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ka0sdev

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  1.    Holirate reacted to a comment on a file: Los Santos RED
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  11. Am I the only one wondering why this is even on LCPDFR downloads? It's not even compatible with LSPDFR, and as described it won't be either? 🤔
  12. Would you consider to add a configuration file so certain callouts can be disabled, I for one wouldn't want to update now with the TANK because... Well honestly it's highly unrealistic someone steals a tank.
  13.    ka0sdev reacted to a comment on a file: Joshua Road Remastered (Discontinued)
  14. Congratulations on the release Trooper! 🙂 Thanks for letting me test it, although I wasn't able to provide you with screendumps because I was too lazy to fix all the ymap interference I had in that area, nevertheless very nice! (Will be even nicer with the additions I made as discussed on Discord, but let's keep the guys in the dark for a bit more on that subject) 😄
  15. Very nice, that saved me a couple of times during shootouts this evening 😅
  16. ka0sdev changed their profile photo
  17. You might want to suggest that to those who makes EUP uniforms, because LSPDFR will never include this besides what's already in the game 😉
  18. Consider this resolved, found that 8 car models consistently caused this. After I removed those from ambient spawn it works fine, no issues with other agencies, so either the XML somehow is broken for that specific agency or it just doesn't like those 8 vehicles specifically.
  19. Hey everyone. So I've been struggling for a good couple of days now to make the game run with AmbientSpawn.DisableRandomUnits = false, however no matter what I do the game just hard crashes without any errors after a couple of minutes. I know the recommended setting if this happens is to set it to "true" so they don't spawn, but that unfortunately also kills a lot of the ambience in the game, leaving you the only officer in town. After trying all sorts of combinations with MaxCopsInArea and MaxSpawnedCopsInArea I've hit a brick wall. Mods: VisualV - Graphic overhaul. QuantV 3.0 - No change to textures, only weather and time metas (Should not impact the game functionality other than visuals by any means.) Albo MODDING Pack - With ~40 addon vehicles, 2 replacement weapons. Blaine County Traffic Lights - Custom YMAP. This I believe should not have such a big impact on the game that the AmbientSpawn controller causes the game to hard crash, I've seen people with far more mods than I'm running and their AmbientSpawn works just fine. Could it be the AmbientSpawn controller trying to spawn specific vehicles causing this? What makes AmbientSpawn crash LSPDFR? What can be done to mitigate it, besides disabling it, and killing the ambience of LSPDFR? Could it be specific vehicles that cause the AmbientSpawn controller to hard crash? (All vehicles are fine when spawned individually.) I really hope someone can shed some light on this situation, and as well maybe some input from the developers of LSPDFR - Imo ambientspawn is such an important part of LSPDFR, and it's quite game-breaking when it's the reason for hard crashing. Thanks for your time.
  20. Yes in many other scripts, but not in yours. Which means we would still have to get something on top of yours, would be nice to have that little nifty thing consolidated in this so we can avoid running too many of similar scripts on top of each other. I might have missed something, and apologies if I did, I have just noticed I manually have to turn off the blinker after I complete my turns because your script doesn't do it.
  21. Would be nice to see a auto blinker turn off feature in it though. But other than that, very nice! 🙂
  22. Just a update for you here, In conjunction with another issue, I have reformatted my machine completely. Installed GTA V. Installed SHV, SHVDN and dependencies. Installed BCC Ran on full vanilla GTA V, no further mods/scripts than BCC. Still no joy. So I doubt it has anything to do with our systems to be honest, considering this was a FULL CLEAN install of everything. Hope this helps a bit! 🙂
  23. You are not doing anything wrong, he is aware of this issue already, I spoke with him yesterday and explained the situation. 🙂
  24. That's a very broad statement, which is also false. Depends on whether things get updated and is maintained, I can mention a lot of Rage plugins that definitely don't work 😉 This works fine with ScriptHookV (Besides the issue reported that the notifications pops up, but nothing is being applied to the vehicle). I can understand your wish for a Rage version, as you'd be able to avoid waiting for ScriptHookV updates when GTA V updates, but converting this to be working straight up with Rage, I believe that wouldn't be super easy.
  25. I have already informed the developer of the situation, he will send me a debug version with logging, so he can fix it 🙂

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