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chadc78

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Everything posted by chadc78

  1. There is slick top this, slick top that all over this site in just about every set up you could want already, the Whelen Edge light bar is whats gonna set this pack apart from the others, but I will agree It would be nice to see this maybe a 4 vehicles pack a FPIU and maybe a 14 charger would look sharp .
  2. These are looking good Im checking about 3 times a day to see if they pop up in vehicle files!
  3. I think your ideas are great I would love to see it as you have to start out and work your way thru the ranks, and be assigned to a certain division and a certain sector/area. the only choice you could make voluntarily is which department you want to work for city, county, state etc. and once you chose that then you would have to work thru the ranks and take whatever assignment you got
  4. I can open Compulite with controller but I have to use mouse to select either citation or charges, and its kinda picky you have to hover over it at the right location to click it. you cant just click anywhere on the button, hope this makes sense to you and helps maybe
  5. can you release with and without? Even the toggleable ones spawn when you haev a fleet and set as backup for AI Good those things really destroy the looks of a vehicle in my opinion
  6. Great, I cant wait for this to release now as long as you dont add 4 or 10 ALPR's like most people do this will be great
  7. These look good, I like that lightbar, theres just a couple things that kinda puts me off and that is the visor lights on the tahoe, the quarter glass lights are really small and high up not really effective kinda look out of place and on the Taurus it would be the plates that would be a deal breaker for me its kinda my pet peave IDK but I just wont use a pack that I cant make all plates match. Other than those gripes its a really good looking pack
  8. You installed in GTAV/Plugins/LSPDFR?
  9. Well there's your answer to that. But I feel your pain I cant run 4.4 either had the same issue reverted back to 4.3 and runs with no issue
  10. I have it and will upload it here to this thread if its not a violation
  11. I can see your point about DEV leaving and no longer having access to the mods that you have became dependent on, a lot of people went into panic mode when Bejoljo pulled his mods and they no longer had after a rebuild or whatever that's why I highly suggest keeping backups of all the mods you use in your build that way no matter what you have them unless they are no longer compatible. But rest assured that someone would step up if these mods were no longer available and build something to replace it, I'm sure. I also agree with Reddington and don't see what the panic is, the mods are still available, they are being updated when needed, they work great with current/latest version. Albo moved on but he open sourced all his mods so that leaves the door open for other developers to restore, improve and build on those mods. I played LSPDFR before Bejoljo mods and I'm sure Ill be playing (If and when) after his mods. I'm actually surprised with all the talent out there and in this community we don't have a selection of these mods.
  12. When I accept the attempted murder call out ALL PEDS & VEHICLES go into panic mode and start running screaming and vehicles start taking off crashing and running people over. Can this be fixed? And just to clarify even reponding in code 1 it happens, I can be parked on side of street with busy sidewalk of pedestrian traffic when call comes out and as soon as I hit "Y" to accept they go into panic mode. Anybody else having this issue?
  13. you need to check your RPH log, its most likely a computer plus issue these XML files should have nothing to do with it unless you modified them in someway or edited them and got something incorrectly placed or left out
  14. For the pipe or bong if your using interaction it may let you test the residue Im not sure I dont use that plugin but if so and it test positive then charge them with possession of whatever the residue is and possession of drug paraphernalia for the pipe/bong. Marijuana Cigarette in most state is simple possession (Under a certain Weight). Hope this helps.
  15. @whatever5925I'm getting a "scene is code4" message as well on some call outs when I accept them before I even get to the scene, its like instantly when accepted. Had this same problem with supercallouts when it was first released maybe Superpyromaniac can help you with this
  16. Its all a matter of opinion a 5 Star mod to me might be a 2 Star mod to you, its kinda like looking at restaurant reviews. The good thing is not only can you rate it but you also have the opportunity to leave a comment explaining your rating. The really sad part is people rate the plugins on things like what type of call outs, lets use "person with a knife" call out for example its used a lot but each one has something that's a little bit different than the last or different location etc. its a decent call out but what would suck is if every time i had that call it was in the same place, same ped, same scenario. I was a police officer for 4 years there was plenty of nights that I would have to respond to a Suspicious Person call several times a shift (Dispatch the same way) but different location, different suspect, different end result. When I rate a plugin I usually play it several times first the thing I rate on is if the plug in works smooth without crashing my game, if there is any glitches during a call out, variety of the call outs, locations etc. Developing these aren't easy and takes a lot of time. If a call out runs smooth and doesn't cause crashes that's a great start, suggestions and wants can always be addressed in updates. Giving a bad rating simply because you don't like the content of the plugin isn't really fair to the developer, or giving a low rating because its a WIP, all plugins for the most part are a WIP as the developers usually are always working to improve or add to the plugin. Use the comments to address any issues or negative issues you have and give the developer the opportunity to address them and if he doesn't then give a bad review.
  17. Ive been on the bouncer call out once, because I happen to be near there usually not in the city but anyway when I arrived the bouncer was fighting with a subject in parking lot when I got out and approached they both ran different directions. I thought that was fine happens alot when 2 people fighting and cops roll up, I chased the bouncer cause the other was red blimp called pursuit units for the foot chase and caught them both. So maybe the bouncer shooting is only one scenario, IDK. Either way your off to a good start the mod is stable and runs smooth everything else can be updated as you go along you have a solid base to work from, a good start for updates would be multiple locations for callouts. Keep up the good work looking forward to future updates
  18. there is an arrestable speeding offense of 30+ mph Absolutely!!!
    Let me start this review by saying I knew what callouts was in this before I downloaded it. How did I know? Because it tells you right in the description what calls are in it, so I wasn't disapointed when I downloaded it and some of the calls had previously been done therefore I wont give a bad review on that basis because that's just unfair to the developer period. I'm glad somebody is putting the time and effort into developing new plugins no matter what calls they start out with on initial release. And for someone to give a 2 star review on that basis and then ask "can we get some new Ideas please". GTFOH. Here's a idea for you develop the new idea yourself, learn to code, spend countless hours working on it, testing it, fixing it and then give it away for FREE for others to enjoy. Now as far as my review on this mod it can use some upgrades like dialog etc. But even tho some callouts already exist they each have a little bit of difference so that's that, I have no problem with responding to 2 knife calls when each is different its better than responding to the exact same knife call over and over. I had no crash issues and calls came and went smoothly with no issues. I'm glad to see some new people developing mods for us to enjoy and I hope to see some exciting updates coming in the future
    I have to agree with the others on this, it is a nice change from the normal callouts. It adds some realism to the game to be driving down the street and see a fight or accident, fire etc,etc. You just don't know what your going to run up on at anytime, its really a welcome change and I cant wait to see where it goes from here.
  19. I removed and reinstalled and almost immediately crashed, so I removed several plug ins (attempted callouts, UK callouts, common callouts and 1 or 2 others) then reinstalled Super Events and played for probably 40 min or so and had one LSPDFR crash but didnt close game like all crashes before, so im hoping the other callouts was causing the problem. Ill test some more later and see. But I removed several callout plugins so step it up on updates to this and supercallouts!! LOL
  20. I got the failed to initialize pop up once but other than that no, it only crashes when I have this plug in loaded which sucks cause I really like this and the concept of ambient stuff happening around, and please dont think im trying to downplay your plugin at all I think you do great work and always quick to respond and help with a problem If its a compatability issue maybe it can be fixed im hoping I will reinstall and try to log all pop ups and logs at each crash and hopefully it can be resolved with me being able to use this
  21. @SuperPyroManiac when this was first released I installed and had frequent crashes I know this because I instlled played had crashes uninstalled played had no crashes repeated several times with same result so I waited until updated because with any new plugin there is always bugs to work out. I love the concept of this plug in, so I uploaded this morning and installed and boom not even 10 min in I start having crashes 3 times in a row before I installed I could run for as long as 3 hiurs with no problems Im adding log hopefully you can help with a solution RagePluginHook.log

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