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ELS 8.5 all cars using els crash game.(Solved)


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even after a fresh reinstall of the game and all cars and els and the hooks both script and advanced dsound and also the scripthookfotnet  and all the c++ redistributables 2005-2013 update 4 is installed.  Last night I remapped  the standard version of the 1959 Miller-Meteor ambulance/Hearst  to use the ECTO -1A skin but with ELS turned off  or on that car spawns fine although somehow at first I imported it to the .img as just   .wft which caused its own headache so  not knowing that was the  crash just after load in I went nuclear and reinstalled it all. now everything else crashes the game before I got away with using els on non-els cars to get the indicators, reverse and headlights to wag. now even the actual els cars won't work if their   Status  = on.  if I turn to = off I can spawn the cars all of them.  am I missing something this is 1.0.7.0 GTAIV  no EFLC no TBoGT no TLAD. it all worked before importing the Hearst as  .wft without a name before the dot.  I have re-downloaded all.  Error report in  Scripthook.asilog/advanced hook logs all just say els and iv don't like each other atm.  

AdvancedHook.log

asilog.txt

ScriptHook.log

ScriptHookDotNet.log

Log started on: 14:58:27 8-15-2018
------------------------
[INFO - 14:58:27] Gameversion - 1.0.7.0
[INFO - 14:58:27] Data unprotected
[INFO - 14:58:27] Game patched
[INFO - 14:58:27] Xlive protections disabled
[INFO - 14:58:27] Improving ELS compatibility
[INFO - 14:58:27] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
[INFO - 14:58:27] E-Mail: lms@lcpdfr.com
[INFO - 14:58:27] Permission granted for LCPDFR & ELS only
[INFO - 14:58:27] Thanks to listener, aru, #iv-modding and cp702
[INFO - 14:58:27] Attaching exception handler...
[INFO - 14:58:27] Exception handler attached
[INFO - 14:58:27] Patching game functions...
[INFO - 14:58:27] New instance created: ELS
[INFO - 15:0:17] An exception occured
[INFO - 15:0:18] Minidump saved
[INFO - 15:0:18] Process: FC0000
Address: 5271899C (Faulting module: D:\Take2\RockstarGames\Grand Theft Auto IV\AdvancedHook.dll loaded into process space at 52700000 - function offset without PE header is: 1799C)
Code: C0000005
Registerdump - EAX: 1 EBP: 5251FE5C EBX: 756B110C ECX: 73 EDI: 1 EDX: 0 EIP: 5271899C ESI: 1E02 ESP: 5251FE48
 

Edited by jewkesman

Just a guy trying to do right in a game that require wrong to win.

 

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Log started on: 14:58:27 8-15-2018
------------------------
[INFO - 14:58:27] Gameversion - 1.0.7.0
[INFO - 14:58:27] Data unprotected
[INFO - 14:58:27] Game patched
[INFO - 14:58:27] Xlive protections disabled
[INFO - 14:58:27] Improving ELS compatibility
[INFO - 14:58:27] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
[INFO - 14:58:27] E-Mail: lms@lcpdfr.com
[INFO - 14:58:27] Permission granted for LCPDFR & ELS only
[INFO - 14:58:27] Thanks to listener, aru, #iv-modding and cp702
[INFO - 14:58:27] Attaching exception handler...
[INFO - 14:58:27] Exception handler attached
[INFO - 14:58:27] Patching game functions...
[INFO - 14:58:27] New instance created: ELS
[INFO - 15:0:17] An exception occured
[INFO - 15:0:18] Minidump saved
[INFO - 15:0:18] Process: FC0000
Address: 5271899C (Faulting module: D:\Take2\RockstarGames\Grand Theft Auto IV\AdvancedHook.dll loaded into process space at 52700000 - function offset without PE header is: 1799C)
Code: C0000005
Registerdump - EAX: 1 EBP: 5251FE5C EBX: 756B110C ECX: 73 EDI: 1 EDX: 0 EIP: 5271899C ESI: 1E02 ESP: 5251FE48

 

Solved on top of that I had the entry nodes set way to high for some reason in the config for fastman92's limit adjuster btw.  someway or another I got it to let me have almost every car with extras be ELS with very few crashes and over 1000 cars total and counting between 4  image files. so for this to be the only hiccup is ok. now, how do I mark this as solved in here?


 

Just a guy trying to do right in a game that require wrong to win.

 

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