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xPredatorz

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Everything posted by xPredatorz

  1. So because we can not fully prevent someone from committing a crime we just shouldn't have police or laws? Not everyone is a superman willing to jump through hoops constantly setup new accounts and change VPNs IPs. You setup some baseline stuff to prevent the casuals and fight the hardcore as best you can instead of rolling over and showing a yellow belly.
  2. Its not civil for us to say he owes the entire community an apology?
  3. Here is the problem as I see it. A member of your staff instead of taking a calm professional approach to the situation and saying something along the lines of Authors may remove their content at any time and then locking the thread decided to take shots at us. Again our intentions were never to do this until he basically called us whiny drama queens who will come crawling back. As it stands with how your site works its not feasible to protect assets anymore. We are moving those assets somewhere we can control and protect them. The goal was to do so peacefully as most of us do enjoy LSPDFR. After Erza's comments that we take as a direct representation of LSPDFR's position it greatly offended us. You guys do not want to invest the time or effort into protecting moddlers assets. That is fine. We can work with someone who will. The blatant disrespect then attempts to straight censor us though is unacceptable.
  4. It seems like your emissive for the headlights, the red/blue outline do not appear to come through as well. Might be better with a darker red and blue. So looking into it further if you do a solid color it Emits better for the headlight trim.
  5. I love the Lancer. I only have 2 complaints. 1. Flash patterns are extremely bland. Would love to have it change based on siren settings in ELS. I did play around with it manually but just couldnt get it to respond. 2. Not a complaint but I would love to see more rear lighting.
    So I downloaded this pack basically just for your hummer. While I enjoy it I wish I could change the lightbars rear to a split closer to what I did to the front. I had to settle for changing your Ions to Orange/amber as a rear facing lighting. It would also be nice for some more side lighting. No you dont need side runners but maybe a pair of dominators to match your rear set around the front of the hood but that is just me being nit picky.
  6. you dont. All of the modding support is only for the PC version.
  7. Make sure you have it for the correct international as well. Pretty sure Medic has 2 different versions that do not use the same template. *Edit* I stand corrected he has 1 international and 2 different Freightliner models. Link to proper International
  8. Other then the obvious Cleveland doesnt roll Seagraves its very nicely done.
  9. I mean I dont know what your definition of "FRIENDS" is but he wouldn't have been trusted with the model without them.
    So when I decided I had to have this truck in my game I also decided it needed a special skin to go with it. After talking to badger he recommended this guy and an idea was born. I have paint jobs for breast cancer, rememberance of 9/11 and veterans/fallen soldiers. So this time I decided to do something off the wall and have an Autism Awareness scheme done. Everything from the unit assignment to the coloring and the lighting is designed to make it stand out. 1-68 children are born with Autism.
  10. Try something like a really light grey. Or something off key like a Tan or light blue.
  11. There is an Enclosed top mount and a HP Ladder being worked on as well at some point.
  12. These are very well done. Good job. Sadly I run different vehicles so this will not be my new standard but they are amazing.
  13. I will test drive it for a bit. Wont work as a standard patrol for me but i run my FBI cars with all blues.
    The Boat and helicopter are great additions to any department. The various light rescues are well done and with different style light bars then your common Wheelen Freedom. The Tanker/Tender is the only one of its kinda currently as such is a great addition. The Ladder truck is comparable to the MTL Bottlenose done by GlitchGamer. The Heavy Rescue is honestly the weakest truck in the lineup yet is still well done. The only Negatives I have are on the Tanker/Tender: -The Lower lighting on the bumber just looks off. Seems the Light wasnt placed correctly and it make the emissions look weird. Maybe rotating it and setting a second Emission will fix it. - Rear Lighting. The high TA is great and the lower lighting is ok. What you might want to consider is something like a Mini Bar or a Beacon high. A Mini Freedom would fit perfectly here All in all its a great pack that just needs a little fine tuning. Now that I have had it installed a bit I finally got a good dice roll and it responded to an incident.
  14. Make sure to link what models you are working with. Some models have different templates and as such wont look as good as others.
  15. So far it looks great. With you, Medic and a few others working on fire trucks we should have Rosenbaur, Pierce, Kennworth and International mounts out soon. Would be nice if someone start on a Seagrave and KME but essentially they would have to be done damn near from scratch as I could not find a model available for either. I have a E-One Quest that needs crunched and converted at some point. Its nice to see variety on the Fire/EMS side that people wont have to pay for.
  16. Shows how much I paid attention to it. They were probably losing too much on failed projects.
  17. Damn things keep popping in my head the more I think about this. Some other thoughts. You plan on having mod support and I love that 100%. Are you thinking about having a character creation tool built in? Think like XCOM where you can create the person and their background story initially and assign them their specialties. All created characters start as a state academy graduate. Give the option to upload them to something like Steam Workshop and people can share and download officers that have progressed etc. As the game progresses you can overright the save when you export. For things like when your using your SWAT team: I dont know how hands on you want tactical tactics to be but you could implement something like Breach and Clear or DoorKickers where if you have the layout IE Public buildings you can plan your assault. For Home assaults your generally not going to have an accurate layout so the team is going to have to "Flow" to clear.
  18. So after looking into this further I am curious on Officer Development and had some thoughts. Do you have plans for Quirks that can effect an officers performance and may even trigger "Off Duty" Issues. IE Officer Snuffy has a drinking problem and got pulled over for a DUI. How would you like to proceed with cause and effects based on your choices? Also since you can hire officers with experience already, do you plan on incorporating where you are hiring Sgt Snuffy from? IE Sgt Snuffy is a 5 year veteran of Nearest Major Police Department or County Sheriff's Office. He specializes in areas XYZ from his time there. This could also lead into being able to save officers you have grown attached to with their own unique backstories etc to hire on as you progress to different areas. IE Officer Snuggly from Map 1 was a good clean cut straight shooter and after 2-3 years on patrol in your little township you decided to send him to State Academy to train to be a Sgt. Once you did you Exported him to a recruitment pool to save for later and quit that township and decided to load a small city of 10k people. Your first act as the new Chief was to bring in a trusted officer you know to manage your shifts etc. Maybe even starting off with a negative buff as he gets used to managing say a 5 man patrol for the rural area to now working in a small city with a group of 15 officers under him. I dont know how indepth you want the management of personal to be but frankly I think doing something like that would make the Officers you hire more "Yours." Officer Snuggly graduated the academy last month. He started his career with 3 years with Golf PD was trained and promoted to SGT transfered to Hotel PD where he continue his career for 4 more years and attended SWAT school and LT school. He then Transfered to India County Sheriff's Department and continued he career for 3 more years and attended Capt school. Another thought as your looking and developing your Department. Once you reach what I would think the limits of the game engine will probably be before you have to worry about managing sub stations or Districts etc is about 100k population. You mention wanting to build training academies for your department for in house development. Maybe adding a way to improve your in house training past the default "State Academy" and open up potential income streams from other nearby departments sending their officers to train at your academy. You could also then potentially open it up to officers from around the World coming in. IE your SWAT team training is top of the line with the latest and greatest in wiz bang shit. The FBI HRT team wants to send 2 guys to train at your school. The Moscow PD wants to send 3 guys to train and take some of your tactics home with them etc. Then give you options while some of those guys are in town training to recruit them away from their departments. Also are you considering using steam greenlight at all once you have a working game?
  19. I would buy it and play it. Looks like a better version of Police Tactics: Imperio
    I see you figured out how to properly setup a fire truck. While Red is the only way to go Red/Black or Red/Gray are always an amazing combination.
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