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ghost128

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Everything posted by ghost128

  1. ghost128 commented on ghost128's gallery image in GTA IV Galleries
  2. ghost128 commented on ghost128's gallery image in GTA IV Galleries
  3. ghost128 commented on ghost128's gallery image in GTA IV Galleries
  4. ghost128 commented on ghost128's gallery image in GTA IV Galleries
  5. Images added to a gallery album owned by ghost128 in GTA IV Galleries
    just want to show you some recent progress pics of my brand new K9-Tahoe
  6. I've figured out that you can easily prevent rc20 error ingame if you don't overwrite the .wft file via export but delete the old version (let's say you had put them on desktop.. so just delete the old .wft before exporting the new one) at least it worked for me pretty nice... hope this will help for some guys of you as well
  7. yeah that's clear to me that a have to rework files with zmodeler and texture them :) I've also noticed that it works fine, if you don't do too much edgefillets 'cause they'll produce most of the polygons :)
  8. everything is possible but I don't expect that rockstar does comprehensive changes in modelstructure so it's just a question of time till everythings goes it's usual way including ELS and lcpdfr ;) and if you look further on the new features it's gonna be an awesome time with working extra moving carparts and animals (k9-dogs) which will be highly more detailed :) it's really gonna be fun!
  9. well thanks about that! jep you're right CAD software is much more complex and actual made for the manufacturing process but I work with it all day long at work and I'm much more faster modeling with cad because of paramter functions and a bunch of modelling functions like holes and ribs and stuff.. the thing I was wondering about was just if there is a filetype and converter to .obj which actually tries to reduce polygons while converting.. I've learned alot of working with zmodeler but it's very inconvenient if you want to make some more complex parts.. but I guess I'll give 3DS a try ;)
  10. hey guys! I've just asked myself what programs for modeling you are using? I'd tried starting some times ago only with zmodeler but it's not really that timesaving and imprecise... so I switched to Siemens NX which is currently used in automotive engineering and it's so much fun to work with... but the problem is when exporting parts as .iges or .step and afterwards converted to .obj or .3ds they will be generated with lot's of polygons e.g. for edge fillets. Furthermore if I compare those parts in one car it's only a matter of time of getting rc20 error ingame :-/ do you have any good suggestions to avoid this?
  11. does nobody knows any helpfull ideas?!
  12. hey guys, I'm working on a new project and want to use the rotation of the bonnet for another use.. well I did so and the new part rotates correctly as it should but it does not open smoothly like it did for the original bonnet but really rough... so it only shows opened and closed position but no rotation of the part itself does anyone knows the for that reason?
  13. maybe drot feature would work for your rota-ray if you define the rotay-ray model as siren1 and the els-texture as siren2 or so (but siren1 and siren2 have to rotate simultaneously) therefore you will have to look this up before
  14. works great! Thanks alot
  15. thanks I'll try this! I've used the polpatriot :D yeah I only want to have a basic pod for the lightbar that's why I only have one siren till now ;) but nevertheless thanks for your help!
  16. hey guys! I'm about to make a new tahoe version with the fedsig vision slr in use.. so I made pretty good progress with the SLR-Pod so far but now I got the problem that ingame the reflector doesn't rotate as it should do. I've positioned dummys and local axes right in the middle, setup ELS-config for drot mode but when activating the Pod ingame nothing rotates but you'll notice the white flashing of the default lightbars of gtaIV.. could anyone help me out with this?! that would be really awesome below I've linked my Zmodeler tree thanks bros :)
  17. thanks for the information.. I didn't notice the problem at my game. I'll have a look today and try to fix it.
  18. please PN me so that I can have a look at the problem..
  19. very proud you like it :) ENB is vision enb and snowmod made the rest to it.. :)
    • 588 downloads
    • Version 1.0
    Hey guys today I'm very proud to present you the first car by FANCY PANTIES PROD. It's a Detective Version of an 2008 Ford CVPI with the Whelen L32 used as dashlight. There is also a second version included where the Whelen L32 LED works as a rooftop mount light. Hope you like it and if you find any bugs or if you have any enhancments suggestions please feel free to contact me. Have fun with it, merry christmas and happy holidays! ghost128
  20. I see... :) thx for the advice.... I will do so

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