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Officer034

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  1.    Officer034 reacted to a comment on a file: Cryptic Evidence
  2.    DarkAssassin58 reacted to a comment on a file: AmbientAICallouts
  3.    Draxman reacted to a file: Search Items Reborn
  4.    originalgamester reacted to a comment on a file: Search Items Reborn
  5.    originalgamester reacted to a comment on a file: Search Items Reborn
  6.    CrypticFade3 reacted to a review on a file: Cryptic Evidence
    Amazing plugin with lots of potential to grow and expand. It actually makes me want to take the time to conduct narcotics testing instead of breezing through it. It needs work and polish no lie, but its amazing as it comes and expands heavily on existing narcotics testing and takes great advantages of existing API's in PR.
  7. I do not believe this specific mod is compatible with search items outside the developers items. I use and will be releasing a compatibility option for Cryptic Evidence. It allows compatibility with other search item mods, mine included. Heres a link to it! https://www.lcpdfr.com/downloads/gta5mods/scripts/55594-cryptic-evidence/ Ill be posting the compatible INI soon as part of the main download.
  8. The actual testing is amazing but the evidence handling afterwards feels off. Firstly, its hard to type using numbers when I use Kinetic when it comes to including case numbers, along with my name, because my keystrokes still affect the game. Maybe forcing the game to pause in the background could be a good way to fix it along with some option to open the browser to check your evidence logged easier, I always seem confused by the UI outside of just testing. I think also, expanding this system to include things like - Firearms interactions so instead of calling to dispatch you actually physically observe the firearm, check for a valid serial number, check loaded status, even check for GSR or signs the weapon has been fired recently. Even would love if you hit "bag evidence" in the PR screen you can individually bag items through the system, to chose what gets bagged and what stays as returnable property in case you arent enacting an arrest but taking items in for evidence such as a cite and release Marijuana charge. You can choose an items disposition, bagged or Returnable. Ive noticed one thing im not sure if its a bug, I manually added my own search items to your XML, and I noticed when it asks for observations it seems like the physical item should be present to view and mark physical observations, but I don't see the item until I pass that screen. Im not sure if its a bug or im missing something, I like the idea of before conducting a preliminary test having to run through a physical description of the item undisturbed. Just some personal thoughts! I like what this is doing and that its theoretically compatible with ANY search item mod on the website.
  9.    BJ USA reacted to a comment on a file: ImmersiveVehicles
  10. Looks good but one question, will it work alongside or interfere with the garage system of LSPDFR Enhanced?
  11. Fixed the issue, however I do want to suggest the ability to mass port profiles for an entire department. I have a lot of cars, doing it one by one is time consuming
  12. So problem im experiencing, Its not using the custom keybinds. I will only use the number keys but I configured it to my steam deck using keybinds that arent on my keyboard, but the number keys are still the only way to play the sirens.
  13.    xxSpiralOutxx reacted to a file: Questioning Reborn
  14.    TankXking21 reacted to a file: Search Items Reborn
  15.    Officer034 reacted to a review on a file: Policing Redefined
  16.    Officer034 reacted to a comment on a file: Ko's Tactical Weapon Reanimations
  17. Anyway to make this compatible with the addon version of the DDM4 by TLS? Oh also, would love reload animations of similar quality! Maybe go away from always being an empty reload, do tactical reloads, ect. Ive debated on trying to see if I can swap the Combat Shotgun (I think thats what its called, the SPAS) for the regular shotgun to actually load a full combat load. Wasnt how I was trained but its becoming more common.
  18.    ashefell reacted to a file: Search Items Reborn
  19. gxnz7 started following Officer034
  20.    Luna Olson reacted to a comment on a file: More Search Items For Policing Redefined
  21. This looks pretty good. My only complaint, PR has an in depth drug testing system. Why include the name of the drug and not the description of the drug? I have been slacking with SIR but thats what made SIR special when I made it, was it didn't tell you the drug. You had to infer it based on your observational skills, knowledge and drug testing if you were stumped. That and having them be yellow items makes them a tiny bit more common than guns are but I see your point here. Overall great work. Thats quite literally my only complaint. If you would like, I am already rewriting this for my personal use (I might eventually update and fully rewrite SIR but, ive had no motivation to lately and seeing this quality, idk if I need to. My issue was always not having quality search items but you nailed it) and if youd like a version with the drugs changed to be just labeled by description and not the name, I can provide my personal edit.
  22. Are there any plans to impliment Policing Redefined? My only issue is not having my PR backup.
  23. Tried fixing things. Police cars spawn last I tested but, still happens and really quickly silently crashes
  24. Remove what exactly? Cause again this occurred with just FR loaded. I am going to be trying to redo my mods folder but otherwise if that dosent work theres nothing left to try as ive tried with no FR plugins or Rage plugins
  25. FR seems to just randomly stop working with no crash, no error and no notice. Animations stop working (Like the holster animation) and the LSPDFR menu turns back into the stats screen and all my FR information wont transfer to other plugins. Basically FR is still running, but its not doing anything its supposed to and any plugins that read information from FR keep running and function but cant pull information like for example Report Plus cant pull ped information and callouts stop completely. I have a theory that its a callout or something in FR trying to spawn the base game police cars (which wont spawn and I dont know why they wont) and then it throws an error and silently breaks FR.
  26. Adding some extra info, for some reason my base game police cars will not spawn either. I dont know why. I havent modified them, they are still as they come normally but for some reason they wont spawn.

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