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SSStuart

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  1. ... [6/2/2026 9:18:51 PM.036] LSPD First Response: [ForceDutyDiagnostics] OnOnDutyStateChanged fired. New state: ON DUTY [6/2/2026 9:18:51 PM.164] ==================================================================================================== // I have installed Stop The Ped but not RNUI : [6/2/2026 9:18:51 PM.164] Unhandled exception occurred in console command "ForceDuty" [6/2/2026 9:18:51 PM.164] Exception type: System.IO.FileNotFoundException [6/2/2026 9:18:51 PM.164] Exception message: Impossible de charger le fichier ou l'assembly 'RAGENativeUI, Version=1.9.2.0, Culture=neutral, PublicKeyToken=null' ou une de ses dépendances. Le fichier spécifié est introuvable. [6/2/2026 9:18:51 PM.164] Stack trace: at 0VM/W\*2;V(K4x2|eGR3\&el@!(.‍‍‪‮‪‎‫‏‭‏‏‮‮‎‫‪‫‪‪‎‎‮(Keys ) [6/2/2026 9:18:51 PM.164] at 0VM/W\*2;V(K4x2|eGR3\&el@!(.‮‫‪‬‪‬‌‮‍‏‍‌‎‏‮‏‭‎‍‌‭‎‬‭‮(Keys , Keys ) [6/2/2026 9:18:51 PM.164] at ‭‎‏‏‪‍‏‌‫‎‎‫‮‍‎‎‫‭‌‬‎‎‮‮.‌‌‎‍‌‫‭‌‬‫‌‌‭‭‏‭‌‫‫‍‌‭‭‎‬‌‎‌‏‮() [6/2/2026 9:18:51 PM.164] at ‫‬‫‮‭‭‎‏‌‮‌‭‪‌‫‮‏‍‭‌‍‮.‪‭‫‭‎‍‫‪‌‍‫‍‌‬‭‏‮‭‫‬‮‎‮(Boolean ) [6/2/2026 9:18:51 PM.164] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.PWUtVAAUYtuczEPxTTYWMCCfeqhk(Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 69 [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.AegQlubIjZYzoFisbARJbgyuRgBH(Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 371 [6/2/2026 9:18:51 PM.164] at OglpPkMKzqttTPIgCqXXIyTjIiLn.VNjpBNgzINdfjMBzdOWrHLvelvDK(Boolean , Boolean , Boolean ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 291 [6/2/2026 9:18:51 PM.164] at LSPD_First_Response.Mod.Utils.ConsoleCommands.Command_ForceDuty(Boolean keepCurrentOutfit, Boolean keepLoadout, String agency) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Utils\ConsoleCommands.cs:line 253 [6/2/2026 9:18:51 PM.164] ==================================================================================================== ...(The issue with RNUI is not related to ForceDutyDiagnostics)
  2. Stuart Stansfield     Finished responding to a Holdup in Strawberry, Innocence Boulevard
  3. Stuart Stansfield     Arrested Jones Chiller in Strawberry, Innocence Boulevard
  4. Stuart Stansfield     Arrested Max Themes in Strawberry, Innocence Boulevard
  5. Stuart Stansfield     Reported a PC148 in Strawberry, Innocence Boulevard
  6. Stuart Stansfield     Responded to a Holdup in Downtown Vinewood, Vinewood Boulevard
  7. Interesting idea! However, it seems that if a crash occurs before this plugin loads (for example, if another plugin requires RNUI but it's missing), the crash isn't logged. I might be wrong, but I just tested the plugin with a crash during ForceDuty, and I don't see any information in either the log or the “CrashReports” folder.
  8. Stuart Stansfield     Went off-duty at Downtown Police Station in West Vinewood, Spanish Avenue
  9. Stuart Stansfield     Went on-duty at Downtown Police Station in Mission Row, Atlee Street
  10. Stuart Stansfield     Went off-duty at Downtown Police Station in West Vinewood, Spanish Avenue
  11. The missions where you have to steal a garbage truck and a tow truck?
  12.    SSStuart reacted to a comment on a file: Story Callouts
  13.    HyperBlueSmart reacted to a file: Story Callouts
  14.    Narobic on YouTube reacted to a comment on a file: Story Callouts
  15.    Yasd reacted to a file: Story Callouts
  16.    SSStuart reacted to a review on a file: More Fire
  17.    SSStuart reacted to a review on a file: DeathCam
  18.    SSStuart reacted to a review on a file: Story Callouts
  19.    SSStuart reacted to a comment on a file: Story Callouts
  20.    SSStuart reacted to a comment on a file: Story Callouts
  21. Thank you! I have three more callouts to add (based on random events). I'll keep your suggestion in mind for later 🙂 I use InteriorsV, but I suppose any script that allows access to interiors should work.
  22.    Armouredivision reacted to a file: Story Callouts
  23.    SSStuart reacted to a comment on a file: Story Callouts
  24.    Jedahdiah reacted to a file: Story Callouts
  25.    JM Modifications reacted to a file: Story Callouts
  26.    Mr.KobraX reacted to a file: Story Callouts
  27.    unitedOrange66 reacted to a file: Story Callouts
    • 1,285 downloads
    • Version 0.1.0
    Replay the story missions from the cops' perspective. Pack of 20 (+1) callouts based on missions from the story mode. Callout list(Prologue, disabled by default) Franklin and Lamar The Long Stretch Carbine Rifles Bugstars Equipment BZ Gas Grenades The Jewel Store Job Dead Man Walking Hood Safari Blitz Play Military Hardware The Paleto Score Pack Man Legal Trouble The Bureau Raid Driller The Big Score Obvious Subtle The Third Way Paparazzo - The Meltdown The Hotel Assassination Grass Roots - The Pickup Callouts details Preview/Trailer Configuration[General] useStoryModeCharacters : Use characters from Story Mode, or random characters (if you want to avoid repeatedly stopping or killing the same characters). [Interiors] forceInteriorsEnabled : Some callouts use interiors if available (requires a third-party script); by default, the presence of an interior is detected automatically. If this is not the case, you can enable this option. [Callouts] : Enable/Disable each callout. Know issuesSee Callouts details list for individual callout issues. ELS option “ElsTrafCtrlOn” can brake the AI driving tasks. InstallationPrerequisites(Both Legacy and Enhanced should work) RAGE Plugin Hook LSPDFR CalloutInterfaceAPI.dll (included) Recommended: InteriorsV (or any interiors script) InstallationOpen the downloaded .zip archive, then drag and drop the contents of the “Grand Theft Auto V” folder into your game folder. After installation, you should have the following files: [Game folder]/plugins/LSPDFR/StoryCallouts.dll [Game folder]/plugins/LSPDFR/StoryCallouts.ini [Game folder]/CalloutInterfaceAPI.dll ContributeI'm not very good at coming up with appropriate callout descriptions, suitable audio messages for dispatch, and additional messages for the Callout Interface. Feel free to suggest improvements. (about this or anything else) LinksSource code: github.com/SSStuart/StoryCallouts_LSPDFRCallouts Discord: @ssstuart Fluxer: SSStuart#2026 🇫🇷 La description étant longue, je n'ai pas fourni de version en français. N'hésitez pas à me contacter si vous avez des questions ou des problèmes.
  28. Stuart Stansfield     Responded to a The Big Score in Paleto Forest, Great Ocean Highway
  29. Stuart Stansfield     Finished responding to a Pack Man in Paleto Forest, Great Ocean Highway
  30. Stuart Stansfield     Responded to a Pack Man in North Chumash, Great Ocean Highway
  31. Stuart Stansfield     Finished responding to a Paparazzo - The Meltdown in Vinewood Hills, Vinewood Park Drive
  32. Stuart Stansfield     Arrested Poppy Mitchell in Vinewood Hills, Vinewood Park Drive
  33. Stuart Stansfield     Responded to a Paparazzo - The Meltdown in Burton, Dorset Drive
  34. Stuart Stansfield     Finished responding to a The Third Way in Murrieta Heights, Labor Place
  35. Stuart Stansfield     Was killed by Michael De Santa in Murrieta Heights, Labor Place
  36. Stuart Stansfield     Responded to a The Third Way in Del Perro, Del Perro Freeway
  37. Stuart Stansfield     Finished responding to a The Big Score in Del Perro, Del Perro Freeway
  38. Stuart Stansfield     Responded to a The Big Score in Pillbox Hill, Alta Street
  39. Stuart Stansfield     Finished responding to a The Big Score in Pillbox Hill, San Andreas Avenue
  40.    SSStuart reacted to a comment on a file: UpdateBuddy
  41.    SteveOhByte reacted to a comment on a file: UpdateBuddy
  42.    Misi reacted to a file: More Fire
  43. That's an interesting idea 👀. Would it work without Dropbox? (using another service, or my own website)
  44.    SSStuart reacted to a comment on a file: Speed Radar
  45. Hello, I have some feedback: As others have pointed out, I find the mod thumbnail misleading, especially since there isn't a gameplay screenshot showing the actual display. So here's one: The area in which vehicles are detected seems small; it would be nice to have a larger area. The installation instructions are unclear : If I drop the "plugins" folder (from the zip) inside my game directory, the plugin files will be in "plugins/" instead of "plugins/LSPDFR/". You should correct the folder structure of the downloaded zip file.
  46. That's definitely better 👍
  47.    SSStuart reacted to a post in a topic: Marking AI Content on Your Files
  48. Great script. However, the “hover” mode is a bit abrupt, and if possible, it would be nice if it automatically deactivated when the rappelling is finished.
  49. Ideally, you should start by testing the plugin without any trainer/mod menu installed. If it works without those, it would confirm that the problem is related to them. FYI: According to my tests, this plugin is incompatible with Menyoo + LSPDFR.
  50. You're not the first to ask ^^. I'm working on it, but so far I haven't been able to achieve consistent results. Related Github issue : https://github.com/SSStuart/DeathCam_RPHPlugin/issues/1
  51. Hello again, It's the expected behaviour, yes. Yeah, i can't do much about that, the plugin seem's to be incompatible with LSPDFR+Menyoo (since each of them handles the player's death at the same time). In the new version a warning is displayed if Menyoo is detected. I'm not sure I understand what the point of this is (it seems more complicated to have to open a menu and select an option than to simply press a button). I've added a settings for this in the new version. In the new version, the wanted level is removed after the player dies, so the police stop targeting the player. In other cases (other types of enemies), I haven't been able to make them ignore the player.
  52. Hello, Make sure you don't have a trainer setting related to player death/respawn enabled. (or another similar script/plugin) If you need additional help, you can contact me on Discord. (link in description)
  53. Hello, Given how the plugin works, this seems normal, but I haven't found a fix for that yet.
  54. If this happens every time, it may be an incompatibility with a trainer's setting.

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