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SSStuart

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  1.    RougePOV reacted to a file: More Fire
  2. Stuart Stansfield Finished responding to a Block callout in West Vinewood, Milton Road
  3. Stuart Stansfield Responded to a Block callout in Burton, Eastbourne Way
  4.    Sectionv2 reacted to a file: Delete That Entity
  5.    itsjzee85 reacted to a file: Delete That Entity
  6.    Mr.KobraX reacted to a file: Delete That Entity
  7.    BJ USA reacted to a file: Delete That Entity
  8.    SSStuart reacted to a comment on a file: Delete That Entity
  9.    Off. james reacted to a comment on a file: Delete That Entity
  10.    DavidLGaming reacted to a file: More Fire
  11. Stuart Stansfield Finished responding to a Scouting the Port in Elysian Island, Chupacabra Street
  12. Stuart Stansfield Responded to a Scouting the Port in Elysian Island, Chupacabra Street
  13. Stuart Stansfield Responded to a Scouting the Port in Elysian Island, Chupacabra Street
  14. Stuart Stansfield Finished responding to a Scouting the Port in Elysian Island, Chupacabra Street
  15. Stuart Stansfield Responded to a Scouting the Port in Elysian Island, Chupacabra Street
  16. Stuart Stansfield Finished responding to a Scouting the Port in Elysian Island, Chupacabra Street
  17. Stuart Stansfield Responded to a Scouting the Port in Elysian Island, Chupacabra Street
  18. When I saw the "Train accident" callout, I wanted to give the pack a try... Here are my first impressions: In many callouts, the suspect(s) starts to walk away, but comes back toward the player/scene once you arrive on scene. In some callouts, the suspect falls/gets stuck under the map. Most callouts seem to conclude as soon as you arrive at the scene, or when you're close enough to one of the people involved (except for callouts where a suspect starts to flee). Some callouts seem to spawn too close and immediately stop (Code 4). Specific callouts feedback: Abandoned briefcase (2×) No briefcase. Suspicious package ... no package. Person wandering on highway "The person is walking in a dangerous area." *Walking on the sidewalk* Arson No sign of a fire, a gas can, or anything else. Just a person walking. Railroad accident *Callout is located on a beach* 🤔 (seem to be able to spawn anywhere) ... no train, or anything else 😥
  19. SSStuart started following More Callout
  20. Stuart Stansfield Responded to a TrainAccident in Pacific Ocean, Great Ocean Highway
  21. Stuart Stansfield Finished responding to a VehicleObstruction in Pacific Ocean, Great Ocean Highway
  22. Stuart Stansfield Responded to a VehicleObstruction in Del Perro Beach, Red Desert Avenue
  23. Stuart Stansfield Finished responding to a Pursuit in Del Perro Beach, Red Desert Avenue
  24. Stuart Stansfield Finished responding to a SimpleRobbery in Del Perro Beach, Red Desert Avenue
  25. Stuart Stansfield Arrested Michael Haze in Del Perro Beach, Red Desert Avenue
  26. Stuart Stansfield Responded to a SimpleRobbery in Del Perro, Prosperity Street
  27. Stuart Stansfield Finished responding to a ArmedPerson in Del Perro, Prosperity Street
  28. Stuart Stansfield Finished responding to a Holdup in Del Perro, Prosperity Street
  29. Stuart Stansfield Finished responding to a PublicDisturbance in Del Perro, Prosperity Street
  30. Stuart Stansfield Finished responding to a CarTheftInProgress in Davis Quartz
  31.    BJ USA reacted to a file: Story Callouts
  32.    SSStuart reacted to a review on a file: Story Callouts
  33. There is a link to the GitHub repository in the app's “About” window, but the repository appears to be private (404 error). The “LSPDFR.com Page” link is also incorrect (it's lcpdfr.com)
  34.    ForgedByGrace7 reacted to a comment on a file: More Fire
  35.    OfficerAlexis reacted to a file: More Fire
  36. Oops, that's my bad. I forgot to build the plugin with the correct assembly version 🤦. You shouldn't receive any more update notifications for now, until I fix the issue in the next version. Fixed
  37. Yes, that would be much better. It even seems like there's a native (function) that would help me, but I can't get it to work... 🫤
  38. Okay, thanks 👍. That's similar to what Yasd told me. So I'll remove that code.
  39. I'd prefer a human response, especially regarding RPH/LSPDFR code
  40. Hello, For callout packs, I use a code template with the following code in the Main.cs file: (excerpt - See entire file) # Main.cs public override void Initialize() { ... AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(LSPDFRResolveEventHandler); } ... public static Assembly LSPDFRResolveEventHandler(object sender, ResolveEventArgs args) { foreach (Assembly assembly in Functions.GetAllUserPlugins()) { if (args.Name.ToLower().Contains(assembly.GetName().Name.ToLower())) { return assembly; } } return null; }Someone (@Yasd) pointed out something to me about this code and its purpose on one of my callout pack, but I have no idea what LSPDFRResolveEventHandler is actually used for. Could someone explain to me what this does technically, and in what situations it's needed? Thank you :) I hope this fits this forum.
    A useful tool to familiarize yourself with the controls of a new plugin. It's also helpful for adjusting the controls while playing.
  41. Could you send the RPH log from when the crash occurred? (Here, or preferably on Discord (@ssstuart))
  42.    SSStuart reacted to a comment on a file: Story Callouts
  43.    SSStuart reacted to a comment on a file: Story Callouts
  44.    SSStuart reacted to a comment on a file: Force Duty Diagnostics
  45. ... [6/2/2026 9:18:51 PM.036] LSPD First Response: [ForceDutyDiagnostics] OnOnDutyStateChanged fired. New state: ON DUTY [6/2/2026 9:18:51 PM.164] ==================================================================================================== // I have installed Stop The Ped but not RNUI : [6/2/2026 9:18:51 PM.164] Unhandled exception occurred in console command "ForceDuty" [6/2/2026 9:18:51 PM.164] Exception type: System.IO.FileNotFoundException [6/2/2026 9:18:51 PM.164] Exception message: Impossible de charger le fichier ou l'assembly 'RAGENativeUI, Version=1.9.2.0, Culture=neutral, PublicKeyToken=null' ou une de ses dépendances. Le fichier spécifié est introuvable. [6/2/2026 9:18:51 PM.164] Stack trace: at 0VM/W\*2;V(K4x2|eGR3\&el@!(.‍‍‪‮‪‎‫‏‭‏‏‮‮‎‫‪‫‪‪‎‎‮(Keys ) [6/2/2026 9:18:51 PM.164] at 0VM/W\*2;V(K4x2|eGR3\&el@!(.‮‫‪‬‪‬‌‮‍‏‍‌‎‏‮‏‭‎‍‌‭‎‬‭‮(Keys , Keys ) [6/2/2026 9:18:51 PM.164] at ‭‎‏‏‪‍‏‌‫‎‎‫‮‍‎‎‫‭‌‬‎‎‮‮.‌‌‎‍‌‫‭‌‬‫‌‌‭‭‏‭‌‫‫‍‌‭‭‎‬‌‎‌‏‮() [6/2/2026 9:18:51 PM.164] at ‫‬‫‮‭‭‎‏‌‮‌‭‪‌‫‮‏‍‭‌‍‮.‪‭‫‭‎‍‫‪‌‍‫‍‌‬‭‏‮‭‫‬‮‎‮(Boolean ) [6/2/2026 9:18:51 PM.164] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.PWUtVAAUYtuczEPxTTYWMCCfeqhk(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69 [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.AegQlubIjZYzoFisbARJbgyuRgBH(Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371 [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.VNjpBNgzINdfjMBzdOWrHLvelvDK(Boolean , Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 291 [6/2/2026 9:18:51 PM.164] at LSPD_First_Response.Mod.Utils.ConsoleCommands.Command_ForceDuty(Boolean keepCurrentOutfit, Boolean keepLoadout, String agency) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\ConsoleCommands.cs:line 253 [6/2/2026 9:18:51 PM.164] ==================================================================================================== ...(The issue with RNUI is not related to ForceDutyDiagnostics)
  46. Interesting idea! However, it seems that if a crash occurs before this plugin loads (for example, if another plugin requires RNUI but it's missing), the crash isn't logged. I might be wrong, but I just tested the plugin with a crash during ForceDuty, and I don't see any information in either the log or the “CrashReports” folder.
  47. The missions where you have to steal a garbage truck and a tow truck? Done
  48.    SSStuart reacted to a comment on a file: Story Callouts
  49. Thank you! I have three more callouts to add (based on random events). I'll keep your suggestion in mind for later 🙂 I use InteriorsV, but I suppose any script that allows access to interiors should work.
    • 3,715 downloads
    • Version 0.1.1
    Replay the story missions from the cops' perspective. Pack of 25 (+1) callouts based on missions from the story mode. Callout list(Prologue, disabled by default) Franklin and Lamar The Long Stretch Carbine Rifles Bugstars Equipment BZ Gas Grenades The Jewel Store Job Dead Man Walking Hood Safari Trash Truck Tow Truck Blitz Play Military Hardware The Paleto Score Pack Man Legal Trouble The Bureau Raid Driller The Big Score Obvious Subtle The Third Way Paparazzo - The Meltdown The Hotel Assassination Grass Roots - The Pickup Getaway Driver (Random event) Countryside Robbery (Random event) Countryside Gang Fight (Random event) Callouts details Preview/Trailer Configuration[General] useStoryModeCharacters : Use characters from Story Mode, or random characters (if you want to avoid repeatedly stopping or killing the same characters). [Interiors] forceInteriorsEnabled : Some callouts use interiors if available (requires a third-party script); by default, the presence of an interior is detected automatically. If this is not the case, you can enable this option. [Callouts] : Enable/Disable each callout. Know issuesSee Callouts details list for individual callout issues. ELS option “ElsTrafCtrlOn” can brake the AI driving tasks. InstallationPrerequisites(Both Legacy and Enhanced should work) RAGE Plugin Hook LSPDFR CalloutInterfaceAPI.dll (included) Recommended: InteriorsV (or any interiors script) InstallationOpen the downloaded .zip archive, then drag and drop the contents of the “Grand Theft Auto V” folder into your game folder. After installation, you should have the following files: [Game folder]/plugins/LSPDFR/StoryCallouts.dll [Game folder]/plugins/LSPDFR/StoryCallouts.ini [Game folder]/CalloutInterfaceAPI.dll ContributeI'm not very good at coming up with appropriate callout descriptions, suitable audio messages for dispatch, and additional messages for the Callout Interface. Feel free to suggest improvements. (about this or anything else) LinksSource code: github.com/SSStuart/StoryCallouts_LSPDFRCallouts Discord: @ssstuart Fluxer: SSStuart#2026 🇫🇷 La description étant longue, je n'ai pas fourni de version en français. N'hésitez pas à me contacter si vous avez des questions ou des problèmes.

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