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AlexLCPDFR

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Everything posted by AlexLCPDFR

  1. That looks really nice, good work. Would love to have more NYPD cars, and especially dev resources.
  2. You can send me the .Z3D and I can try cleaning it up for you or Skype you and show you how to clean it up for the future
  3. AlexLCPDFR commented on RipplyTiger151's gallery image in GTA IV Galleries
  4. Try Control + Alt + M. That's what works for me.
  5. I had this error when I switched from 2013 3DS to 2014 3DS. I had to uninstall all of the previous components by Autodesk (related to 3DS) from my PC. It installed fine after that.
  6. You can only have up to 9 extra's. You have to attach the extra's to your liking and configure it in the ELS config.
  7. AlexLCPDFR commented on BErad1502's gallery image in GTA IV Galleries
  8. http://gyazo.com/08a8bd90fb8ca01fd47cbf468e3be1efHere are my extras. I tried retexturing the base to not the lightsemissive but it still didn't work. I might've done it wrong because I really don't get when to use UV channel 1 or 2.
  9. Certainly, tell me if any certain sections you need to see. http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-60533800-1424043765.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-48123900-1424043763.png
  10. Hello all, I am back with another glitch I've found. I've been working on a Chevy Suburban Fire Chief car and I decided to add SSanchez's quadraflare halves. It works in game and all but 3/4 of them are illuminated when the engine is turned on. They are not associated or attached to the headlights, taillights or anything that would turn on with the engine. The extra's still flash but the illuminated part is still there. The quadraflares are attached with the rest of the lighting equipment under base_L0. The quadraflares are the only part of the base_L0 that are illuminated. If anyone has any tips or fixes to this, please tell me! http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-98068300-1424041074.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-03161900-1424041083.png
  11. Well I did some work on it and I got it to not crash in game but the wheels are invisible. If that is a shader issue, what should it be named and/or which texture to use? http://gyazo.com/c0a9527c089ddf387c4e6b04b03240ee

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