Everything posted by manu450
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Charges/Citations for pdComp
I really love these charge and citations. Since the new update, they crash the game completely when exiting my vehicle on a traffic stop. Removing them fix the issue. I can’t really pin point what it causing this, but maybe check on your end if you need to modify something to have them work. I know that a few things changed in the way felony and misdemeanour are handle with the new version of PdCom.
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pdComp - Police Computer
I would like to thank you personally for putting your hard work into this amazing mod, and to keep it affordable for all of us to use. Best MDT on the Lspdfr site period. It has just been improving every week since it's been out. Thank you Sir and you deserve all the praise from us all.
- 256 comments
- 16 reviews
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Pullover Plus - Extends LSPDFR's traffic stop system
Thanks. It has been fixed. If you can test it a bit more, I've now noticed that some vehicles aren't pulling over during regular traffic stops. Happened a few times during my session this morning. Also, I get a message to update to version 2.2.0 when loading it.
- 35 comments
- 1 review
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Pullover Plus - Extends LSPDFR's traffic stop system
[General] ; Available languages : EN - FR - ES - DE - RU Language=EN ; Enable/disable the character's voice during a traffic stop on foot or in a vehicle. EnablePulloverSound=false ; Keys used to move the marker for positioning vehicles MarkerForwardKey=Up MarkerBackKey=Down MarkerLeftKey=Left MarkerRightKey=Right MarkerResetKey=NumPad5 MarkerConfirmKey=Return ; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start MarkerForwardButton=DPadUp MarkerBackButton=DPadDown MarkerLeftButton=DPadLeft MarkerRightButton=DPadRight MarkerConfirmButton=A [FootTrafficStop] ; Allows you to initiate a traffic stop while on foot ; Enable/disable the module Enabled=true ; Main key to activate the stop sign ; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys StopKey=None ; Optional modifier key (hold down at the same time) ; Set to None to disable StopModifierKey=None ; Controller button to activate the stop sign ; Set to None to disable controller support ; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start StopControllerButton=DPadDown ; Optional controller modifier (hold down at the same time) ; Default : LeftShoulder (L1/LB) — set to None to use button alone StopControllerModifier=A ; Key to save/clear a predefined pullover position (press again to clear) SavePositionKey=None ; Optional modifier key (hold down at the same time) ; Set to None to disable SavePositionModifier=None ; Controller button to to save/clear a predefined pullover position (press again to clear) ; Set to None to disable controller support ; Common values : DPadDown DPadUp DPadLeft DPadRight LeftShoulder RightShoulder LeftTrigger RightTrigger A B X Y Back Start SavePositionControllerButton=None ; Optional controller modifier (hold down at the same time) ; Default : LeftShoulder (L1/LB) — set to None to use button alone SavePositionControllerModifier=None ; Probability (0–100) that the driver will flee and trigger a pursuit ; 0 = never, 100 = always FleeChance=5 ; Maximum vehicle detection range (in meters) DetectionRange=30 ; Detection cone angle in front of the player (in degrees, total left + right) ; 70 = about 35 degrees on either side of the player's line of sight DetectionAngle=70 ; Display notifications (true/false) ShowNotifications=true ; Set to false to save position directly at player location without the blue marker UseMarker=false [EnhancedTrafficStop] ; 1 - Repositions the suspect to the right during a vanilla LSPDFR pullover ; 2 - Improvements and additions to animations and sound during roadside checks. ; Enable/disable the module Enabled=true ; Main key to begin the repositioning ; ⚠ Do not use the Shift key, it cancels the LSPDFR pullover ; Full list : https://docs.microsoft.com/dotnet/api/system.windows.forms.keys RepositionKey=Q ; Optional modifier key (hold down at the same time) ; Set to None to disable RepositionModifierKey=None ; Display notifications (true/false) ShowNotifications=true ; Set to false to reposition vehicle automatically without the blue marker UseMarker=false That's the .ini you asked for. I only get a blip siren and a message saying vehicle repositioned. But the vehicle hasn't moved.
- 35 comments
- 1 review
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Pullover Plus - Extends LSPDFR's traffic stop system
- 35 comments
- 1 review
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pdComp Asset Collection v2
The game is set up to take a PNG-type photo. You uploaded some JPGs instead, and they don't work. The only issue is that you have to change them to PNG or change the format in-game and restart Lspdfr. Just want to point it out so that it clears the confusion.
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Pullover Plus - Extends LSPDFR's traffic stop system
Like I mentioned above, when I Press M now since the new update to reposition. It does nothing. You hear the siren blip, but the vehicle doesn't move to the side.
- 35 comments
- 1 review
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lspd wallpapers and assets for pdcomp
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Pullover Plus - Extends LSPDFR's traffic stop system
So when I press M now, it does nothing. It just says vehicle repositioned. But he doesn't move at all.
- 35 comments
- 1 review
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Pullover Plus - Extends LSPDFR's traffic stop system
When I press the repositioned key, it glitches. The blue circle keep turning off. I prefer the way the previous version worked. 1 button press and that's it. It repositioned itself. I really don't like this because I play with a steering wheel. I bind a button to it. If they repositioned a little better than the previous version, I can live with that. If you get the blue circle as an option in the ini. I would really appreciate it.
- 35 comments
- 1 review
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AIDispatch (For Policing Redefined)
Great dispatcher mod. Work really well and will make your patrol interesting. The PPT sounds and radia animations are now customizable. I suggest running this with Blue Line Dispatch so that you don't hear the old dispatcher. You can customize your dispatcher response by entering any audio file path in your Lspdfr/audio/scanner folder. I wish there were more to it than "Got you clear" to a lot of the responses. The mod is doing its job, and you can now speak fluently without worrying about the dispatcher sending you something else.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I figured this out because I got a message from Gemini that I have exceeded my limit, but I was able to talk fine with NPCAI. Something was telling me that it was using Gemini Flash in the new update.
- 184 comments
- 3 reviews
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Charges/Citations for pdComp
Love these charges& Citations. As you mentioned, everything is in there for your patrol. Great job on these.
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AIDispatch (For Policing Redefined)
I figure that out lol. I did change it to my API key. The error was still present. Dispatch is having a hard time understanding me. The last build was working fine. This one is almost unplayable. Maybe it is the PTT wav. file partially muting my voice when talking, you think? AIDispatch.log
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I am getting an error if I speak just a little too long. AI service error. The remote server returned an error: (429) Too Many Requests. { "error": { "code": 429,... . Never had that error in the previous version. Help? AIDispatch.log
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I'll let the author guide you. I am using NPCAI, so I don't know if some dependencies are required or not for this mod. Do you have your log? If so, post it in here. Maybe something is missing. Works fine with me. Also, make sure you don't run grammar police with this.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
Are you using NPCAI by any chance? If so, you can use the same API key for both. Sounds like a microphone issue.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
If you are just speaking randomly and not requesting anything from the dispatcher, it won't work this way. You need to make a request or provide a status, 10-8, plate check, on scene, tow truck, backup, traffic stop, etc. If you are just talking randomly, it won't work. The only difference that this mod has over grammar police, in that you can go around the request and speak freely without having the dispatcher misunderstand you. As long as the request/status is included in your speech. e.g, "dispatch, I need a plate check or 10-28, I was eating a pizza at this restaurant I like and saw this vehicle, and I think it's stolen." I think you Get the idea?
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I suggest you download the Blue Line Vibe dispatcher. Also, all the dispatcher responses are mostly from your Lspdfr audio REPORT_RESPONSE folder. You can change any of these files to any audio line you prefer. As long as you add them to your REPORT_RESPONSE folder located in your Lspdfr/Audio/Scanner. Make sure the path matches the one you will copy into your AI Dispatch.ini file.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I found a bunch of sound files in my GP and PR folder and added them for various responses from the dispatcher. It works really well.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
Calling a pursuit doesn't blip the vehicle as the grammar police do. Idk if you can do something about that.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
RagePluginHook.log Lspdfr crashes when unloading the Lspdfr plugin, and you can't reload Lspdfr again.
- 184 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
I got to say wow....You did a good job on this. A little more precise voice feedback from dispatch would make this a really good alternative to GP. It actually works really well. I'll play with it a little more and post a review shortly. Please add shoulder animation to the PPT.
- 184 comments
- 3 reviews