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deejaymaxx2k

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Everything posted by deejaymaxx2k

  1. Absolutely top... Fast Draw is working very well now and the performance drops are gone. Yesterday my FPS dropped hard because I accidentally loaded Fast Draw twice, and I was already about to remove this version from my build, but at first glance it’s running great now.
  2. Fantastic plugin, but is there anywhere I can change the texture like in EUP? At the moment I have a yellow taser, and when I holster it, the texture changes and it turns black. I would need to set texture 2 somewhere so it stays yellow while holstered. Could you maybe add this option?
    HolsterReady is a fantastic plugin. Everyone who plays LSPDFR knows the situation where suspects suddenly pull a weapon out of nowhere, and with this plugin you can draw your gun within seconds when it’s necessary. For immersion, you actually have to place your hand on the holster first to be able to draw quickly. LSPDFR does have a built-in holster function, but this one is truly lightning fast, and I can only recommend it to everyone. Definitely a well-deserved 5 stars!
  3. I’d be happy to join the Discord. I have a lot of ideas for your plugin. One suggestion: maybe you could make it so random sound files play automatically every 1–2 minutes, or let players set the interval themselves through an .ini file. That way, you could simulate regular radio chatter in the background. Grammar Police doesn’t have something like that.
  4. Thank you for your work on the plugin! Here’s my idea presented as simply as possible: Each radio status should support multiple custom sound files. This way, players get random dispatcher feedback every time they set a status — similar to Grammar Police, but without needing voice recognition. Players could use AI-generated voice lines in their own language, so the plugin works globally and stays immersive without feeling repetitive. For future updates: You could add more status options like “Arrived on scene” or “Suspect arrested” for even more variety. This would make the plugin really flexible for people who don’t want or can’t use voice commands but still want that realistic radio communication feeling.
  5. I’m not sure how difficult it would be to program, but I think the Officer Radio Status plugin should first get the ability to play one or ideally unlimited sound files for each status. That way, players always get dispatcher feedback, even if they don’t speak themselves like with Grammar Police. There are many players who prefer not to use voice commands while playing, but instead report their status through a menu or key press. I believe those players would also want some dispatcher feedback, similar to what Grammar Police provides. What’s also great about having custom sound files per status is that you could generate tons of different responses using AI voice tools, so the replies never feel repetitive or boring.I think that would already make for a really solid first update for Officer Radio Status. Later on, you could maybe add even more statuses like “Arrived on scene,” “Suspect arrested,” Busy" and so on.Your plugin definitely has a lot of potential for players who don’t like using Grammar Police because of weak voice recognition or simply because they prefer not to speak while playing
    deserved 5 stars perfect handling meta i can only recommend everyone to download this
  6. i now had the time to try out your handling meta and i can say it's just wow,the vehicles drive so much better now no more overrolling and also the handling is so much better.can only say thank you for your work and also that you put this here for download for all of us. will you maybe also edit the sheriff pack of officer ark sometime?
  7. ok...i was already thinking why my cars don't spawn anymore after the change with your metas 😄
  8. are the metas for the blue on blue or red blue version?
  9. after restarting my pc it now works with the switch from voice recognition to us in windows
  10. i get this error from the plug-in NPCI: UNHANDLED EXCEPTION DURING GAME FIBER TICK [4/4/2025 10:59:18 AM.532] NPCI: ------------------------------ [4/4/2025 10:59:18 AM.532] NPCI: Origin: Game fiber "Plugin "NPCI" main fiber". [4/4/2025 10:59:18 AM.532] NPCI: ------------------------------ [4/4/2025 10:59:18 AM.532] NPCI: Exception type: System.InvalidOperationException [4/4/2025 10:59:18 AM.532] NPCI: Exception message: The language for the grammar does not match the language of the speech recognizer. [4/4/2025 10:59:18 AM.532] NPCI: ------------------------------ [4/4/2025 10:59:18 AM.532] NPCI: Inner exceptions: [4/4/2025 10:59:18 AM.532] NPCI: ------------------------------ [4/4/2025 10:59:18 AM.532] NPCI: Stack trace: [4/4/2025 10:59:18 AM.532] NPCI: at System.Speech.Recognition.RecognizerBase.ThrowIfSapiErrorCode(SAPIErrorCodes errorCode) [4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammarFromCfg(SapiGrammar sapiGrammar, Grammar grammar, Uri baseUri, Boolean enabled, Single weight, Int32 priority) [4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammar(Grammar grammar, SapiGrammar sapiGrammar, Boolean enabled, Single weight, Int32 priority) [4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadGrammar(Grammar grammar) [4/4/2025 10:59:18 AM.532] at VoiceRecognitionPlugin.Main() in C:\Users\JABLES\Downloads\GTA\SCRIPTING\MyPlugin\COMMUNITY\QTP-VAT-PRE-BLACK-BAR - wrapped text test\20250118_QTP_VoiceActivatedText - ForCommunity\QTP_VoiceActivatedText\Class1.cs:line 7976 [4/4/2025 10:59:18 AM.532] at Rage.GameFiber.Main() can i change the language somewhere i think that's why the error occurs when loading NCPI my language recognition is set to english US (Windows) and also works perfectly with grammar police
  11. perfect model the only thing missing for me are yellow warning lights in the lightbar or in the rear window 🙂 this two cars with the REFLECTIVE 10/10 👍
  12. would be nice if you could also set how far away the backup units are, so that they don't always appear immediately
  13. yes, if you can, please add the animation of the tactical hand signal for hold fire, looks cool... I don't know how good you are at programming but maybe you can improve the AI of the officers so that they overtake the suspect during a foot chase and don't just drive after him.
  14. maybe you could add that you can see your car on the map when you have locked it, because after a foot pursuit i can't find the car again and have to spawn a new one via trainer 😃
  15. i'll be happy to help you khorio.can you give me the link to the discord? found 😀
  16. [10/28/2024 8:29:43 PM.778] Exception type: System.Runtime.Serialization.SerializationException [10/28/2024 8:29:43 PM.778] Exception message: Der Typ für Member "CSCore.Win32.Win32ComException,XScanner, Version=3.0.302.2239, Culture=neutral, PublicKey it must be somehow related to xscanner this Crash RagePluginHook.log
  17. my game crashes as well RagePluginHook.log
  18. could you possibly make your mod compatible with Hanako NPC Style Cover Animations 2.0? https://www.gta5-mods.com/misc/ai-cover-animations-mod-hanako

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