Everything posted by Faya
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LSPDFR 0.4 - Official Discussion Topic
It's never too late :)
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How to check if a Rage.Ped is arrested?
I'm pretty sure if you use LSPDFR to check if the ped is arrested, it only works for LSPDFR arrests, so if you arrest someone with StopThePed, it won't return true. *Might be wrong about that*
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[SOLVED]Ped explosions
There currently isn't any explode method available in RagePluginHookSDK, only vehicles; However it'll likely be in ScriptHookVDotNet.dll
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EUP says MPChristmas2017 DLC is missing
I think EUP gathers some police related clothing from there, I think you should move the files to somewhere else, then copy the folder from the vanilla files and replace it.
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ELS isn´t working
Xinput is from DirectX(don't touch that) 1) Are only a few lights always on even when it's supposed to be off? if that's the case you need to install/update ScriptHookV and ScriptHookVDotNet 2) Double check the VCF name(Grand Theft Auto V\ELS\pack_default) with the model name.
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[ELS] LSPD Legacy Pack
- 276 comments
- 45 reviews
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[ELS] LSPD Legacy Pack
- 276 comments
- 45 reviews
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wtf man
It does work for Steam...?
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Can't remove garages/change to different location
I just bought a new Mission Row police department, but i'm developing my own Garage & Armory & Locker script. but now the garage blip is standing out in a weird way, also the locker blip. I edited the Stations.xml with other coordinates and also just tried removing the whole line, i also tried custom folder along with a LSPDFR reinstallation. I need to have those blips gone or atleast relocated(which i've both tried), does anyone have a solution?
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San Andreas State Trooper 18 Charger
- 6 comments
- 1 review
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Reb's FireFight - Realism Overhaul (DEPRECIATED)
- 59 comments
- 8 reviews
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A 2015 Hellcat... Sooo Here!!
- 29 comments
- 7 reviews
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A 2015 Hellcat... Sooo Here!!
How is that dude with the 2014 Dodge Charger non-hellcat is gonna say it's "Plagiarized" when you have a 2015 Hellcat.😂 @West Coast Wookie
- 29 comments
- 7 reviews
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A 2015 Hellcat... Sooo Here!!
- 29 comments
- 7 reviews
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Views on page while file is hidden?(pre-release). Is it mods or bug?
I tried the hide-file option once, when the file was not released yet, but i was getting a few views, i think i saw 20 once but i'm not sure, definetly 3/5. Is this a bug or is it mods just taking a peek?
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API Suggestion: Exclude location from possible locations.
I was just testing one of my callouts, it was about a humane labs shipment being stolen, it started at GWC Golf club. Now that doesn't make sense because what would he be doing there, another scenario is a domestic violence call in the LA Sewers haha. It's probably not worth the time, but i don't know if it's hard to add. public override bool OnBeforeCalloutDisplayed() { ExcludeCalloutLocations("Alta", "GWC Golf Club"); #other stuff } and then you can add infinite locations if you want to.
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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!)
Maybe add a modified vehicles.meta where if you press spacebalk, it actually brakes very well, so more people hold spacebalk instead of 'S'
- 262 comments
- 21 reviews
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[solved]AddMinimumDistanceCheck & minimumDistance difference?
i'm confused between the 2, with mininumDistance i mean: ⬇️Minimum distance. SpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(300, 800)); and: AddMinimumDistanceCheck(20f, SpawnPoint); Never changed AddMinimumDistanceCheck since i found no reason to do so for it.
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Filter by country(Vehicle models/textures)
Have like the most recognized police vehicles/textures in a filter in the downloads page.(USA, UK, Germany, Netherlands, France, Belgium, Spain, more.. This is a win-win situation, if you're searching for like a police vehicle in spain, you don't see Dutch(Netherlands) vehicles, and if you put the filter on US, you don't see Spain or Germany. Yeah you could just search "Polizei, Policia or Politie." but some vehicles have like "2007 Blabla seeds lol" but it's harder to find those in your countries.
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Intimidate mode doesn't work because of GTA fist aim lock.
Setting aiming type to "Free Aim" doesn't work, already tried. This is the LSPDFR Intimidate mode, not cop holster. Is anyone able to quickly draw their weapon, it works for me, but when i'm in front of a ped, it just snaps to him and there i am ready to fight this dude with my hands while he's got a pistol. The reason enabling free aim doesn't work for fists is you would be trying to punch him 99% of the time.(I'm still unarmed when i have my hand on my pistol, so when i press RMB, it's gonna go into fight mode.) Does this happen to anyone else? Or just me? that way i know if i can fix it.
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Add "API Support" subsection.
Basically speaks for itself. It would be great if it's like the Lenny's Mod Loader Support section: I used Inspect Element to give you a better understanding, that way it's easier to explain: This way the people that want to help or need help can do it easier. This would be a useful feature for people who don't understand the API. Myself included.
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[CALLING ALL DEVS] Standardisation of API Plugin Colors
// Assault Suspects, MVA Vehicles, Suicidal Subjects || Drawing.Color.Red || ~r~ // Police Officers || Drawing.Color.LightBlue || ~b~ // Paramedics and Support || Drawing.Color.Lime || ~g~ // Civilians || Drawing.Color.Orange || ~o~ // Unknown Subjects || Drawing.Color.Yellow || ~y~ // Other Items, Animals, Fallen Trees, Rocks || Drawing.Color.Purple || ~p~ Post at bottom of your Main.cs I also put my links there. (ped, vehicle names, etc.) saved me 10 minutes over 2 weeks.
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Is there a feature where a ped could kill any ped?(like an active shooter)
I want it so a ped shoots everyone. Maybe take advantage of this?: Suspect.Tasks.FightAgainstClosestHatedTarget(50); What i mean by that is, maybe there is a "hate everyone" feature, and then it just kills anyone since it then hates them. So far the only way i know is to just create peds, and have Suspect shoot at them. ( Suspect.Tasks.FightAgainst(pedname); )
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[Fixed]Ped won't spawn at callout location.
I fixed it, couldn't reply because i went straight to bed after i fixed it, thanks alot for the help everyone. (I put Ped Suspect line in OnBeforeCallouts() because i was trying to figure out if that was it, but i forgot to move it again.)
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[Fixed]Ped won't spawn at callout location.
It still doesn't work, but i thought it's useful if i provide some extra information: (just does the same as first)