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virxuis

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  1. CYBERKING started following virxuis
  2.    ForgedByGrace7 reacted to a comment on a file: SirenMastery - UI only mode
  3. White Kitsune started following virxuis
  4.    xDuvii reacted to a comment on a file: SirenMastery - UI only mode
  5.    Expired reacted to a comment on a file: SirenMastery - UI only mode
  6.    Danielzzz0 reacted to a file: Door Pop Script
  7. sxopgaming started following virxuis
    The plugin itself is fine but the requirements are upsetting, having to use Policing Redefined in order for it to work is beyond many of us not everyone likes it or knows how to use it. Plugin would have been amazing if it was compatible without the need for plugins that aren't even stable and constantly have repairs needed.
  8.    TankXking21 reacted to a file: BCSO Livery Pack
  9.    Benjamin Compton reacted to a file: Door Pop Script
  10.    Michael21107 reacted to a file: ShotSpotter Callouts
  11. patvmru started following virxuis
  12. LAPDFR GET started following virxuis
  13. Michael21107 started following virxuis
  14.    punisher844 reacted to a file: ShotSpotter Callouts
  15. synx2276 started following virxuis
  16. Nice concept but LSPDFR already does this by pressing CapsLock
  17. What exactly were you looking or is missing from it?
  18. virxuis changed their profile photo
  19. After a long break... I was able to work on it as asked! Enjoy 2.0. Done! Enjoy 2.0
  20. No not the tuning fork, the "self test" that it has. Similar to this one https://www.youtube.com/watch?v=YioP_OT6ZAs
  21. Doppler tone was the cherry on top for this plugin. Do you think you will ever add a "calibration" function, maybe when you first initiate the radar you are able to calibrate it just like real life, would add an extra layer of realism but again.. not that deep. Great plugin.
  22. He literally stated in his descrition "I will hopefully be updating this pack to include the 2016 FPIU K9 version, as well as the 2020 FPIU hardtop/K9 version. As well as updating the interiors and inaccuracies whenever I can. I am also planning on converting this pack to ELS, although that will not be released for a while."
  23. pwbryson started following virxuis
  24. NotModdedToast started following virxuis
  25. KnightHawkOne started following virxuis
  26.    virxuis reacted to a comment on a file: ShotSpotter Callouts
  27.    virxuis reacted to a comment on a file: ShotSpotter Callouts
  28. Yes! I was thinking of adding a probability feature too, to see how many actually resulted in a shootout vs how many were false alarms, any other suggestions? I want a good amount before I push out another update. This pack. I use version 2.0
    • 22,021 downloads
    • Version 2.0
    Hello everyone, This is my first official LSPDFR callout, adapted from a FiveM concept to bring the realism of ShotSpotter technology to single-player patrols. The ShotSpotter system uses acoustic sensors to detect and triangulate gunfire locations across the city, dispatching officers to investigate possible shootings. When responding to a ShotSpotter alert, you will arrive in a defined search area where shots were detected. The outcome of each call is randomized for a more dynamic and unpredictable patrol experience. Features Each ShotSpotter activation can result in one of the following outcomes: Flee on Arrival – The suspect flees immediately upon your arrival. Engage on Arrival – The suspect begins firing as soon as you approach. Fired in the Air – The suspect is located and has discharged a firearm into the air. Shoot Player then Flee – The suspect engages briefly, then runs from the scene. False Alarm – No suspect is located, indicating a false detection or someone who fled prior to your arrival. INI Configuration An included .ini file allows full customization of callout behavior, including: Adjusting the probability of each possible outcome. Forcing specific outcomes for testing or preference. Modifying search radius, scene timing, and other response settings.
  29. I can definitely add a modifier for the extra key, but wouldn't shift interfere with the traffic stops?
  30. I would totally do this if GTA had a better window animation other than it just disappearing and appearing bro!
  31. I see what you mean, I will try to update it as soon as I get more feedback/suggestions.

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