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We should be grateful for everything that is done here. If one can do it better then he should do it. Of course it would be great if it comes soon, but these are people who sacrifice their free time, so you could be more grateful. If it is already free, you can not claim! Wait, however, full of impatience.
I've seen it in some topics on the forums as well as on several other sites. A pepperspray mod/plugin. Pepperspray is a less-lethal weapon that's being used in basically all police forces over the world. Yet, it's never been uploaded as a mod. It'd be a great addition. The animation that occurs when you throw tear-gas can be used perhapsly. Would anyone be able to make a mod like this?
I have the animated CVPI, and I personally don't use the wipers. I just liked the look of the car and the lightbar. Plus the model I found on here has a wiper stuck in the on position on the driver side and it's super annoying. I wouldn't want to have to deal with another mod and compatibility issues just for wipers, but that's just me.
Yea, I thought it was the in car computer and I darkened that in the ytd. However, it was actually the vehicle's normal radio/center console screen. So, once I edited what ended up being the wrong texture, thought I couldn't find a fix and asked. I just wasn't paying close enough attention. Thanks though for the response.
Not sure myself. I left the handlingid as police and simply put a different car in that spot. I'm going to try putting the car I was having difficulty with in a different slot to see if the issue happens again.
Did you change or add a livery? I have had a similar issue in the past when I have tried to import an additional livery, or labeled a replacement livery incorrectly. Are the correct ytd files installed, and there isn't an extra +hi file that doesn't belong to that file still in your directory?
I have always loved the Liberty SX; it fits on any vehicle and has the same authoritative appearance as the Crown Victoria itself. I have also recently taken a liking to the new Federal Signal Allegiant. On the inside, by far the best visor bars are the nFORCE and Supervisor Flex, both of which have equally good looking rear deck counterparts.
As for less commonly used lightbars, the Feniex Fusion and Code 3 Defender QuadCore.
This is the third part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
So, this article is a little bit different than most. Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code. While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
The Crime System
To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System. The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
This is back in LSPDFR 0.4, but with a big twist. The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over. Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it. This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear!
Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect. This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle. Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios. In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world. In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops. This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop. Perhaps they exit their vehicle while you're approaching? Do they have a weapon, or are they just angry and complaining?
From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios. Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
The scene after an escaped pursuit suspect's burned out vehicle was located.
Finally, in 0.4, we've re-worked a lot of our artificial intelligence. We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
Yea, I use longshot's slicktop as well and it's a good car. There are a few LASD/LAPD models out there for the Tahoe and Suburban. I am going to try out the sedans in the link as well, so far I've mostly used skins for other cars. Here's a few links:
@xXlongshot45Xx Wow! I actually just checked out some of your release pics, gotta say I am very excited! I believe I've downloaded your LAPD slicktop CVPI before and I'm a huge fan of it, very good piece of work. Looking forward to your LASD CVPI drop!!!