Everything posted by Mr.KobraX
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Ko's Tactical Weapon Reanimations
no, you can choose more options, for exemple pistol move, if you don't like it, just choose another pistol move, you can use up to 6 animations, pistol move, stealth, cover and rifle move ,stealth and cover.
- 75 comments
- 13 reviews
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Stow That Weapon
- 264 comments
- 22 reviews
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EUP Outfit Converter
- 31 comments
- 12 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
you can fix it, you need change: <MotionClipSetHash>weapons@submg@micro_smg@hi</MotionClipSetHash> to <MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash> like this: dont change firstperson, only <Item key="Default">
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
that strange, check in mods/update/update.rpf/dlc_patch/mpgunrunning/common/data/ai edit "weaponsanimation.meta" edit like this: if you dont have weaponsanimations.meta, reinstall KTWR Base again.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
we have KTWR Options, use "Immersive Combat 1.8 by Artupaky01 Compatible" they help increased fire rate for pistol. sure, you can suggestion, is easy to you send photo/image to making reference and information CQB/Police Tactical.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
its "pedpersonality.ymt" file, you can restore the backup file, open ktwr unistaller.oiv with winrar find ped folder and drag pedpersonality.ymt to mods\update\update.rpf\x64\data\metadata. but it will disable stealth and action animations.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
tested with 5 animation in sp. choose your prefered "pistol move, pistol cover, pistol stealth, rifle move, rifle stealth" but do not select unarmed, because it conflicts pistol stealth. you have 2 options, pistol stealth or unarmed holster ready. choose only one.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
yes, ai can use cover/movement. idk you mean integrate like frisk and idle, but is possible to animate it :)
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
i never used DDM4, i think this mod is paid, i'll think about making it compartible. also reload animation, i liked your idea, and yes it has 2 animation reload and empty reload, from what i saw, but i need confirm the ycd clipmotion limit, because the game might bug or crash.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
thx :D, i don't think you install wrong, idk what you using unarmed holster ready or pistol calm down, pistol calm down require you to use a pistol in stealth mode. unarmed holster ready require to you no have weapon in your hand in stealth mode. but unarmed Holster Ready can remove pistol stealth animation ,because is cause crash/bug :/ thx you s2 yes, but ai can't use stealth. i think make soon ;), i to try setup a private fivem server to test it.
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 75 comments
- 13 reviews
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Ko's Tactical Weapon Reanimations
- 7,961 downloads
- Version 1.2.0
Title created by me, not generated by AI. This pack includes custom YCD ClipMotion movement reanimations. - Choose Your Style:Position SUL / Temple Index / Low Ready / High Ready More CQB & Police Tactical. The folder included in the pack allow you to choose different animation styles, including Move/Stealth/Cover. Preview screenshots are included in each folder to help you choose your animation style. All animations style are safe to use, it's recommend to test all the animations before playing game. Be careful when using mods that replace weapon animation YCD files. Follow Installation on README.txt Making Off / Reference - Special Thanks:ThugPlays DehMods Pedro NsLziin Beatriz (for testing the animations and helping identify crash and bug ❤️) - New Update 1.2.0 Preview:Suggestion By "NsLziin"- 75 comments
- 13 reviews
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Police Passenger Animation
- 81 comments
- 3 reviews
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LPCallouts Remastered
- 14 comments
- 3 reviews
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- lspdfr callout
- open source
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- rph
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Police Passenger Animation
- 81 comments
- 3 reviews
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Police Passenger Animation
Unfortunately, I am very busy at the moment and I do not have enough knowledge to create a blinking light prop with emissive effects. I found some blinking props in GTA V, and I know it is possible to add more. However, this [DEV WIP] section is only for people who really know how to work with props, emissive materials, and light configurations. If you are interested in working on this, please make sure to read the README file inside the [DEV WIP] folder first. I left important information and notes there. About police4: it is only configured in the XML because of the vehicle’s roof position. The lightbar position was adjusted specifically for that vehicle. You can add more vehicles by creating additional XML entries and adjusting the roof/lightbar position accordingly. If someone has experience creating a lightbar (Beacon) prop with emissive blinking lights, feel free to do it. It is definitely possible — I just do not have the time or technical knowledge right now to properly convert and configure a prop with functional lights.
- 81 comments
- 3 reviews
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Police Passenger Animation
You can disable the passenger holding the pistol in Alert mode. I’ve already sent you the option for that. Anim_Motocicly_Alert.xmlAnim_Motocicly_Alert_Siren.xml I haven’t found a specific animation for that yet, so it’s a bit difficult to implement right now. Proper vehicle detection and separating gestures by situation would be more complex and could require multiple keybinds. For now, I think it’s better to keep the front vehicle detection system as it is. However, you can edit the animation in anim_motorcycle_detect_siren. To find or test animations, you can use Menyoo. If possible, in the next update I may create a custom animation using Sollumz to improve this behavior.
- 81 comments
- 3 reviews