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lushchak

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  1.    glow03 reacted to a post in a topic: ELS.ASI/Trainer.ASI Script Hook Error
  2.    Gan Ceann reacted to a post in a topic: ELS.ASI/Trainer.ASI Script Hook Error
  3.    Potionek reacted to a post in a topic: NVE didnt allow to enter the game
  4. The most common causes are:Conflicting UI/Menu Mods If you're using mods like RAGENativeUI, LemonUI, NativeUI, or other menu frameworks, make sure they're compatible with your current version of GTA V and EUP. Also check that you don't have duplicate copies of NativeUI.dll, LemonUI.dll, or similar files in your root or plugins folder. Outdated ScriptHookV or ScriptHookVDotNet After a GTA V update, these often need updating. Make sure you're using the latest versions compatible with your current game build. Corrupted Configuration Try deleting or renaming the EUP configuration files so they're regenerated on launch. Also check whether the menu position or scale has somehow been moved off-screen. Resolution/UI Scaling Issues Try switching between: Fullscreen Borderless Windowed Also reset the HUD Safe Zone in the GTA V display settings. Graphics Overlay Conflicts Temporarily disable overlays such as: Discord NVIDIA Overlay MSI Afterburner/RivaTuner ReShade (if installed) Some overlays can prevent Scaleform or menu rendering. Plugin Conflict Since you mentioned reinstalling most of your mods, try launching the game with only: ScriptHookV ScriptHookVDotNet EUP Version Mismatch Make sure the following are all compatible with each other: GTA V version ScriptHook versions
  5.    Yasd reacted to a post in a topic: MENYOO J KEY BUG
  6. Crash Results Issue #1 XScanner Pursuit Updates caused a crash. Please check that it is installed correctly or remove it. Issue #2 You are experiencing a System Access Violation, which may be caused by a faulty mods folder. Please rename your mods folder to _mods and try launching the game again. If this diagnostic step resolves the issue, then something inside your mods folder is preventing LSPDFR from loading correctly. Revert any recent changes you made and reintroduce your mods one at a time to identify the culprit. Additional Checks Before troubleshooting further, make sure you have the latest versions of the required base modding components installed: Script Hook V ScriptHookVDotNet (Script Hook V .NET) Packfile Limit Adjuster Heap Adjuster GameConfig.xml compatible with your current GTA V game version Outdated or missing versions of these components are a common cause of crashes and startup issues with LSPDFR and other mods.
  7. Re-install Stop The Ped Properly Download a fresh copy of Stop The Ped. Drag the contents of its download folder into your main GTAV directory, allowing it to overwrite all existing files. Ensure StopThePed.dll and StopThePed.ini sit directly inside Grand Theft Auto V/plugins/LSPDFR/. Verify Dependencies Ensure you have the latest version of RAGENativeUI (RAGENativeUI.dll) in your main GTA V root directory (not in the plugins folder). An outdated or missing UI library will cause STP menus to fail completely upon pressing keybinds. Check for Obsolete Plugin Leftovers Since you previously removed CompuLite, SuperEvents, and SuperCallouts, make sure you also removed their associated file dependencies (such as orphan .ini files or orphaned .dll files in plugins/LSPDFR). Check the keys.ini File Go to your Grand Theft Auto V Legacy/lspdfr/ folder and open keys.ini. Look for keybind settings related to LSPDFR's default interaction menu (such as Main.InteractKey or TRAFFICSTOP.INTERACT.KEY). Make sure the default LSPDFR interaction menu is set to a different key or disabled entirely (e.g., set to None). If left on the default key, the native LSPDFR menu will conflict with Stop The Ped and prevent the STP menu from opening.
  8.    Gan Ceann reacted to a post in a topic: GTA V error on startup
  9.    Gelse16 reacted to a post in a topic: after last Rockstar update
  10. When GTA V receives a major title update, NVE modifies core archive files (like update.rpf, timecycle, and gameconfig.xml inside your mods folder). Because game updates change the internal memory layout and asset tables of GTA V, an unupdated mods folder containing an older NVE installation causes the game engine to hang or silently crash in the background before the window can even render. Specifically, NVE relies on three components that break during game updates: Outdated gameconfig.xml / dlclist.xml: NVE inserts custom DLC entries and asset modifications into your mods folder. When GTA V updates, the old gameconfig.xml inside your mods folder no longer matches the game's new build limits, forcing GTA5.exe to lock up instantly upon asset initialization. NVE.asi / Custom Shaders: NVE uses its own script plugin (NVE.asi) and custom graphic overrides. When Script Hook V updates to support a new patch, older .asi files like NVE.asi can cause silent startup freezes until a patched build of NVE is released. Modified Core .rpf Files: If NVE replaced or patched game archives inside your mods folder (like update.rpf), those modified archives tell the game to read outdated baseline data, leading to a silent background crash or endless loading. How to use NVE again safely:Re-create a clean mods folder in OpenIV. Download and install the latest Gameconfig for Limit Adjuster, Heap Adjuster, and Packfile Limit Adjuster. Re-download and reinstall the latest build of NVE that explicitly states support for your new GTA V version.
  11. The fact that ReShade is now loading is a huge clue. ReShade injects its own dxgi.dll into the GTA V folder to hook DirectX 11. When ReShade and RAGE Plugin Hook fight over the DirectX 11 swapchain, RPH's internal draw calls (like the console and RAGENativeUI elements) get rendered behind ReShade or fail to output entirely, while external WPF windows (Nexus MDT) still appear fine. To fix the DirectX hooking conflict between ReShade and RAGE Plugin Hook: 1. Rename ReShade's DLL (The Most Common Fix)RAGE Plugin Hook needs priority when hooking DirectX. Go to your root Grand Theft Auto V folder. Find dxgi.dll (this is ReShade's main file). Rename it to d3d11.dll. Launch the game via RAGEPluginHook.exe. Note: If d3d11.dll already exists in your folder, rename dxgi.dll to ReShade64.dll or dxgi.dll.bak temporarily to test if the console appears without ReShade active. 2. Disable ReShade's In-Game Overlay During BootIf ReShade initializes its overlay before RPH initializes its renderer, RPH gives up on drawing. Open ReShade.ini in your root GTA V folder. Find ShowOverlay= and set it to 0. Save and launch via RPH. Once in-game, hit F4 first to verify the console, then use your ReShade keybind (usually Home or Pos1). 3. Clear Reshade / ENB ASI LoadersIf you have an asi loader for ReShade (like ReShade64.asi), remove it from the main directory and keep only the renamed .dll. Does renaming dxgi.dll bring back the F4 console and Callout Interface UI?
  12. When the Rockstar Games Launcher gets stuck showing "A game is currently running" while RAGE Plugin Hook is sitting on "Launching game...", it usually means a background "ghost" process of GTA V or Social Club is locked up, or RPH is unable to trigger the game startup sequence directly through the new launcher. The steps to resolve this include: 1. Clear Zombie Processes via Task ManagerPress Ctrl + Shift + Esc to open Task Manager. Look for any active instances of GTA5.exe, Rockstar Games Launcher, or SocialClub.exe. Right-click and select End Task for all of them. Try launching again via RAGEPluginHook.exe. 2. Use the "Hook Into Running Game" WorkaroundIf launching directly via RPH continues to trigger the launcher error: Launch GTA V normally through Steam, Epic Games, or Rockstar Launcher. As soon as the game opens and starts loading into Story Mode (or while you are on the main menu), press Alt + Tab. Go to your GTA V folder and double-click RAGEPluginHook.exe. RPH will detect the active GTA5.exe instance, hook into the game directly, and load LSPDFR normally. 3. Check Executable Compatibility/Admin SettingsIf GTA5.exe or PlayGTA5.exe is set to "Run as administrator" but RAGEPluginHook.exe is not (or vice versa), the permissions mismatch prevents RPH from communicating with the Rockstar Launcher. Right-click GTA5.exe, PlayGTA5.exe, and RAGEPluginHook.exe $\rightarrow$ Properties $\rightarrow$ Compatibility. Ensure "Run this program as an administrator" is toggled ON for all three files (or toggled OFF for all three if you encounter permission overrides). 4. Adjust RPH Plugin Timeout (!)Launch RAGEPluginHook.exe while holding Left Shift until the settings menu opens. In the General tab, change Plugin Timeout Threshold from 10000 to 60000. Under Plugins, set it to "Load all plugins on startup" (or load none at startup and load them via the F4 console using LoadPlugin "LSPD First Response.dll" once in-game). 5. Clear your temporary files Press Win + R, type %temp%, hit Enter, and delete all the files in that folder (skip any files if Windows says they are currently in use). Temporary file conflicts in AppData can often cause launch issues with RPH and the Rockstar Launcher.
  13. Are you using MCCallouts? If so, open MCCallouts.ini and change CalloutMenuKey = J under ; Menu key for callout settings to any other key.
  14. The crash happens because adding those three DLC packs to dlclist.xml pushes GTA V past its hardcoded Freemode Ped YMT / Component Limit. Why This HappensWhen Rockstar releases a major update, they add new clothing, props, and hair items for mp_m_freemode_01 and mp_f_freemode_01. YMT Limit Exceeded: GTA V has a strict internal limit on how many clothing .ymt files and drawable component indices can be registered per freemode ped model. Component Index Overflow: Adding mp2026_01 alongside existing clothing overhaul mods (like EUP) causes the game to hit the maximum component array bounds when attempting to stream freemode peds. Outdated mods/update/update.rpf: If your mods folder contains an update.rpf from a previous patch, adding the new DLC lines into its dlclist.xml tells the game to parse newer DLC clothing data over outdated base structures, triggering an instant crash upon ped model initialization. How to Fix It1. Rebuild Your mods/update/update.rpfInstead of manually editing an older dlclist.xml inside your mods folder: Open OpenIV. Navigate to your root directory: update/update.rpf. OpenIV will ask to "Copy to mods folder" (or overwrite the existing one). Let OpenIV copy the updated native update.rpf into your mods folder. Open the fresh mods/update/update.rpf/common/data/dlclist.xml and add your custom mod entries back in. 2. Install the Latest Gameconfig & Limit AdjustersBecause the new DLC increases the game's internal asset footprint, you must expand the game pools: Gameconfig: Download the latest Gameconfig for Limit Adjuster from GTA5-Mods and place it into mods/update/update.rpf/common/data/. Heap Adjuster: Place HeapAdjuster.asi into your main GTA V folder and set the heap value in HeapAdjuster.ini to 2000 or 2048. Packfile Limit Adjuster: Place PackfileLimitAdjuster.asi into your main GTA V folder. Please share your RagePluginHook.log file (located in your main GTA V directory). That will help figure out what's causing the issue.
  15. The ERR_MEM_EMBEDDEDALLOC_ALLOC error occurs because GTA V's memory allocator limit (which defaults to around 500 MB) is maxed out. Fix: Increase Memory Heap & Limits1. Install Heap AdjusterDownload Heap Adjuster (or Heap Limit Adjuster) from GTA5-Mods. Extract the downloaded zip file. Copy HeapAdjuster.asi (and HeapAdjuster.ini if included) directly into your root Grand Theft Auto V main directory. If it includes an .ini file, open it and set the heap allocation value to 2000 or 2048. 2. Install Packfile Limit AdjusterDownload Packfile Limit Adjuster from GTA5-Mods. Extract and copy PackfileLimitAdjuster.asi and PackfileLimitAdjuster.ini into your root Grand Theft Auto V directory.
  16. Since Nexus MDT and Policing Redefined draw their UI using external/WPF windows, but the RAGE Console (F4) and Callout Interface are failing to render, this confirms that RAGE Plugin Hook's internal DirectX draw calls and DPI scaling coordinates are drawing off-screen or failing to hook into the game's active swapchain. The resolution recorded in your log shows an unusual height (1920x1081), which is a clear signature of Windows Display DPI Scaling stretching the window coordinates. Here is how to fix it: Step 1: Fix High DPI Scaling BehaviorWindows DPI scaling (125%, 150%, etc.) causes RAGE Plugin Hook's drawing layer to render outside the visible screen area while the game still registers the pause state. Navigate to your main Grand Theft Auto V folder. Right-click GTA5.exe $\rightarrow$ Properties $\rightarrow$ Compatibility tab. Click Change high DPI settings. Check Override high DPI scaling behavior. Set the dropdown underneath to Application. Click Apply and OK. Repeat the exact same steps for RAGEPluginHook.exe. Step 2: Match GTA V's In-Game DirectX VersionIn your screenshot, RAGE Plugin Hook is forcing DirectX 11. If GTA V's internal graphics settings are set to DirectX 10 or 10.1, the RPH console will render behind the game buffer. Launch GTA V. Go to Settings $\rightarrow$ Graphics. Ensure DirectX Version is explicitly set to DirectX 11. Match your screen resolution to your monitor's native display (e.g., 1920x1080). Step 3: Check for Duplicate RAGENativeUI.dllCallout Interface relies heavily on RAGENativeUI.dll. If there is a version conflict between your main game directory and plugin subfolders, the GUI will silently fail to render. Go to your main GTA V folder. Ensure you have the latest RAGENativeUI.dll located directly in your root GTA V folder (not in plugins or plugins/LSPDFR). Delete any copies of RAGENativeUI.dll sitting inside plugins/LSPDFR/ so that every mod uses the single root version. Step 4: Reset RAGE Console Settings in RagePluginHook.iniIf the console window was dragged off-screen in a previous session, it stays off-screen. Open RagePluginHook.ini in your main GTA V folder using Notepad. Locate the [Miscellaneous] section. Ensure the following values are set (or add them if missing): Ini, TOML [Miscellaneous] ConsoleKey=F4 ConsoleScrollAmount=4 AlwaysShowConsoleOutput=False ShowOnScreenWarnings=True Save and close the file. Once applied, launch via RAGE Plugin Hook in Borderless Windowed mode and test hitting F4 and F8.
  17. lushchak changed their profile photo
  18. Looking at your log, all your plugins (CalloutInterface, NexusDispatch, NexusMDT, Policing Redefined, and NPCI) are loading fine, and the game is registering your key presses. When the console opens and pauses the game but fails to draw on screen, or when plugins load without their UI elements appearing, it means RAGE Plugin Hook’s DirectX 11 overlay rendering engine is failing to draw over the game’s display window. How to Fix1. Change Game Display Mode (Most Common Cause)RAGE Plugin Hook often fails to draw its DirectX overlay if GTA V is set to Exclusive Fullscreen. Open GTA V and go to Settings > Graphics. Change Display Mode from Fullscreen to Windowed Borderless (or Windowed). Save changes and test hitting F4 or opening your plugin menus (like Nexus MDT via Q or Callout Interface via F8). 2. Disable Hardware Overlays (DirectX Conflicts)Third-party overlays steal DirectX rendering hooks from RAGE Plugin Hook, causing invisiblity issues. Disable or turn off screen capture/overlays in the following applications: Discord: Go to Settings > Game Overlay > Turn off "Enable in-game overlay". NVIDIA GeForce Experience / ShadowPlay: Open In-Game Overlay settings and disable it. GeForce / AMD Software: Disable instant replay or desktop capture while playing. Windows Game Bar / Game Mode: Turn off Xbox Game Bar in Windows Settings. 3. Adjust RAGE Plugin Hook SettingsLaunch the game by double-clicking RAGEPluginHook.exe while holding down the Left Shift key on your keyboard until the configuration menu appears. Under the Game Settings tab, go to Command Line Switches. Check Force DirectX11 and Force Windowed. Save and launch. Once in game, you can toggle back to Borderless Windowed mode. Are you running any graphic enhancements like ReShade, ENB, or QuantV alongside your plugins?
  19. Because the issue persists after updating Script Hook V and LSPDFR, the crash is almost certainly caused by an outdated secondary dependency or a modified base game file. The exact steps to resolve this crash include: 1. Update GameconfigWhenever GTA V updates, the game's limits change. An outdated gameconfig.xml file inside your mods folder will cause the game to crash immediately during startup or the loading screen. Download the latest Gameconfig for Limit Adjuster / Heap Adjuster from GTA5-Mods. Install the matching version into mods/update/update.rpf/common/data. Make sure you also have Heap Adjuster and Packfile Limit Adjuster installed in your main game directory. 2. Update Rage Plugin Hook (RPH)Updating LSPDFR alone does not always update RPH properly. Ensure RAGEPluginHook.exe in your root folder matches the build version required by the latest GTA V update. 3. Check Dinput8.dll / ScriptHookDotNetdinput8.dll: Ensure you replaced this file in your root folder alongside ScriptHookV.dll when updating Script Hook V. Script Hook V .NET: If you use .NET plugins, download the latest release (or nightly build) of ScriptHookVDotNet, as an outdated .NET wrapper will crash the game silently on startup. 4. Isolate the Mods FolderTo confirm whether the crash is tied to a modified game file (like custom vehicles, weapons, or graphics mods): In OpenIV, go to Tools > ASI Manager. Uninstall ASI Loader and OpenIV.ASI. Try launching the game via RAGEPluginHook.exe. If it launches fine, the issue is strictly inside your mods folder (usually gameconfig.xml, update.rpf, or added dlclist.xml entries).
  20. I'm using NPCAI 3.1 together with Policing Redefined, and I've noticed an issue with the interaction between the two mods. When a pedestrian refuses to take the alcohol test, I ask why they're refusing, but they respond by saying they aren't refusing because I never offered them the test in the first place. The same thing happens with other field sobriety test prompts, such as asking them to stand on one leg. Would it be possible to improve the compatibility between these two mods so they recognize each other's interactions more consistently? It would make the experience much more immersive. Even if it's not possible right now, is this something that could be considered for a future update?
  21.    lushchak reacted to a post in a topic: No longer automatically going on on duty
  22. The feature you changed previously that handled auto-loading duty is the lspdfr.ini configuration. When this setting stops functioning correctly or begins randomly spawning you at different stations like Rockford Hills, it usually means your saved character data has become corrupted or mismatched following an LSPDFR or GTA V update. Step 1: Fix the Automatic On-Duty SettingTo restore the automatic on-duty behavior: Navigate to your main GTA V folder, then go to lspdfr -> open lspdfr.ini using Notepad. To ensure the feature works correctly and the game automatically spawns you at a police station upon loading, the parameter PoliceStation.DisableAmbientSpawn must be set to false. Step 2: Fix the Station Spawning & "Force Duty" FailuresIf ForceDuty fails or drops you at random locations, your character's save state is sending bad data to the plugin. Clearing the cache forces LSPDFR to recreate a clean character file: Go to Grand Theft Auto V/lspdfr/chars/. Move all files inside this folder somewhere safe as a backup (e.g., your desktop), leaving the chars folder completely empty. Launch the game through RagePluginHook. Go to a police station, create a fresh character, and set your default department outfit. Exit the game cleanly to save the new character. Upon your next launch, the system will read the fresh character configuration alongside the lspdfr.ini setup, automatically routing you directly to Mission Row PD on duty without needing manual console commands.
  23. The combination of greyed-out weapon loadouts, unarmed backup using only fists, the InvalidHandleableException in your PedInventory, and game crashes on startup points directly to a corrupted or missing weapons.meta file or broken weapon asset archives in your mods or lml directory. Because the game cannot register or parse the default weapon hashes (like WEAPON_COMBATPISTOL), LSPDFR fails when attempting to assign a weapon skin or loadout to your character's inventory, throwing the fatal error seen in your log. How to Fix the Issue1. Isolate the LML / EUP Weapon Conflicts If you installed EUP or an EUP-related sub-pack (like an EUP Weapon Pack or EUP Law Enforcement Basics) through LML, it often overrides the game's default weapon asset references. Open your Lenny's Mod Loader (LML) folder and temporarily move or disable the EUP or weapon-related folders. Check if a custom weapons.meta was placed inside your LML configuration or your Grand Theft Auto V/mods/update/update.rpf/common/data/ directory. If so, it is broken or outdated for your current GTA V version. 2. Reset and Rebuild Your mods Folder Since you've already clean-reinstalled the plugins themselves, the issue lies inside the modified GTA archives: Go to your main GTA V directory and rename your mods folder to _mods (this disables it completely). Launch the game via RagePluginHook. If the game boots perfectly without crashing and your weapons return, a file inside your mods folder (likely update.rpf or a patchday archive where weapons are streamed) is corrupted. You will need to delete that mods folder and recreate it using OpenIV. 3. Verify Game Files via Steam Because GTA V is crashing consistently on startup even with clean plugin reinstalls, a base game archive might be damaged. Open Steam, right-click Grand Theft Auto V > Properties > Installed Files > Verify integrity of game files. Let Steam repair any base files. Afterward, ensure you reinstall the latest version of Script Hook V and RagePluginHook, as steam verification can sometimes overwrite modified dependencies. 4. Update RAGE Native UI An outdated RAGENativeUI.dll in your main game directory can cause menus (like the agency selection menu) to improperly grey out elements or fail to register inventory selections. Ensure you grab the latest release from its official GitHub repository and drop it into your main GTA V folder.

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