SimpleCTRL was conflicting with AmbientDispatch through a NAudio.dll file. That isn't the issue causing RPH to fail. I just removed SimpleCTRL, and there is still a constant action of something mentioning memory, causing my issue of RPH crashing. i have HeapAdjuster installed. "An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt." "LSPD First Response: [WARN] Error while hiding ambient game blips: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt." These are the two lines that i think are coinciding with my RPH crashing. Im not 100% sure but id bet my bottom dollar.