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Deputy Ewhite

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Reputation Activity

  1. Like
    Deputy Ewhite reacted to ericpolowski in LSPDFR 0.4 - Coming February, 2019   
    Wow..... I’m speechless!  Very happy to know I don’t need to spam the refresh until next month.    Thank you all for the hard work, I love this game and this community (no homo)
  2. Like
    Deputy Ewhite reacted to JKL409 in LSPDFR 0.4 - Coming February, 2019   
    February the.... 1st, 20th 28th?
  3. Like
    Deputy Ewhite reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    We'll provide documentation for the core stuff, but I honestly don't think we'll be able to come up with a complete changelog. 
  4. Like
    Deputy Ewhite reacted to Headline in LSPDFR 0.4 - Coming February, 2019   
    @Sam When will we have access to the complete changelog from 3.1 to 4?
  5. Like
    Deputy Ewhite reacted to LEGO OF MY EGGO in LSPDFR 0.4 - Coming February, 2019   
    what about a  vocal dispatch mod built in or do we have to get a modder for that just asking 
  6. Like
    Deputy Ewhite reacted to Baiely in LSPDFR 0.4 - Coming February, 2019   
    Looks absolutely stunning.
     
    Can't wait to reload the lcpdfr page 5 times a day in February ^^
  7. Like
    Deputy Ewhite reacted to Vad1129 in LSPDFR 0.4 - Coming February, 2019   
    Seriously this is amazing. 
     
    shutupandtakemymoney.jpeg
  8. Like
    Deputy Ewhite reacted to Headline in LSPDFR 0.4 - Coming February, 2019   
    We'll be waiting for it for sure ❤️
  9. Like
    Deputy Ewhite reacted to Deactivated Member in LSPDFR 0.4 - Coming February, 2019   
    😯
  10. Like
    Deputy Ewhite reacted to Strikeforze in LSPDFR 0.4 - Coming February, 2019   
    ooooh yeeeees
  11. Like
    Deputy Ewhite reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  12. Like
    Deputy Ewhite reacted to ScreamingFrancis in LSPDFR 0.4 - Coming February, 2019   
    Imagine how coool LSPDFR 1.0 will be. Well, in 3019 maybe.
  13. Like
    Deputy Ewhite reacted to frostyworks in LSPDFR 0.4 - Coming February, 2019   
    Well the new version itself will include most of these, so...
  14. Like
    Deputy Ewhite reacted to jordylad1690 in LSPDFR 0.4 - Coming February, 2019   
    Will certain youtubers be showing this off before it releases  like last time 
  15. Like
    Deputy Ewhite reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    No, it isn’t the idea to make anything obsolete.  LSPDFR is just LSPDFR, it doesn’t contain or include any other mods.  There may be initial compatibility issues with plugins that use the API but these will be able to be addressed when we release an update to the API after 0.4. 
  16. Like
    Deputy Ewhite reacted to Baum in LSPDFR 0.4 - Coming February, 2019   
    when does the update come?
  17. Like
    it comes out when its avalible on the lspdfr site ';D
    Snel
  18. Like
    Deputy Ewhite reacted to Baum in LSPDFR 0.4 - Coming February, 2019   
    really? :D
  19. Like
    Deputy Ewhite reacted to TheDman131 in LSPDFR 0.4 - Coming February, 2019   
    If people continue to ask when the mod is released the answer will be when half life 3 is announced,
    be patient people. Sam and the others have put a lot of hard work into this, you can't rush art!
  20. Like
    Deputy Ewhite reacted to TheLordEmperor in LSPDFR 0.4 - Coming February, 2019   
    " Computer scientists are taught to program properly, just like linguists are taught how to write literary texts. However, not all computer scientists are programmers, just like not all linguists are writers, although most of us program regularly. For some reason, many programmers seem to think their role is to write code that makes things work. It’s not. Your job is to solve a problem with code in the most elegant way, such that your solution is easy to adapt, modify and reuse. Just like “the grass is green and the sky blue” is not literature, although it might perfectly describe the environment, coding something that just works™ is not programming. It’s fiddling. "
     
    Ruben Verborgh, professor of Semantic Algorithmic technology, 2013
  21. Like
    Deputy Ewhite reacted to TheDman131 in LSPDFR 0.4 - Coming February, 2019   
    magnificently said and well put!
  22. Like
    Deputy Ewhite reacted to medvedqc in LSPDFR 0.4 - Coming February, 2019   
    without going farther i doubt r. will follow our wishes. let s focus on the fun we will have soon ...
  23. Like
    Deputy Ewhite reacted to xjulixnz in LSPDFR 0.4 - Coming February, 2019   
    I hope
  24. Like
    Deputy Ewhite reacted to Swag Chief in LSPDFR 0.4 - Coming February, 2019   
    Is it almost out?
  25. Like
    Deputy Ewhite reacted to dave mcdermott in LSPDFR 0.4 - Coming February, 2019   
    Just Just just cant wait for it

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