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jewkesman

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Everything posted by jewkesman

  1. so this is by you laurell? I'm a comedian too lol looks nice i will try it.
  2. Any chance you have an object file with textures that will work with Zmodeler 2.2.4 so i can mod it for GTAIV?
    • 135 downloads
    • Version 1.0.0
    This file contains readme with acknowledgement to bxbugs for his 2011 ford PI rim I deleted the stock rubber off and added a Toyo tire i got from gamemodels.ru along with dmn's rip of a 1966-73 bronco from Forza Horizon. and Solos Mars Skybolt lightbar i think it fits many f the pre 1989 Vehicles for cop lights. This also includes 3 sets of files landstalker wft/wtd for a fuly loaded civilian model with luggage rack and oregon plates, Bobcat for colorado stockish version the interiors are there but are not highly detailed and also not sliced up to open with trunk, nor either door. Also last but not least the PD version with a NYCSO (somehow i bet that should be SONYC to be realistic) skin and only uses paint1 as Zmodeler realy fought me on the not having a 2nd layer on all the sheet metal parts. This PD Beronco built as polpatriot is els even though it would work better with rotators i have only successfully created led bars so far. these models are unlocked so mod away.
  3. What about fed signal Vectors led and rotators a possible 90's upgrade. or if I can get the MX 700(7000?) working? I'm not good with light bars.
  4. when i load it in zmod it says it can't find ambulance.mtl and box.mtl it has an ambulance box.mtl what am i doing wrong?
  5. Video of the three trucks. els on the f100 crashed the game probably because no extras to switch on and off.
  6. thought I'd upload a picture of Nikko with his f100 right, f250 center, and f350 left. some oddity now for some reason zmod has removed half the dummies so I have to rebuild them again and even though they are all the same model with different pieces the f250' front turn signals stopped working like the f100's do just the light but not the texture appears. the 350 no indicators show except the lights and the headlights only the light from the dummy. and occasionally the f100 and f350 are invalid resources please reinstall the game(or just fix or remove the invalid resource)
  7. Working on making my own version of this by editing the stock miller hearse by serroroza with the wtd from his ecto1-a and tossing an early version of the roof rack and junk up there with all new ELS compatible lights But I may twist it up and make it the Ecto 1C so it'll make sense for it to use updated lights like maybe the legacy or if I can figure out the justice. which lightbar do you think would fit it? also gonna use either tir3 or tir6 lights in the window of the back door and in the grill. Here is video if you give it an hour to finish uploading to youtube and they don't reject it. this thing moves and dances on its own I think because it is using Romero for the handling maybe it has some weight issues. or maybe when I was looking at it in zmod2 I might have accidentally moved something into something elses collision space but it's cousin Romero 2 doesn't dance around and I think I'm 90% sure it uses the same handling line. Also thinking of making a normal old school ambulance out of this thing too. https://youtu.be/DHAntq-iVok
  8. Log started on: 14:58:27 8-15-2018 ------------------------ [INFO - 14:58:27] Gameversion - 1.0.7.0 [INFO - 14:58:27] Data unprotected [INFO - 14:58:27] Game patched [INFO - 14:58:27] Xlive protections disabled [INFO - 14:58:27] Improving ELS compatibility [INFO - 14:58:27] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized [INFO - 14:58:27] E-Mail: lms@lcpdfr.com [INFO - 14:58:27] Permission granted for LCPDFR & ELS only [INFO - 14:58:27] Thanks to listener, aru, #iv-modding and cp702 [INFO - 14:58:27] Attaching exception handler... [INFO - 14:58:27] Exception handler attached [INFO - 14:58:27] Patching game functions... [INFO - 14:58:27] New instance created: ELS [INFO - 15:0:17] An exception occured [INFO - 15:0:18] Minidump saved [INFO - 15:0:18] Process: FC0000 Address: 5271899C (Faulting module: D:\Take2\RockstarGames\Grand Theft Auto IV\AdvancedHook.dll loaded into process space at 52700000 - function offset without PE header is: 1799C) Code: C0000005 Registerdump - EAX: 1 EBP: 5251FE5C EBX: 756B110C ECX: 73 EDI: 1 EDX: 0 EIP: 5271899C ESI: 1E02 ESP: 5251FE48 Solved on top of that I had the entry nodes set way to high for some reason in the config for fastman92's limit adjuster btw. someway or another I got it to let me have almost every car with extras be ELS with very few crashes and over 1000 cars total and counting between 4 image files. so for this to be the only hiccup is ok. now, how do I mark this as solved in here?
  9. even after a fresh reinstall of the game and all cars and els and the hooks both script and advanced dsound and also the scripthookfotnet and all the c++ redistributables 2005-2013 update 4 is installed. Last night I remapped the standard version of the 1959 Miller-Meteor ambulance/Hearst to use the ECTO -1A skin but with ELS turned off or on that car spawns fine although somehow at first I imported it to the .img as just .wft which caused its own headache so not knowing that was the crash just after load in I went nuclear and reinstalled it all. now everything else crashes the game before I got away with using els on non-els cars to get the indicators, reverse and headlights to wag. now even the actual els cars won't work if their Status = on. if I turn to = off I can spawn the cars all of them. am I missing something this is 1.0.7.0 GTAIV no EFLC no TBoGT no TLAD. it all worked before importing the Hearst as .wft without a name before the dot. I have re-downloaded all. Error report in Scripthook.asilog/advanced hook logs all just say els and iv don't like each other atm. AdvancedHook.log asilog.txt ScriptHook.log ScriptHookDotNet.log Log started on: 14:58:27 8-15-2018 ------------------------ [INFO - 14:58:27] Gameversion - 1.0.7.0 [INFO - 14:58:27] Data unprotected [INFO - 14:58:27] Game patched [INFO - 14:58:27] Xlive protections disabled [INFO - 14:58:27] Improving ELS compatibility [INFO - 14:58:27] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized [INFO - 14:58:27] E-Mail: lms@lcpdfr.com [INFO - 14:58:27] Permission granted for LCPDFR & ELS only [INFO - 14:58:27] Thanks to listener, aru, #iv-modding and cp702 [INFO - 14:58:27] Attaching exception handler... [INFO - 14:58:27] Exception handler attached [INFO - 14:58:27] Patching game functions... [INFO - 14:58:27] New instance created: ELS [INFO - 15:0:17] An exception occured [INFO - 15:0:18] Minidump saved [INFO - 15:0:18] Process: FC0000 Address: 5271899C (Faulting module: D:\Take2\RockstarGames\Grand Theft Auto IV\AdvancedHook.dll loaded into process space at 52700000 - function offset without PE header is: 1799C) Code: C0000005 Registerdump - EAX: 1 EBP: 5251FE5C EBX: 756B110C ECX: 73 EDI: 1 EDX: 0 EIP: 5271899C ESI: 1E02 ESP: 5251FE48
    • 36 downloads
    • Version 1.0.5
    This is the mostly finished 1970-1972 Ford F100 stratum x made for San Andreas, with his blessings I took it and figured out how to change it to GTA IV's hierarchy. let me know what you think.
  10. Still, fine tuning but it has opening doors hood the boot opens inward don't know how to fix that yet. GTA shaders hates me (none of the textures is suitable for their shaders but they show up) so almost everything is painted with small spec paint1[CLR:1] or paint2[CLR:2] It has lights I still need to adjust locations/ on the tail lights using cognoscenti's and shaping them to fit the opening. Also added Wilson 5000 antenna but didn't remember how to set up spec and dirt in a way the game won't crash so it just uses the mesh and has the words and the correct colour on it. Pointers and or adjustments are welcome I got the dff from StratumX on GTA forums he got tired of making this model but gave his blessings to any who want to convert to GTA IV/V, so it is unlocked. have to upload it to downloads I guess.
  11. this don't work i had the car appearing in gasme with only a few things missing added paint1[CLR:1] and added all those supposed shaders and blammo it crashes the game on spawn evetytime
  12. Nice, any plans for Springfield(the jewel of Green County,mo) PD? MAYBE A Jasper(JASCO) County with JPD(Joplin)?
  13. thank you. they need a 4mods page. gtaal and gta inside especialy inside are kinda hokey these days. and inside sends me to advertiser pages all the time. no matter how i click on the link.
  14. Is it the game name/ sound part of admiral, admiral, car, Admiral, Admiral that makes it work with els when admiral is correctly set up in slot control? I ask because since adding an admiral2-6 all admirals now have else even though the only one admiral has the equipment. Or does it go by the handling? I wanna know what to change to keep them from all popping off or is it even the .wft name? cause I actually call admiral to handle by police and use police for gxt/sound as police.
  15. but I don't have a config file for it, and the els with 8.51 as the Fortune and the lights are all offset back by 1/2 a foot and about 1-2 feet wider than the truck did I do something wrong was this an April fools joke? is this made by someone else and falsely credited to bugs? I have a link to a video I took with bandicam but I don't want to link it in case it is considered sharing someone elses mod unless I get an ok to post the video.
  16. Thank you yes, I was hoping to tow them myself but I guess letting Rapid/O'hare nab them will have to work.
  17. The link goes to AN, oops we can't find that file on gtaarchive. Guess when they tossed it all into GTA gaming that script got lost. does anyone have a copy they'd be willing to share of that mod so I can use at least my packer to tow a car around on the ramp/bed? I tryed trailer mod 1.1 but even taking out the cars allowed to use as trailers they still spawned during scripted events and screwed up traffic. I'd really enjoy flatbed trucks being able to carry a car more than 5 feet before it falls off.
  18. if it helps I have a GTA v version of the truck I was asking about last month. It's made by Stratumx he made it to San Andreas and someone converted it to V. I'm thinking V will be portable to IV easier than San Andreas will. if you look him up in the steam workshop he mentions that someone made the V version that he thinks it sucks but doesn't mind they made it for V.
  19. Someone did update it or rather they made a go between the new patch 8 files and scripthook and using directsound.dll but so far i can only get SNT 6.4 working but it realy only spawns vehicles allready in memmory(ie local zone o you/ you just passed one) and some like the airport and docks and forklifts in their native zones. oh and it auto kills anything using advanced hook. LCPDFR and TrafficLoad. Also ELS does not work.
  20. since i can't redistribute or link to the article if you google search you'll find that someone has taken and made basic asi and scripthook work for patch 8 but it still hates advanced hook and or els 8.51. As of now i can get SNT 6.3 to work but it refuses to load anything out of the zone it belongs in I.E. airport vehicles airport only even with spawning.
  21. [Link removed] This waqs released recently and makes a weorking asi loader but ELS no go with it but sSNT 6.3 works sorta it won't load a car that isn't in memory. if els asi can be made to work with this it would be awesome.
  22. Did some work on it myself and got it looking ok in zmodeler I don't know how to UV map. but it looks good and it loads into the game without crashing it. But you can only see the extras and the chrome trim and the rear axle everything else is invisible so, I think it's lack of me UV mapping it? it shows good in the openiv veiwer(when you double-click on it and openiv launches and displays it). I built it around the patriot and borrowed some parts and the colision data/object from the patriot. bobcat2.wft
  23. This one was done for GTA 3 series of games including SA, I am having trouble getting it to do what I need mostly its small text on the program and no idea how to enlarge it. but it's a 1970's ford f-series truck. The model wasn't locked but I have the dff and texture files if anyone is interested or if anyone knows of a 1970-1972 F100 or 250 or even 350 that is already a wft and wtd file...... two different ones one is called 1975 because in Brazil where the author is from they built the 1967-1972 f100 pickup style from 1973 until 1992 also in most parts of South America they also had that style for as long but called them F1000 and so on. 84685-ford-f100-1975.zip sadler.dff sadler.txd

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