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Harper

Friends of LSPDFR
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Everything posted by Harper

  1. JSRS: Replaces all the crappy default sounds with realistic ones. Makes gun battles sound epic. ACE: Adds in a TON of new features that makes the game far more realistic than what it used to be
  2. Harper commented on Harper's gallery image in GTA IV Galleries
  3. I also forgot to mention there is a free version on steam called "ArmA 2 Free". It features: Low quality Textures No HQ texture support Multiplayer Only No Mod Support
  4. You can purchase it off steam. Don't torrent it, you won't be able to join any multiplayer games which is where the fun resides in this game. You can get "Combined Operations" (ArmA 2 & Operation Arrowhead) for a decent price, plus you'll be able to install incredible mods like ACE and JSRS
  5. Harper posted a gallery image in GTA IV Galleries
  6. Harper posted a gallery image in GTA IV Galleries
  7. I think my extremely old video is more suited for the LCPD: :biggrin:
  8. Even so, those textures are extremely less quality than IV's. Either that or the draw distance is terrible.
  9. I left due to other life commitments. But I'm on our FCRP server now :happy:
  10. You guys not read? Rockstar said that video was fake. Hence why its there, someone posted the link in the question. As for the graphics / textures, Its clear to me that they still have a way to go until they are perfect. Examples: The LSPD helictoper The guy in the second image The house in the second image
  11. Popped up on my twitter feed: Of course, I clicked on it like a man possessed and scrolled down to the bottom where they mentioned V:
  12. I wish it was that simple for the default cars, but sadly it isn't. Any default car you work on will need a template mapped to it. Which takes ages. As for the originally mapped cars by Rockstar, its terrible. For instance, have a look at the LCPD one: Due to the fact R* decided it'd be a fantastic idea to map each part to multiple parts of the car, if you want to change it without re-doing the mapping, you have to work within the small constraint's of the original, going over these lines even slightly will result in the design screwing up.
  13. The car needs to be mapped to the extra liveries. It won't work by just adding +livery
  14. the best thing i've discovered since sex back when i was 17 twelve years ago the best thing i've discovered since sex back when i was 17 twelve years ago the best thing i've discovered since sex back when i was 17 twelve years ago
  15. Harper commented on strike's gallery image in GTA IV Galleries
  16. I disagree. I quite liked IV's storylines as I also did with SA. I'm a huge GTA Fanboy, so I've grown to accept the fact we won't get jack shit regarding info on V until a month before its release.
  17. Probably a good idea to include the words GTAIV in the website domain. Some less-intelligent people could mistake it for the actual Metropolitan police. Other than that, good luck!
  18. Its R* Games, we most likely won't get anything. Lets not forget they did the same thing at E3. As for a demo, never gonna happen. They've never demo'ed a GTA game and never will
  19. You're turning into a great modeler. Keep up the good work!
  20. Harper commented on Kane104's gallery image in GTA IV Galleries
  21. My NFSMW cruiser is stuck in a rut and I can't be bothered to deal with it at the moment. I've just checked and its unlocked, I'll try and get ahold of the original creator and ask him for permission but due to the obvious language barrier, that may be a problem however I will include full credits if I ever get around to finishing it.
  22. Be also warned that'll it won't go smoothly first time. I've almost torn my hair out from the amount of errors I've had on my first model. A few examples are: No wheels No collision RC20 Error Lights not emitting properly All I can do is wish you the best of luck. Its a good idea to just convert vehicles instead of creating them from scratch
  23. Hey Corleone, Got a problem with my mapping, I've mapped both sides of the car successfully but when I go to force the material on the top, hood and boot of the car I get: Object "boot_L0" has not enough UV channels in vertex format Object "bonnet_L0" has not enough UV channels in vertex format Any ideas whats wrong?
  24. These kind of things need to be reported and with relevant proof included. We can't moderate all things at once. I, among many other CT members, have a life and do not dedicate it to the site. When I do however, I'm moderating the SA-MP server. We are not being paid for this, we do it because we want to help the community and keep it a friendly place to be. We will try to spread out among the three main services (TS, LCPDFR, FCRP) the best we can.

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