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Jesyx

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Everything posted by Jesyx

  1. Thanks for using my callout pack, A rate would be appriciated... 1. I tried to fix the driving behaviour but they won't drive any better. 2. It's supposed to start in the dave weston hanger mabey I can change that so you need to be closer for the events to start
  2. I'd prefer if there was just a download button too, but it's obviously needed as @Cyan said, I think it's necessary for the website's safety, with millions of downloads i can appriciate the service of the website being always avalible (most of the time). Without CAPTCHA the server would me a very easy target and we don't want that for our #1 Mods website.
  3. Depends on the specs Not released yet
  4. It'd be cool if there were more vehicle filters such as: Pack or Single Vehicle Juristiction (LSPD, LSSD, BCSO, LAPD, SAHP, CHP, Other GTA 5 Agency, Other Real Life Agency) Marked or Unmarked
  5. Hey everybody, this is a project I've wanted to create for a while now. This Project aims toward more realistic dipatch messages by recording line by line and we request all developers to cooparate with us. Just to say this project is a long way from being released. What do we need? A Voice actor/actress! FOUND (USING REALISTIC TTS) Developers to integrate this project into their files when released, if you ARE a developer and you're interested in this DM me on LCPDFR.com or Discord, (Jesyx#2177).
  6. This is a default Callout Preset using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rage; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; namespace CALLOUTPACKNAME.Callouts { [CalloutInfo("CALLOUT NAME HERE", CalloutProbability.Medium)] public class CALLOUT NAME HERE : Callout { //ASSETS private Vector3 SpawnPoint; //CALLOUT MESSAGE public override bool OnBeforeCalloutDisplayed() { SpawnPoint = new Vector3 (-975, -2700 ,14); ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 30f); AddMinimumDistanceCheck(20f, SpawnPoint); CalloutMessage = "CALLOUT NAME HERE"; CalloutPosition = SpawnPoint; //ON AND BEFORE CALLOUT HAS ACCEPTED Functions.PlayScannerAudio("WE_HAVE CRIME_GRAND_THEFT_AUTO IN_05 AREA_LOS_SANTOS_INTERNATIONAL_02"); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Functions.PlayScannerAudio("RESPOND_CODE_3"); //SET UP FOR CALLOUT return base.OnCalloutAccepted(); } public override void Process() { base.Process(); //THINGS PLAY OUT HERE End(); } public override void End() { base.End(); //DELETE STUFF HERE } } } I hope this was a help
  7. Welcome, I don't even know if it's allowed
  8. Il est plus probable qu'il répondra ou le verra si vous le faites en anglais. (It's more likely he'll respond or see it if you do it in English)
  9. I just found this https://nl.gta5-mods.com/player/oude-nederlandse-politie-uniformen You can find more Dutch uniforms here: https://nl.gta5-mods.com/search/player/nederlands And overall Dutch stuff here (Top left "Catagorie"): https://nl.gta5-mods.com/search/nederlandse Veel Speelplezier
  10. how can you check the 'int' of a vehicle generator
  11. how do you get nativedb, i tried it earlier but i couldnt figure it out
  12. How to manipulate, AI Drivers so they don't spawn or drive to a certain area?
  13. @WSTEFAN That'd be awsome, it may be something g17 would do
  14. I found that it has to be .NET Framework 4.6 instead of .NET Standard 1.3, I'm trying to change that.
  15. I CANT wait For LSPDFR 0.4, You guys are killing it!!!!
  16. Hi there I have an issue with selecting .NET Framework 4.6, I have tried to download it but it doesn't show up, it worked fine for months, as far as I know my VS 2017 is up to date [UPDATE] If you have this too, make sure it says .NET Standard X.X (Like in the picture), Go to your project directory (C:\Users\USERNAME\source\repos\PROJECT NAME\PROJECT NAME) And open the .csproj file with a text editor like Notepad++ and change the <PropertyGroup> <TargetFramework>XXX</TargetFramework> </PropertyGroup> to <PropertyGroup> <TargetFramework>net462</TargetFramework> </PropertyGroup>
  17. @Sam Will there be new api functions in 0.4?
    Love the thing, it would be even cooler if the ems would take dead bodies, just like reallife. If there are multiple dead bodies found they should call for backup, if this would be a option in the ini.
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