Hey everyone.
So I've been struggling for a good couple of days now to make the game run with AmbientSpawn.DisableRandomUnits = false, however no matter what I do the game just hard crashes without any errors after a couple of minutes. I know the recommended setting if this happens is to set it to "true" so they don't spawn, but that unfortunately also kills a lot of the ambience in the game, leaving you the only officer in town.
After trying all sorts of combinations with MaxCopsInArea and MaxSpawnedCopsInArea I've hit a brick wall.
Mods:
VisualV - Graphic overhaul.
QuantV 3.0 - No change to textures, only weather and time metas (Should not impact the game functionality other than visuals by any means.)
Albo MODDING Pack - With ~40 addon vehicles, 2 replacement weapons.
Blaine County Traffic Lights - Custom YMAP.
This I believe should not have such a big impact on the game that the AmbientSpawn controller causes the game to hard crash, I've seen people with far more mods than I'm running and their AmbientSpawn works just fine. Could it be the AmbientSpawn controller trying to spawn specific vehicles causing this?
What makes AmbientSpawn crash LSPDFR?
What can be done to mitigate it, besides disabling it, and killing the ambience of LSPDFR?
Could it be specific vehicles that cause the AmbientSpawn controller to hard crash? (All vehicles are fine when spawned individually.)
I really hope someone can shed some light on this situation, and as well maybe some input from the developers of LSPDFR - Imo ambientspawn is such an important part of LSPDFR, and it's quite game-breaking when it's the reason for hard crashing.
Thanks for your time.