for missing or invalid inputs
  7. Did you install the mod correctly? In the newest version there is an extra file labeled GTA5.exe.config which goes in your main gta V folder, this is a required file. Plugins merges with the Plugin folder, also in your main folder (named Plugins) If you still have issues contact the maker FinKone, he should be able to help you.
  8. I see. I think I might just be noticing it due to the difference with using ELS in GTAIV and not in V, with ELS AI never reacted to lights but only siren. Thanks anyways.
  9. Not sure if this is a bug or just part of the game, but when you toggle your lights on it seems every nearby ped (usually on highways) decides to swerve into nothing and drive like idiots. Ive done traffic stops on highways and every person in the other lane starts turning and braking like you are about to crash head on with them. this should probably be tweaked, but its pretty odd. trying to avoid highway patrol for now because of car pileups =/ any temp fixes maybe?
  10. Yeah I didn't mean for everyone, sorry. but as for myself Im having issues, can't play with this plugin, others work for me but as soon as I plop in this one I crash as soon as I load into my save. I'll be keeping up with any updates though, I used it before it started crashing me and it was pretty neato. for debugging purposes if you want, I can get any log(s) while crashing with it, to see if you can maybe pinpoint why Im crashing. btw off topic but, do you plan on updating your Traffic Control mod? I find it pretty useful, but will it come out of beta with more stuff?
  11. This is true, and it should cater to both casual and serious players. to my understanding thats your intent right now, which is awesome, everyone wins in that situation. I'm only saying its not as content packed as LCPDFR because its an early release, I agree it will change over time. I do still think the NOOSE chopper is a bit goofy. See -- V as of right now the AI police arent really controllable in terms of lethal or not, so once they shoot they're shooting him to death. I can see this improving over time though. anyways, having the freedom to be action-packed or roleplayed is a great feature, and like I said hopefully that expands into both. i still think its fun for what it is right now. At the moment its still too goofy in my opinion, shooting rockets in a pursuit just breaks immersion. really nothing else to it. but it does cater to the ones who like action packed policing, just hopefully it becomes an option instead of a forced feature.
  12. I agree with pretty much everything here. and currently the noose air support is really stupid, hopefully thats changed in future updates. right now since we're in such an early stage I just take it as a more action-y and very stable LCPDFR without the policing part. Just give it a couple dozen updates, I nearly garuntee it will have the features of LCPDFR 1.0 and more. still very fun, just not roleplayable yet.
  13. yeah you can pretty much be guaranteed to see this eventually. however I hope it works better in GTA V because the partners were useless to me before, always shot the suspects if they pulled a gun, even if I managed to disarm them/taze them, this is why I think there should be a toggleable non lethal/lethal option. maybe with different and better AI this time around it should be good.
  14. I agree with this, I dont rely on this for policing or any type of roleplay yet, too early. Each release is still very exciting but for now its all action. In due time, im sure this stuff will be added, all the features of LCPDFR 1.0 and more. just, in time.
  15. This. Im sure it will come in whichever update they hopefully decide to add the pursuit menu and police AI roadblocks, now that spikes are in the game roadspikes should be a really neat feature. still looking forward to 0.3, cant wait ;-;
  16. Sorry to spam up the thread but another bug I noticed was if you try to tow a vehicle that has all its tires popped (atleast in my case) it sends a flatbed to pick it up, and never attaches the car to it, then drives off and leaves the car there. Oh and, some cars are too heavy for the towtruck as well so they just get stuck in place (it happened once with a really big truck that it tried hauling) Looking forward to updates as always, and maybe some callouts :p
  17. Noticed something earlier, if you are in interaction menu(s) with a ped or you have them at gunpoint (about to surrender), and they somehow despawn or die the game bugs. After that point I can no longer arrest or interact with peds, and usually the notifier to have the suspect surrender is stuck in the top left. Not sure if it was known or not, but sometimes I'll be arresting a suspect and during that time they move two feet or shoot off a round by accident, causing the whole PD to shoot them up (having a non lethal option in a pursuit menu would possibly help with this, I always try to go for the arrest if I can disarm them but once the goddamned AI start shooting they dont stop, even if the suspect surrenders which is really annoying.) then i have to restart :p
  18. Currently doesnt work. Not sure if its outdated or just me but I crash when I load in, I've done extensive testing and figured out this is the only mod causing it (Installed mods one at a time). was pretty good, should update it sometime
  19. My intent wasnt to start an argument, just simply some suggestions. I do agree with DLM highly, and there really should be more realistic features involved. I understand its an early release and has lots more to come, but just throwing things out there doesn't hurt, and theres no reason to argue against them and say "well you can do yadda yadda yadda and just imagine its happening" If thats the way you like to do it fine, but it shouldnt be dependent on the player to think it in their head, these features should be an official part of the mod (eventually). When its basic it breaks immersion and feels lacking. Im just giving out suggestions and things i noticed, for the next possible version or so, I understand that stuff from LCPDFR should and probably will be added. I do hope this isnt going to be dependent on the community to make it roleplayable though, I guess we'll have to see if it becomes as great as LCPDFR 1.0 was at launch, and so forth. I was amazed at the policing features back when it was released.
  20. -snip- pretty good mod. as of 0.21 pacific standard heisters get inside the karauma and right back out though, others are fine.
  21. Im satisfied with 0.2b as it runs perfectly, haven't been having any issues so far :) but I think the pursuit menu should be added back, maybe with more features. It seems the police like to shoot at suspects that arent armed in pursuits, which should be the players choice to call. It also seems if I dont fight for the suspect first the AI take them directly from the scene, if there is investigation/frisking added this should be changed to go to the player wether the AI or you arrested them. and of course the obligatory nitpick, it seems suspects stay in the handcuffed animation when the AI arrest them, however when they get in a players car they have their hands on their lap (sometimes). Just one of those things....
  22. This is true, however it should really be implemented as an official feature instead of third party mods. I'm sure it would be done better as well.
  23. Im not sure if theres a way around this but it seems coroner and towtrucks are 100% against driving the wrong way at all. This is a tough situation for a lot of scenes, like if a body is on a one-way highway, the coroner will have to go around the entire highway, and by time he gets far enough it will despawn, or i'll be waiting 5 minutes for him to show. Maybe change the way he drives or parks? if its a small road they should be able to drive down, even the wrong way. or add a quick feature such as teleporting to the scene or spawning closer,(such as PoliceHelper had from GTAIV) as personal preference. everything else works great, can't wait for the K9 update to release
  24. Still getting arresting issues. Would love to play but seems like I have to keep executing all my suspects =/

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