Everything posted by ka0sdev
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Los Santos RED
Am I the only one wondering why this is even on LCPDFR downloads? It's not even compatible with LSPDFR, and as described it won't be either? 🤔
- 659 comments
- 28 reviews
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[OUTDATED] Pursuit Pack by D0WN70AD
Would you consider to add a configuration file so certain callouts can be disabled, I for one wouldn't want to update now with the TANK because... Well honestly it's highly unrealistic someone steals a tank.
- 191 comments
- 7 reviews
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Joshua Road Remastered (Discontinued)
Congratulations on the release Trooper! 🙂 Thanks for letting me test it, although I wasn't able to provide you with screendumps because I was too lazy to fix all the ymap interference I had in that area, nevertheless very nice! (Will be even nicer with the additions I made as discussed on Discord, but let's keep the guys in the dark for a bit more on that subject) 😄
- 47 comments
- 10 reviews
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Fast Draw (Now With Save Function & Hotkeys Support)
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LSPDFR NEW CONTENT
You might want to suggest that to those who makes EUP uniforms, because LSPDFR will never include this besides what's already in the game 😉
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AmbientSpawn.DisableRandomUnits = true/false
Consider this resolved, found that 8 car models consistently caused this. After I removed those from ambient spawn it works fine, no issues with other agencies, so either the XML somehow is broken for that specific agency or it just doesn't like those 8 vehicles specifically.
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AmbientSpawn.DisableRandomUnits = true/false
Hey everyone. So I've been struggling for a good couple of days now to make the game run with AmbientSpawn.DisableRandomUnits = false, however no matter what I do the game just hard crashes without any errors after a couple of minutes. I know the recommended setting if this happens is to set it to "true" so they don't spawn, but that unfortunately also kills a lot of the ambience in the game, leaving you the only officer in town. After trying all sorts of combinations with MaxCopsInArea and MaxSpawnedCopsInArea I've hit a brick wall. Mods: VisualV - Graphic overhaul. QuantV 3.0 - No change to textures, only weather and time metas (Should not impact the game functionality other than visuals by any means.) Albo MODDING Pack - With ~40 addon vehicles, 2 replacement weapons. Blaine County Traffic Lights - Custom YMAP. This I believe should not have such a big impact on the game that the AmbientSpawn controller causes the game to hard crash, I've seen people with far more mods than I'm running and their AmbientSpawn works just fine. Could it be the AmbientSpawn controller trying to spawn specific vehicles causing this? What makes AmbientSpawn crash LSPDFR? What can be done to mitigate it, besides disabling it, and killing the ambience of LSPDFR? Could it be specific vehicles that cause the AmbientSpawn controller to hard crash? (All vehicles are fine when spawned individually.) I really hope someone can shed some light on this situation, and as well maybe some input from the developers of LSPDFR - Imo ambientspawn is such an important part of LSPDFR, and it's quite game-breaking when it's the reason for hard crashing. Thanks for your time.
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Smooth Driving V
Yes in many other scripts, but not in yours. Which means we would still have to get something on top of yours, would be nice to have that little nifty thing consolidated in this so we can avoid running too many of similar scripts on top of each other. I might have missed something, and apologies if I did, I have just noticed I manually have to turn off the blinker after I complete my turns because your script doesn't do it.
- 329 comments
- 24 reviews
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Smooth Driving V
Would be nice to see a auto blinker turn off feature in it though. But other than that, very nice! 🙂
- 329 comments
- 24 reviews
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BasicCruiseControl - Finally keep to speed restrictions without problems!
Just a update for you here, In conjunction with another issue, I have reformatted my machine completely. Installed GTA V. Installed SHV, SHVDN and dependencies. Installed BCC Ran on full vanilla GTA V, no further mods/scripts than BCC. Still no joy. So I doubt it has anything to do with our systems to be honest, considering this was a FULL CLEAN install of everything. Hope this helps a bit! 🙂
- 126 comments
- 25 reviews
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BasicCruiseControl - Finally keep to speed restrictions without problems!
You are not doing anything wrong, he is aware of this issue already, I spoke with him yesterday and explained the situation. 🙂
- 126 comments
- 25 reviews
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BasicCruiseControl - Finally keep to speed restrictions without problems!
That's a very broad statement, which is also false. Depends on whether things get updated and is maintained, I can mention a lot of Rage plugins that definitely don't work 😉 This works fine with ScriptHookV (Besides the issue reported that the notifications pops up, but nothing is being applied to the vehicle). I can understand your wish for a Rage version, as you'd be able to avoid waiting for ScriptHookV updates when GTA V updates, but converting this to be working straight up with Rage, I believe that wouldn't be super easy.
- 126 comments
- 25 reviews
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BasicCruiseControl - Finally keep to speed restrictions without problems!
I have already informed the developer of the situation, he will send me a debug version with logging, so he can fix it 🙂
- 126 comments
- 25 reviews
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BasicCruiseControl - Finally keep to speed restrictions without problems!
- 126 comments
- 25 reviews
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[ELS] BCSO Pack w/Code3 Pursuit [DLC]
- 77 comments
- 12 reviews
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ultimate crew and car meet pack
Let me just correct you slightly. This is NOT a script, it is instructions for other scripts, this is not a stand-alone script, it is literally .txt and .xml files for Menyoo, MapEditor and AddonBlips, and you should also rename "2.0 easy install crew meet.zip" to "2.0 easy install crew meet.oiv" 😉
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BETTER Radiance
Dang @Matthew Skead BETTER RADIANCE V2 3.0.0 looks absolutely amazing, you're really getting there with the emission ranges on both ELS and Radiance, good job!
- 109 comments
- 20 reviews
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Immersive Dispatch Audio Pack
Unfortunately this was ripped from a video, that is very clear you can hear someone starting to speak at the end of MDT2 [DOJRP NEW].
- 24 comments
- 1 review
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BasicCruiseControl - Finally keep to speed restrictions without problems!
Worked perfectly fine on 2060 patch, however on 2189 it is indeed broken. I can activate/deactivate the Cruise Control and the notifications appears alright, also adjusting up/down works for notifications, however the actual cruise control never seem to activate regardless of any setting. So I think it's very certain that 2189 broke it 😞 Hopefully a update will drop as this without question is the best Cruise Control as it disables itself in LSTG 3 automatically, I love that feature!
- 126 comments
- 25 reviews
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AmbientAICallouts
I choose to give this 4-stars for now, even though it does deserve 5, but I cannot justify 5-stars as it's still undergoing development and improvements, so it's not a "final"-release. I am one of those kind of people that prefers as much immersion as possible, and this plugin just took immersion to a whole new level. During the first launch I got the crashes which you have pushed hotfixes for on your Discord, after applying these, my game went back to being stable. I had the joy of tailgating an AI for multiple callouts, and it actually does it very, very well. I still have to try and respond as secondary to a callout, but I'm waiting for the right callout to appear just to make things interesting. 🙂 Using GrammarPolice and Immersive Dispatch along with this, is amazing. I already have a lot of radio chatter going on, and this just adds more to that side as well, I was completely mindblown when a AI unit all of a sudden responded over the radio for a call, that is so cool! 10/10 MUST HAVE Plugin for immersion. Great job buddy, I hope to see this growing both with custom AI Callouts from the community, and feature-wise 🥳
- 346 comments
- 42 reviews
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Lspdfr compatibility
You have got to be friggin kidding. You won't be receiving any support on that. Get a legal copy!
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AmbientAICallouts
- 346 comments
- 42 reviews
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TestCallouts
It is, but it shouldn't be a requirement for callouts, as this literally means that every time a GTA V update drops, your pack will not work until SHV is updated which is usually anything between 1-2 weeks after GTA V update. There's a reason why it's not needed for callouts 😉
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TestCallouts
May I ask why you made dependency on SHV and CSHV, no other callouts have those dependencies. Seems ridiculous to be dependent on them.
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Multiple Visuals