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Stop Sticks Mod (REL)

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Hey guys.  I'll bring the code you bring the art.

 

Well... I already got the code.  I just need the art.

 

>DOWNLOAD Leave a comment and a like after use and let me know some improves or likes!

 

I just need someone to help me and send me a game object that I can put into the game to make it look more realistic - see blow!

I need someone comfortable with making me some stop sticks for GTA IV.

 

b4s_brockman090710_138831a_8col.jpg

 

Case in point.  Now I found this... '?do=embed' frameborder='0' data-embedContent>>

 

Put the main problem is I don't know anything about importing something like this to use in game.  If I could get someone to perhaps make this simple 3D model, get it to the correct format (wtf, wdr I don't know!), and send it my way I'd include them in the credits for making the mod with me.

 

I'm done with the first version of coding, and I am currently using planks in place of the real thing - just looking for someone that can throw together some real fast for me.

 

Send me a PM if interested.

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

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  • I have the one you linked to exported to wdr and ready to go in-game. You'll have to check the scale and make sure the pivot being on the end is going to work for you, etc, and let me know what needs

  • Oh no I agree.  The example I was using was in terms of the type of object I'm after (someone asked if it was a weapon replacement I was after.), I think I've got a method for updating how to get a ad

  • Still no takers willing to help me finish out this mod and make it look good?   I would do it if I had right software.  I ain't pay that much for software that I'm going to rarely use... ;(

So basically you want someone to convert it into a weapon, so you can hold it?

[color=#0000ff]Specs:[/color]
[color=#0000ff]GPU: EVGA GTX 970 FTW Edition CPU: i5 4690k @3.8GHz Ram: 8GB [/color]
[color=#0000ff]Storage: 120GB SSD, 1TB HDD Mobo: Asus Z97-K ATX PSU: Coolermaster v550 80+ Gold[/color]
[color=#0000ff]CPU Cooler: Entermax ETS[/color]

  • Author

So basically you want someone to convert it into a weapon, so you can hold it?

Sorry I wasn't clear enough.  I want someone to convert it to a object I can use in the world - like a wooden plank for example is what I'm using as the "stop stick", but it doesn't look like a good mod compared to if I had a stop stick that looked like a stop stick - if ya follow.

 

I'll try to put together a small video here in a bit of how the mods working - I'm just not into the 3D model type of things, I got a bit annoyed with Zmodeler and only really used Blender.  

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Well there are several scripts and mods which have been removed by the creators that I think add a lot to the game, one of them being spike strips.  So I figured I would grab me a copy of VS 2012, 4.5 framework, some script hook stuff, and got started.  Its at a basic stage right now (working as intended for the most part...) but I plan to make it a lot more detailed in terms of how it deploys.

 

I just don't feel like learning how to successfully import a working object (be it a weapon, a random object that I can spawn into the world, or anything else for that matter.)  I get very bored, very quickly in terms of 3D model handling.  I downloaded Zmodeler with little success after a few hours - I came here to ask for help.  What I'm currently after is a item like the plank in data/mat/props/road/rubbish - I'm using that as a place holder (you'll see in the video).  I don't need it as a weapon because I can simply attach is to the person thats planning to use it if I have it as a regular game prop.

 

Who wants to team up!? ;D

 

Video is uploading now, link to follow.   Video in OP.

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Well I'd love to help, as I'm taking college courses on 3dsMax currently (CAD and Revit as well - Automotive Design, even though Revit is for architecture, had to take it).  I could make the model, but I'm not at the point where I'd know how to add the textures, and convert to the proper file (done via zModeler?).

 

I've only made an animated pinball machine, but no textures yet.  Next is a Sopwith Camel bi-plane with textures and landscape.  I may build a CVPI or something for the next project.   

 

Anyhow, I might try it out for shits and grins next week.

 

Good day,

 

DrDetroit

Edited by drdetroit

  • Author

Well I'd love to help, as I'm taking college courses on 3dsMax currently (CAD and Revit as well - Automotive Design, even though Revit is for architecture, had to take it).  I could make the model, but I'm not at the point where I'd know how to add the textures, and convert to the proper file (done via zModeler?).

 

I've only made an animated pinball machine, but no textures yet.  Next is a Sopwith Camel bi-plane with textures and landscape.  I may build a CVPI or something for the next project.   

 

Anyhow, I might try it out for shits and grins next week.

 

Good day,

 

DrDetroit

 

 

Yea man that'd be great.  Zmodeler from what I understand does the converting into GTA IV - I know they've got plugins for Max, but thats one world I ain't going to mess with.  If ya get it done just send me a PM.

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Well there are several scripts and mods which have been removed by the creators that I think add a lot to the game, one of them being spike strips.  So I figured I would grab me a copy of VS 2012, 4.5 framework, some script hook stuff, and got started.  Its at a basic stage right now (working as intended for the most part...) but I plan to make it a lot more detailed in terms of how it deploys.

 

I just don't feel like learning how to successfully import a working object (be it a weapon, a random object that I can spawn into the world, or anything else for that matter.)  I get very bored, very quickly in terms of 3D model handling.  I downloaded Zmodeler with little success after a few hours - I came here to ask for help.  What I'm currently after is a item like the plank in data/mat/props/road/rubbish - I'm using that as a place holder (you'll see in the video).  I don't need it as a weapon because I can simply attach is to the person thats planning to use it if I have it as a regular game prop.

 

Who wants to team up!? ;D

 

Video is uploading now, link to follow.   Video in OP.

 

 

The issue I see with replacing a random rubbish model with the spike strip model, is that they would appear randomly throughout the world.

My suggestion is looking in to, or contacting the person responsible for making the "Policing Tools" mod. From what I can tell about it by it's installation, is that nothing from the original game is actually replaced in order for them to add a radar gun model. I would say this would be the best method for adding them providing the information on how to do this is available.

  • Author

The issue I see with replacing a random rubbish model with the spike strip model, is that they would appear randomly throughout the world.

My suggestion is looking in to, or contacting the person responsible for making the "Policing Tools" mod. From what I can tell about it by it's installation, is that nothing from the original game is actually replaced in order for them to add a radar gun model. I would say this would be the best method for adding them providing the information on how to do this is available.

Oh no I agree.  The example I was using was in terms of the type of object I'm after (someone asked if it was a weapon replacement I was after.), I think I've got a method for updating how to get a additional object in the game, the problem is having one that meets the requirements of the game without causing a crash.

 

I'll start out by toying with replacing it with the plank to make it looks decent, then I'm planning to add the original plank back in, and find a way to add the new object in also.  I know that the old spot light mod had its own spotlight img and you could tag that onto the system by updating the image.txt file and simply pointing it to that - I might take a similar road.  

 

Thanks for the concern but its already one I've taken into consideration.

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Whats the model name for the wood plank? I'm having trouble locating it in SparkIV. I'll see if I can make the stop sticks match the model format with its size and pivot and upload it for you.

  • Author

Whats the model name for the wood plank? I'm having trouble locating it in SparkIV. I'll see if I can make the stop sticks match the model format with its size and pivot and upload it for you.

pc/data/maps/props/roadside/rubbish/"bm_plank01.wdr" is the one I'm currently using.  I'm using 2 planks in conjunction with one another because yanno how the stop sticks are kinda "attached" but there are two or three so my plan was to use them as a place holder because a similar sized object would fit the bill well (if they where almost cut in half size wise I think - check the first pic out of a officer holding one to a size reference of what I'm after.)

 

Any help would be great man.

 

PS Just did a epic armed chase, cut them off a few blocks a head in bound and deployed strip - got his tires and picked it up before AI ran them over.  Few blocks over the guy 10-50'd.  Was just epic.

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

pc/data/maps/props/roadside/rubbish/"bm_plank01.wdr" is the one I'm currently using.  I'm using 2 planks in conjunction with one another because yanno how the stop sticks are kinda "attached" but there are two or three so my plan was to use them as a place holder because a similar sized object would fit the bill well (if they where almost cut in half size wise I think - check the first pic out of a officer holding one to a size reference of what I'm after.)

 

Any help would be great man.

 

PS Just did a epic armed chase, cut them off a few blocks a head in bound and deployed strip - got his tires and picked it up before AI ran them over.  Few blocks over the guy 10-50'd.  Was just epic.

 

Would you prefer a single section for the model and link them together via script, or would you rather have enough segments to cover one lane of road included in the model?

 

Also, does the pivot of the plank being in the middle of the model work for you or would it be easier to place if the pivot was on the end of the model?

  • Author

Would you prefer a single section for the model and link them together via script, or would you rather have enough segments to cover one lane of road included in the model?

 

Also, does the pivot of the plank being in the middle of the model work for you or would it be easier to place if the pivot was on the end of the model?

 I'd like them in single sections for sure.  I was planning to add more and more to the script over time after toying with more native functions (still doing a lot of learning in terms of what I can use and get away with), as for the pivot point I think it would be best if it was at the end, rather then the center of the strip.  I can think of a few advantages I could use doing that, rather then the center.

 

I tried for a bit again last night to understand the ZModeler, but I don't really feel like spending 22 bucks to be able to import things, and I'm not into being a pirate.

 

Let me know if I can help with anything else or if ya need more input from my side.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Did some code cleaning up tonight, doing a lot less calls and distance checks for the same result.  Still not sure how I'm going to accomplish the end goal of making it more rope like and so the player can tug it around / collect it.  I'd need to tap into the physics.  I'm thinking I might be able to get away with making it as if it was some type of ragdoll, and go from there, which would in turn most likely meaning I'd have to make it a ped and spawn that "ped" in...

 

Still looking around and trying to learn the native code, and what they really do.  Its working really well though now, fixed a bug where if ya' picked up the sticks, it wouldn't change the old location that was stored and even if vehicles drove over it after they have been removed, the it would still pop tires.  was really confused for a few seconds when we all made 4 left hand turns to the stop stick deploy spot... and my tires poped.  

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Any new word / progress on when you'll have'em done?

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Sorry man, I've been swamped with work and studying for my NREMT test coming up. I'll try to have them ready for you by Tuesday evening if that's okay?

  • Author

Man you are doing this outta free will.  Tuesday sounds great.  Gives me time to keep messin' with the code and learning new stuff anyways.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

Sorry man, I've been swamped with work and studying for my NREMT test coming up. I'll try to have them ready for you by Tuesday evening if that's okay?

Any news man?  No pressure just wondering if you are still working it out.  If not I'll try to find someone else, just don't want to have ya do the work while someone else is - that'd be messed up.

 

Updated code even more to protect from unwanted events.  Unable to deploy in car any longer.  Have to open trunk and grab'em, and retrieve once used, and place back into the trunk of vehicle now.

 

Debating about what else to add.  Might start working on a spotlight deal within it and just compile a list of functional items I think we need!

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

I'm still working on getting it done, I'm having some issues with exporting the model so once I get them figured out it'll be good to go and we can adjust the size as needed.

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