Everything posted by Kraezd
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TORONTO POLICE SIREN
This is actually from the D&R RDS 17. Toronto Police are using it in their new vehicles. D&R has an RDS line. Some Canadian cities use the 16 but Toronto uses the 17. That particular siren is the inter-clear (or intersection clear) siren and it's the same on both versions. It's 5 yelps at normal speed, then 5 more faster, than faster again. I haven't been able to find any files for it, I am working on making my own though. Cheers!
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[ELS] Florida Highway Patrol 2004 Mercury Marauder
This looks amazing. Any chance you can add the in-game license plates? I have changed my global in-game plates, would love if this car used the global in-game plates. I know that's a bit of work to do though. Great job either way
- 18 comments
- 3 reviews
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LPCallouts
- 166 comments
- 75 reviews
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Everything there is to know about AWC
Some questions! I am trying to come up with a workaround for the file size limitation. Option 1: find the audio definitions file (I believe it might be the .ymt files within the occlusion.rpf of DLC's). I cannot find it within the original game file structure. Those .ymt files are PSO files and not editable at this time. If I could edit the audio definition files, I could create my own .awc for a vehicle, and set a new path to look for various files (the same way that R* DLC vehicles are given audio.) I see OpenIV is making progress with decrypting some of the PSO files. Has anyone worked on that? It may also be in the .rel files. Option 2: Spread out large files inside new vehicles.awc within new resident.rpf's. It would look something like this: My_DLC_1 has a resident.rpf with a vehicles.awc. Inside is only one newly modified audio file. My_DLC_2 has a resident.rpf with a vehicles.awc. Inside is only one newly modified audio file. And so on, and so on. The sum of all the newly modified audio files combined in one resident.rpf would exceed the limit, but would the game notice? I am pretty sure Option 2 will not work. I don't think the .awc files are similar to .rpf's insofar as being able to have the game load same-name files in order which happen to be present in multiple DLC's (like how texture files for vehicles can be different in different DLC's, it just matters the order that the DLC has in the setup2.xml.) Option 3: Set GTAV to 'look' for the resident.rpf file outside the game directory. In the same way you can set a path in a content.xml for a DLC, you can actually set paths outside of the game structure. This scares me so I only tested it and found it worked once. I do not think this is a good idea for reasons which if not obvious, please do not try. As there's no setup.xml which points to the resident.rpf which I am aware of, I do not really know. Has anyone seen a file (likely a .meta or .ytp or .xml) which says something like 'files to enable: ... x64/audio/sfx/resident.rpf...' I personally think option 1 is the one worth exploring. Anyone with knowledge of PSO files, reading .rel files, or any audio definitions files?
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Wondering if there is a way to set different vehicles as the coroner unit in different map regions. I would love to have one vehicle model as the coroner unit for the city and a different model for the counties.
- 1,915 comments
- 242 reviews
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Police Tape
Love it. I think there's a typo in the ini, in the barriers list - prop_roadcone02ab (probably meant prop_roadcone02b). Can you confirm?
- 299 comments
- 25 reviews
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Police Tape
Incredibly immersive, fairly intuitive, easy to install, and the oiv installer did not overwrite my DLC content list. This mod is written very well. It does exactly what you want, no lag, minimal confusion, and provides customization. The ini file is easy to go through, and the alternative textures are a nice way to spark creativity. The menu is clean and everything runs smoothly. I will never use traffic barriers again. I like the seemingly easy integration for other developers making callouts. Thanks to PNWParksFan for creating a wonderful script with everything done very well. Thoughts for changes after using it for a day: When scrolling through traffic cones, would prefer an empty slot. Then the same button for placing tape could be shared for placing it with a cone. Every so often I forget and end up taping the ground, but it is easy to remove tape. Would like if the tape wrapped around the cones a few times to make it look more real (but honestly it's only noticeable if you are staring blankly at the cones) Would like a note that says the POLICE TAPE ROLL texture should also be changed if changing tape textures, but honestly it's easy to figure out and make your own. Would also like an ability to lay different rolls of tape, one for police, one for fire, one for coroner. This is so minor though.
- 299 comments
- 25 reviews
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Changing a ped's walk style?
Is there a list of possible entries for the peds metadata? I have been scrolling through the many in the DLC .meta's but I wanted to know if anyone made a repository yet. If not I may upload what I have.
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Better EMS
This is a must-have. The realism is really improved with this. You will find you want to stay on scene to watch the situation evolve. The script is effective and reliable out of the box, and the configuration options allow more experienced users to get more out of it. The script tells you what it is doing without interfering with the game. The animations are a big improvement on game defaults. There is lots of support with other plugins. Thanks for making a great mod.
- 781 comments
- 85 reviews
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Better EMS
Hey, Love your mod, sorry if I waste your time. I am trying to use your mod to make 5 different units show up to one fire/medical call. My objective is to make anything that happens at the airport result in tons of emergency vehicles responding. I tried to change your EMSunits.xml file to include several units, and make all of their chances =100. It seems like something restricts a max of one ambulance and one firetruck per response. Is this your mod? Is this dispatch.meta? Also is it possible to control spawned vehicles liveries? Once again, love this mod, it is essential and it always runs well for me.
- 781 comments
- 85 reviews
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Fleet Update
Looks amazing. I love the Freightliner/Braun Super Chief Ambulance. There's nothing like it yet. Keep it up :)
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Felony Stop Plugin - Traffic Stop Enhancement, Give Commands/Tactics
Hey @OJdoesIt Thanks again for the great mod. After adding this to my game, I also had trouble calling up the menu on a normal non-callout pullover of a random car. I read around and tried a few things. Initially I accidentally left the default bind, which interferes for me with Traffic Policer - Follow Me. I changed the binding but the menu still did not appear. I mashed the keys (for me CTRL + M) and eventually the menu would pop up. However on occasion, the Traffic Policer - Custom Pullover Location feature (for me CTRL + W) would pop up. I don't know why this happens. I have looked over the keybindings and they are not the same. I have found that if I press my menu keys (CTRL + M) as close to the same time as I can, it will pull up the menu without problems. The approach suspect feature works with no problems. If you want any logs, let me know! All around great job and the community appreciates what you've done so far!
- 241 comments
- 18 reviews
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Felony Stop Plugin - Traffic Stop Enhancement, Give Commands/Tactics
Great concept, great integration with the Rage UI, awesome to allow it to work with Police Smart Radio, easy to use .INI. AI police units interact well. Thanks for your hard work.
- 241 comments
- 18 reviews
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On-BeforeFunction Function Question
Thanks for the quick replies. I will give it a shot with BeforeCalloutDisplayed and post an update... I was just not sure if it would have a conflict playing audio (either overlapping with the callout audio or a delay) and it seemed more logical to call a function on the trigger of 'before the dispatch audio plays' as opposed to 'before you display the callout' but I will let you know! Thanks @fiskey111 & @Albo1125
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On-BeforeFunction Function Question
Hey all. Love the great work contributed by so many. Just hoping for some guidance. I am making a script to play an audio file of mine before the audio file requested by any given callout script would play. I need help though. Is there any function that would help me do this? I'm thinking something on the lines of 'OnBeforeFunction'. My guess as to how it would appear: OnBeforeCalloutDisplayed() - check if callout is in my list of what would be an emergency dispatch transmission. OnBeforePlayScannerAudioUsingPosition - PlayScannerAudio("MY FILE THAT I PUT THE ALARM IN") My vision is that when we have a callout like an officer shot, the dispatcher makes an emergency transmission on the radio. It would be an alarm tone followed by the dispatcher advising all units to respond immediately. Initially, I thought to edit the relevant audio files, however the range and shared use of audio files makes this not possible. I am new to GTA V scripts, and to what LSPDFR has to offer in functionality, but I am appreciative of any help. Cheers!
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Game Crashing ~10 mins
Hey all, Long time user, really appreciate all that the community created. I've been having frequent (usually after about 10 minutes of gameplay once I activate LCPDFR in-game) crashes since the latest version (1.0c). I've narrowed down my installation by removing other mods to work on one bug at a time. I own a legal Steam version, and have copied the installation using an ultimate car mods pack, but choosing to not actually install any modifications (to make it easier to mod and mess up haha) I am capable of rooting out most bugs, so I think we can tackle this one. This is the latest error in the LCPDFR.log that prompted me to file a bug with you guys. I use: LCPDFR 1.0C GTAIV version 1.0.7.0 Windows 7 64 bit with C++ 2005, 2008, 2010, 2012 redistributables Extra mods: simple native trainer, emergency vehicles replaced with ELS compatible cars, but no ELS. Take your time, I'll wait for any help. It's my first post so if I've broken the rules or am not going with the flow, let me know. Thanks!