Everything posted by Mr.KobraX
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
we have KTWR Options, use "Immersive Combat 1.8 by Artupaky01 Compatible" they help increased fire rate for pistol. sure, you can suggestion, is easy to you send photo/image to making reference and information CQB/Police Tactical.
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
its "pedpersonality.ymt" file, you can restore the backup file, open ktwr unistaller.oiv with winrar find ped folder and drag pedpersonality.ymt to mods\update\update.rpf\x64\data\metadata. but it will disable stealth and action animations.
-
Ko's Tactical Weapon Reanimations
tested with 5 animation in sp. choose your prefered "pistol move, pistol cover, pistol stealth, rifle move, rifle stealth" but do not select unarmed, because it conflicts pistol stealth. you have 2 options, pistol stealth or unarmed holster ready. choose only one.
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
yes, ai can use cover/movement. idk you mean integrate like frisk and idle, but is possible to animate it :)
-
Ko's Tactical Weapon Reanimations
i never used DDM4, i think this mod is paid, i'll think about making it compartible. also reload animation, i liked your idea, and yes it has 2 animation reload and empty reload, from what i saw, but i need confirm the ycd clipmotion limit, because the game might bug or crash.
-
Ko's Tactical Weapon Reanimations
thx :D, i don't think you install wrong, idk what you using unarmed holster ready or pistol calm down, pistol calm down require you to use a pistol in stealth mode. unarmed holster ready require to you no have weapon in your hand in stealth mode. but unarmed Holster Ready can remove pistol stealth animation ,because is cause crash/bug :/ thx you s2 yes, but ai can't use stealth. i think make soon ;), i to try setup a private fivem server to test it.
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
-
Ko's Tactical Weapon Reanimations
- 3,070 downloads
- Version 1.1.0
Title created by me, not generated by AI. This pack includes custom YCD ClipMotion movement reanimations. - Choose Your Style:Position SUL / Temple Index / Low Ready / High Ready More CQB & Police Tactical. The folder included in the pack allow you to choose different animation styles, including Move/Stealth/Cover. Preview screenshots are included in each folder to help you choose your animation style. All animations style are safe to use, it's recommend to test all the animations before playing game. Be careful when using mods that replace weapon animation YCD files. Follow Installation on README.txt Making Off / Reference - Special Thanks:ThugPlays DehMods Pedro NsLziin Beatriz (for testing the animations and helping identify crash and bug ❤️) -
Police Passenger Animation
- 81 comments
- 3 reviews
-
LPCallouts Remastered
- 14 comments
- 3 reviews
-
- lspdfr callout
- open source
- legacy
- rph
-
Tagged with:
-
Police Passenger Animation
- 81 comments
- 3 reviews
-
Police Passenger Animation
Unfortunately, I am very busy at the moment and I do not have enough knowledge to create a blinking light prop with emissive effects. I found some blinking props in GTA V, and I know it is possible to add more. However, this [DEV WIP] section is only for people who really know how to work with props, emissive materials, and light configurations. If you are interested in working on this, please make sure to read the README file inside the [DEV WIP] folder first. I left important information and notes there. About police4: it is only configured in the XML because of the vehicle’s roof position. The lightbar position was adjusted specifically for that vehicle. You can add more vehicles by creating additional XML entries and adjusting the roof/lightbar position accordingly. If someone has experience creating a lightbar (Beacon) prop with emissive blinking lights, feel free to do it. It is definitely possible — I just do not have the time or technical knowledge right now to properly convert and configure a prop with functional lights.
- 81 comments
- 3 reviews
-
Police Passenger Animation
You can disable the passenger holding the pistol in Alert mode. I’ve already sent you the option for that. Anim_Motocicly_Alert.xmlAnim_Motocicly_Alert_Siren.xml I haven’t found a specific animation for that yet, so it’s a bit difficult to implement right now. Proper vehicle detection and separating gestures by situation would be more complex and could require multiple keybinds. For now, I think it’s better to keep the front vehicle detection system as it is. However, you can edit the animation in anim_motorcycle_detect_siren. To find or test animations, you can use Menyoo. If possible, in the next update I may create a custom animation using Sollumz to improve this behavior.
- 81 comments
- 3 reviews
-
Police Passenger Animation
Yes, I’m working on it! I haven’t planned this yet, but if possible I’ll try to implement it. Don’t get your hopes up, but it could be made possible. The XML will look like this soon.
- 81 comments
- 3 reviews
-
Police Passenger Animation
I think I can make it work, thanks for the suggestion! I’ll work on this soon. I won’t implement flashlight code, since spotlight functionality already exists. I’ll only add the animation when the spotlight is activated using the Spotlight API. This is not for PPA, I will make another plugin soon called PCA (Police Custom Animation).
- 81 comments
- 3 reviews
-
Police Passenger Animation
Try changing ChancePerAnim from 100 to 70 or 80, since 100 removes the animation cooldown. Also, set MaxTime to 10–20 seconds and MinTime to 5–10 seconds to increase the rest time before the next animation. Set PursuitAnimation from true to false, because siren animations are disabled during pursuits.
- 81 comments
- 3 reviews
-
Police Passenger Animation
The idea with audio is good. I may implement it in the future, but I’m not sure whether I’ll use in-game audio or custom audio, since audio doesn’t have positional (local) sound. I will implement both: in-game audio and custom audio. Thx for Suggestion. I’ll probably create another plugin, since PPA is vehicle-only. In the future, I may release a plugin like ‘Police On-Foot Animations’ or ‘Police Idle Animations.’ Some people suggested the same thing, so I can add this in a future update. This usually happens because of the PPA configuration. Make sure ChancePerAnim is set to 100 and increase or disable the cooldown MinTime / MaxTime, otherwise the default animations (donut, tablet, radio) will still play. After changing the INI, restart LSPDFR and test again. This can cause the emergency signal animation not to play. Try turning the siren on again and it may trigger. This happens because of the cooldown time and the ChancePerAnim settings. You can remove the tablet and donut animations in the XML. You can also add more animations to the XML so it doesn’t feel too repetitive.
- 81 comments
- 3 reviews
-
Police Passenger Animation
There is already a passenger radio animation when siren/code, I probably just need to find a better one.
- 81 comments
- 3 reviews
-
Police Passenger Animation
Only Code3 works. I don’t think there’s an API for Code2, so I probably won’t be able to implement it.
- 81 comments
- 3 reviews
-
Police Passenger Animation
ELS are scripts, not plugins, because they were made with ScriptHookV. PPA is made for LSPDFR and RAGE Plugin Hook, so I’m not sure if the API will work.
- 81 comments
- 3 reviews