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hardsty1e

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  1. ​if you want to do the work be my guest lol IV:MemBiter - Read and write GTA IV vehicle memory addresses directly from Dot.net. Update 1.1 There is also new feature, that enables you to read/write parameters for other entities as well (peds/objects... ). "You should be able to edit any parameter, as long as you pass the right address and offset to MemBiter." iriedreadlock23
  2. ​oh i'm 12 because i don't agree with the majority of the ppl who say it's impossible or is it because i'm telling you to back your false statements with some real facts? explain your logic why this is impossible instead of saying the logic was solid lmfao. your logic is to agree with the majority like a lemming. i'm done with you little buddy. http://www.gtamodding.com/wiki/TASK_CAR_TEMP_ACTION Tasks: 1: slows down softly 2: slows down hardly and unusable for ever 3: slows down softly and then drive backwards 4: slows down hardly and turns left while slowing down 5: slows down hardly and turns right while slowing down 6: slows down hardly 7: turns (left) 8: turns (right) 9: drive forwards (with a high rpm) 10: soft turn (right) 11: soft turn (left) vehicle[] av = world.getallvehicles(model.fromstring("ambulance")); ped[] pv = world.getallpeds(); for (int i = 0; i < av.length; i++) { if (!exists(av) && av.speed <= 15f) { continue; } gta.native.function.call(get_driver_of_car, av, pv); gta.native.function.call(task_car_temp_action, pv, av, 1, 1000); //av.speed = 10f; } emergencycall sco decompiled. GET_CHAR_COORDINATES( sub_1061(), ref l_U115._fU0, ref l_U115._fU4, ref l_U115._fU8 ); GET_NTH_CLOSEST_CAR_NODE( l_U115._fU0, l_U115._fU4, l_U115._fU8, 40, ref l_U121._fU0, ref l_U121._fU4, ref l_U121._fU8 ); GET_NTH_CLOSEST_CAR_NODE( l_U115._fU0, l_U115._fU4, l_U115._fU8, 5, ref l_U118._fU0, ref l_U118._fU4, ref l_U118._fU8 ); if (l_U139 > 15) { l_U102 = 6; } if (l_U103 == 1) { if (CREATE_EMERGENCY_SERVICES_CAR_RETURN_DRIVER( l_U262, l_U118._fU0, l_U118._fU4, l_U118._fU8, ref l_U273, ref l_U280, ref l_U277 )) { if (IS_VEH_DRIVEABLE( l_U273 )) { if (NOT (IS_CHAR_INJURED( l_U280 ))) { SET_CHAR_AS_MISSION_CHAR( l_U280 ); SET_LOAD_COLLISION_FOR_CHAR_FLAG( l_U280, 0 ); TASK_CAR_DRIVE_TO_COORD( l_U280, l_U273, l_U118._fU0, l_U118._fU4, l_U118._fU8, 8.00000000, 0, l_U262, 2, 5.00000000, 20 ); SWITCH_CAR_SIREN( l_U273, 1 ); SET_INFORM_RESPECTED_FRIENDS( l_U280, 999, 999 ); FORCE_CAR_LIGHTS( l_U273, 2 ); SET_HAS_BEEN_OWNED_BY_PLAYER( l_U273, 0 ); LOCK_CAR_DOORS( l_U273, 1 ); sub_12865(); } if (NOT (IS_CHAR_INJURED( l_U277 ))) { SET_CHAR_AS_MISSION_CHAR( l_U277 ); SET_LOAD_COLLISION_FOR_CHAR_FLAG( l_U277, 0 ); SET_INFORM_RESPECTED_FRIENDS( l_U277, 999, 999 ); } } GET_GAME_TIMER( ref l_U133 ); l_U102 = 3; } .... if (NOT (IS_CHAR_INJURED( l_U280 ))) { CLEAR_CHAR_TASKS( l_U280 ); SET_CHAR_KEEP_TASK( l_U280, 1 ); if (l_U102 == 3) { if (IS_VEH_DRIVEABLE( l_U273 )) { TASK_CAR_DRIVE_WANDER( l_U280, l_U273, 10, 6 ); } } if (l_U102 == 4) { if (IS_VEH_DRIVEABLE( l_U274 )) { TASK_CAR_DRIVE_WANDER( l_U280, l_U274, 10, 6 ); } } if (l_U102 == 5) { if (IS_VEH_DRIVEABLE( l_U275 )) { TASK_CAR_DRIVE_WANDER( l_U280, l_U275, 10, 6 ); } } MARK_CHAR_AS_NO_LONGER_NEEDED( ref l_U280 ); l_U280 = nil; }
  3. lol... lets see your research about how this is impossible then report back to me when you have the proper info.
  4. ah ok but editing the hardcored memory with cheat engine would mean it isn't impossible to change/improve. I could even change the game's sco script for "emergencycall" which sets up ambulance event.
  5.    hardsty1e reacted to a post in a topic: Better paramedic driving
  6.    Francis reacted to a post in a topic: Better paramedic driving
  7. you just contradict yourself lol, improving ai is impossible but slight improvement could work, yeahhh makes sense .
  8. Maybe JulioNIB scripted traffic lights to turn green in his watchdog mod could work but why do that when you can make it how they do it nowadays by having peds slow down to a stop at traffic lights when siren is on, would make alot more sense lol...
  9.    hardsty1e reacted to a post in a topic: API Reference
  10.    hardsty1e reacted to a post in a topic: 1.1 released
  11. the animation name would be some where along "take bank money from atm" i think... trying to remember where i've seen that animation before. Edit: i think i found it. [ amb@atm.wad - f_insertcard ] nvm Shekure found it.
  12.    hardsty1e reacted to a post in a topic: Hidden features in LCPDFR
  13. should be a real simple mod to create, ill see if i can come up with something better for myself lol.
  14. had kung fu mod installed one day then went online to try out a sick combo
  15. here's a snippet of ghostriders chain weapon source code. will help you with native parameters - http://pastebin.com/h5Qnbsgd

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