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ghost128

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Everything posted by ghost128

  1. ghost128 posted a gallery image in GTA V Galleries
  2. ghost128 commented on Lt.Caine's gallery image in GTA V Galleries
  3. Please try carvariations lines from higher sirenID (police3)
  4. You're welcome and thanks for the compliment this made my day :)
  5. hi Arariel, should be fine to use it for "police" slot.. just be sure to rename everything in the REPLACE from police2(or police3) to police.. even though in the according carvariations.meta file furthermore.. Slicktop-version hasn't been removed police2 (Slicktop) police3(marked version)
  6. ghost128 commented on Alex_Ashfold's gallery image in GTA V Galleries
  7. it's because of the new bikers dlc.. I will update a new version with some minor improvements soon
  8. Sure just keep in mind to edit carvariations.meta and vehicles.meta for police4 to set everything correctly
  9. Lod's 1-3 are used for this car buddy
  10. Hey guys, sorry that I haven't replied for a time.. I if was really busy the last days :-/... well I'm glad you already had found the solution for the "appearing bug" in near distance. I've tested it and it works flawlessly
  11. it's possible if you choose a high number of the sirenlightsetting for bxbugs car (e.g. 86 or so which possibly haven't been used by other mods) and after that you have to edit carvariations.meta for bugs' car. At the bottom you have to set the same number for the siren as you did before
  12. sorry... I`ve forgot about that.. replace-only-version is now availble in download content ;)
  13. could anyone figure out if it's possible to use two separate sequence bpm's like for rotating lights and for els in one sirensetting? Everything what I had tried using unsync to bpm ether for LED or rotation looks like crap.. it would be so cool, if we could just set differnt and independet lightpatternspeeds
  14. I've created a new beta version for you guys which had problems with the replace-version of police3 slot. Please contact me who had run into this issue and I will send you a beta-key for the download
  15. did someone also faced the problem that siren15 and siren16 doesn't allow lightsemissive material? I've looked for open sirenslots in my development car and had tried using 15 and 16 for two takedown lights. I haven't changed any materialsettings but ingame they are now not recognized as lightsemissive parts anymore but show their normal material like it would for mesh setting... that is quite confusing
  16. No problem will manage this one for you
  17. Sure I will give you an overview of extra /mod parts with the new update
    Just simply awesome work again :) keep on supporting the community with such great vehicles
  18. Well the double strobe effect already works for the corona but if I turn the time to night the environment light effect just shows one single strobe on the street or anything..
  19. Could already someone figure out how to define in carcols a double environmental lighting if you already had defined that the according corona flashes also twice at beat? I just reach one single environmental lighting per beat right now
  20. I will edit the siren id's to even more higher values within next update
  21. Awesome!!!!!! This looks pretty much like a slim ELS version ability to me 👍
  22. Thx for the advise.. I had viewed some dlc packages and all implemented edits in extratitleupdatedata.meta but I will try at the next project.. We're all still learning ;) carcols changes will be listed as single textlines in next update

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