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Sulaco76

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  1. Like
    Sulaco76 reacted to c13 in Can Police Add-On Cars Be Used By AI?   
    Go to GTA 5/LSPDFR/, open up the file "Backup.xml". Find the type of backup and the area you are looking for. Add vehicles based on that.
  2. Like
    Sulaco76 reacted to ZeroHour in Can't perform traffic stops   
    Update: searched and found a post from another user here who had the same problem, and did enough digging to figure out the problem. I dunno if y'all are using EUP with the LSPDFR config for it like I am, but this user was and it comes from apparently a call to a BCSO badge texture for the GUI that isn't actually there. Somehow that one missing GUI texture brings the whole "going on duty" code to a halt. To fix, open agency_eup.txt in Grand Theft Auto V\LSPDFR\Data\Custom, find the Blaine County Sheriff's Office agency section, and replace these lines:
    <TextureDictionary>rde_bcso</TextureDictionary>
    <TextureName>rde_bcso</TextureName>
    with
    <TextureDictionary>dia_police</TextureDictionary>
    <TextureName>dia_police</TextureName>
     
    And voila, you can go on duty as BCSO again.
  3. Like
    Sulaco76 reacted to RHefo96 in Police4 issues since 0.4 update   
    install this. it will show up then once you follow the guidelines. If problem persists with vehicle try changing to a different model I am currently using this pack here and Police4 works perfect no bugs. I also have changed a couple of the vehicles to make them an addon by watching Albos videos if you have got the time to spare and mess around with things. Also note when you install the EUP settings any vehicles you want certain Agencies to use follow this file path and edit the Agency.xml file in here E:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\data\custom
     
  4. Like
    Sulaco76 reacted to Giomig24 in Lightbar on Sheriff2 Tinted? Please help   
    this might help hopefully: 
    " in the vehicles.meta find the line for sheriff2 that says diffusetint and replace the value with this
    <diffuseTint value="0x00FFFFFF" /> 
    heres the path to the meta
    mods\update\update.rpf\common\data\levels\gta5\vehicles.meta "
  5. Like
    Sulaco76 reacted to Reddington in Recommended handlingIds for your police vehicles   
    So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you.  Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right.    There are a lot of options to choose from when deciding which handlingid you want to use for your car.  I've compiled a list of what I use for handling lines, and thus far, all have worked just fine.  For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot. 
     
    Some people like to edit the handling.meta.  This is not a requirement, the handlingid is all you need to touch if you just want the basics.  Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
     
    For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
     
    Here's an example:
     
    <handlingId>police3</handlingId>  
    All of these will be for police vehicles, I will not be covering modded civilian cars.  Also note that this topic really only applies to those who have modded their police fleet.
     
     
    Crown Vic
     
    police  
     
    Dodge Charger
     
    If 09-10 version, police2  If 2013+ version, buffalo2  
     
    Ford Taurus, Chevrolet Caprice and Chevrolet Impala 
     
    police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala.  Use this if you don't like the way police3 feels)  fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)  
     
    Ford Explorer 
     
    gresley  
     
    Chevrolet Tahoe 
     
    baller baller2  
    Ford Expedition
     
    fbi2  
    Chevrolet Silverado
     
    sandking  
    Dodge Durango
     
    baller  
    Dodge Challenger
     
    gauntlet  
    Ford Mustang
     
    dominator  
    Ford Fusion
     
    tailgater (There is most likely a very better choice out there, I'm just not sure which would work)  
    BMW motorcycle
     
    policeb  
    Ford F-150
     
    sandking  
    Ford F-350
     
    sadler  sandking - may work for this as well, not confirmed  
    Chevrolet Corvette
     
    coquette  
    Chevrolet Avalanche
     
    sandking  
    Chevrolet Camaro
     
    gauntlet  
    Nissan GTR
     
    elegy  
    Land Rover
     
    baller  
    Hearse
     
    romero  
    Dodge Polara
     
    glendale
  6. Like
    Some police slots are not multi-livery enabled. To enable the liveries, go in vehicles.meta in update/update.rpf/common/data/level/gta5, extract it, open it with notepad or similar software, find the lines of the slot you placed the car in and scroll down to a line with a series of 'FLAG_HAS_STUFF'. Add FLAG_HAS_LIVERY at the end of it, save, replace the original vehicles.meta file with the one you modified, done.
  7. Like
    Sulaco76 reacted to Sam in LSPDFR 0.4.4 - Now available!   
    I know it sucks waiting for updates but you have to remember that everyone's doing this for free.  Besides, LSPDFR and all plugins for it work without ScriptHook V, as do things like the OpenIV mods folder.  
     
    And no!  All plugins that work with LSPDFR 0.4.3 should also work with LSPDFR 0.4.4.  The only reason a plugin that worked before wouldn't work now is if the authors of the plugin deliberately make it incompatible with new versions, in which case it's nothing to do with us!
  8. Like
    Sulaco76 reacted to Beretta in LSPDFR 0.4.3 - Now available!   
    Maybe a question that can't be answered until everything is back up to running, but what is the likelihood of these new updates breaking compatibility with existing plugins and scripts?  It's sad that many of the great Albo plugins have been slowly becoming less stable with time as a result of not being updated (though no blame directed at him.)  It just seems a bloody shame.  I remember when LSPD:FR was first released.  It was fantastic, but then some great modders came along and made it even better.  It seems in the past year or so, many of them have moved onto other projects in their lives, and LSPD:FR is slowly slipping back to being a standalone mod.  Don't get me wrong, it's a great mod and provides hours of entertainment, but well... ya know, once you've tasted the forbidden fruit.  Kind of hard to go back.  😞
  9. Like
    Sulaco76 reacted to Sam in New Rockstar statement on modding   
    As I'm sure everyone will be aware, the single hottest topic recently, throughout the entire GTA community, has been the closure of OpenIV and the controversial statement released by Rockstar Games shortly after.
     
    Today, Rockstar Games have released a new statement, answering Are PC Single-Player mods allowed?:
     
     
    Obviously, this is fantastic news for everyone, and we're grateful to Rockstar for clarifying the situation.  Furthermore, it's been incredible, just amazing, to see the support from across the gaming community for our cause.
     
    Very quickly, let's also say a special thanks to our very own LSPDFR member @t0y, whose petition to save OpenIV amassed a mind blowing 75,000 signatures in the space of a week!  
     
    It's been truly awesome to see the outpouring of support from everyone regarding this.  Thank you to everyone who has contributed towards bringing us this very welcome piece of news.
  10. Like
    Sulaco76 reacted to Officer 81 in LSPDFR 0.4.3 - Now available!   
    Glad to see the mod is actively updated again, thank you for the efforts and keep it up !

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