Everything posted by AlexLCPDFR
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Dodge Charger Argent S2 WIP
From the album: Alex's WIPs
First version, including Ions, Avengers and an Argent -
Libertyville PD Charger
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'09 Nissan Altima 3.5SE (NYPD, NY Taxi, Civ) [REL/WIP]
That looks really nice, good work. Would love to have more NYPD cars, and especially dev resources.
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Could use some help finishing some car mods
You can send me the .Z3D and I can try cleaning it up for you or Skype you and show you how to clean it up for the future
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LCFD Showcase
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ELS V8 NOT working!
Try Control + Alt + M. That's what works for me.
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3D Max Install Error
I had this error when I switched from 2013 3DS to 2014 3DS. I had to uninstall all of the previous components by Autodesk (related to 3DS) from my PC. It installed fine after that.
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els 8 extras
You can only have up to 9 extra's. You have to attach the extra's to your liking and configure it in the ELS config.
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Ford Tough
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FDLC Receives new station!
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Quadraflare Illumination Glitch
http://gyazo.com/08a8bd90fb8ca01fd47cbf468e3be1efHere are my extras. I tried retexturing the base to not the lightsemissive but it still didn't work. I might've done it wrong because I really don't get when to use UV channel 1 or 2.
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Quadraflare Illumination Glitch
Certainly, tell me if any certain sections you need to see. http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-60533800-1424043765.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-48123900-1424043763.png
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Quadraflare Illumination Glitch
Hello all, I am back with another glitch I've found. I've been working on a Chevy Suburban Fire Chief car and I decided to add SSanchez's quadraflare halves. It works in game and all but 3/4 of them are illuminated when the engine is turned on. They are not associated or attached to the headlights, taillights or anything that would turn on with the engine. The extra's still flash but the illuminated part is still there. The quadraflares are attached with the rest of the lighting equipment under base_L0. The quadraflares are the only part of the base_L0 that are illuminated. If anyone has any tips or fixes to this, please tell me! http://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-98068300-1424041074.pnghttp://www.lcpdfr.com/uploads/monthly_02_2015/post-45006-0-03161900-1424041083.png
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Fictional Chevy Suburban Fire Dept.
From the album: Alex's WIPs
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Fictional Chevy Suburban Fire Dept.
From the album: Alex's WIPs
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Fictional Chevy Suburban Fire Dept.
From the album: Alex's WIPs
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Fictional Chevy Suburban Fire Dept.
From the album: Alex's WIPs
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GTAIV 2015 02 10 19 29 30 41
From the album: Alex's WIPs
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GTAIV 2015 02 10 19 29 29 12
From the album: Alex's WIPs
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GTAIV 2015 02 10 19 29 21 83
From the album: Alex's WIPs
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GTAIV 2015 02 10 19 29 20 75
From the album: Alex's WIPs
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GTAIV 2015 02 10 19 29 13 79
From the album: Alex's WIPs
Still need to texture/fix the dominator in the front -
GTAIV 2015 02 10 19 29 11 42
From the album: Alex's WIPs
Still need to texture/fix the dominator in the front -
Westchester/Liberty Charger & Tahoe 1
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D:SF Conversion Bug
Well I did some work on it and I got it to not crash in game but the wheels are invisible. If that is a shader issue, what should it be named and/or which texture to use? http://gyazo.com/c0a9527c089ddf387c4e6b04b03240ee