Everything posted by Harper
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ArmA 2 Download?
JSRS: Replaces all the crappy default sounds with realistic ones. Makes gun battles sound epic. ACE: Adds in a TON of new features that makes the game far more realistic than what it used to be
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[W.I.P] Brute Heavshit
I've never planned to make "nice looking mods" I've done it to get to grips with zModeler. I also didn't state at any point it'd be released. But thanks for the feedback anyways :)
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ArmA 2 Download?
I also forgot to mention there is a free version on steam called "ArmA 2 Free". It features: Low quality Textures No HQ texture support Multiplayer Only No Mod Support
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ArmA 2 Download?
You can purchase it off steam. Don't torrent it, you won't be able to join any multiplayer games which is where the fun resides in this game. You can get "Combined Operations" (ArmA 2 & Operation Arrowhead) for a decent price, plus you'll be able to install incredible mods like ACE and JSRS
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[W.I.P] Brute Heavshit
From the album: Yo Dawg, I heard you like photos..
Brute have released prototypes of their new vehicle, the "Heavshit". Our reporter had the chance to test drive this new vehicle the other day, below is his verdict; "Commercial vehicles are rare in Liberty City and therefore most companies just stick to what they know best and Brute knows how to make commercial vehicles. The ride itself is very heavy and 3-point turns are out of the question. The speed is fairly decent due to the Brute's traditional V8 engine, found in the ambulance models, the fuel consumption is worse than that of a CVPI. One thing I will applaud the Heavshit on is its ability to carry a huge amount of weight. I managed to fit thirty dead bodies into the back and still had room for my huge collection of guns! This will surely please any underground criminal or mob boss!" On a more serious note, this vehicle is a combination of the Ambulance and the Yankee. I took the ambulance and deleted the back of it. I then grabbed the back of the yankee and modified it extensively so that it'd fit onto the back of the ambulance. As you can see, the car still needs some work doing to it. The collision box has been modified to fit the new body frame and the inside of the box now has an interior. At the moment this could possibly be a "add on" vehicle, I.E: It'll have its own slot in the game. At the moment it replaces the Yankee and needs an obvious handling line as it still handles like the Ambulance -
The effects of Speeding
From the album: Yo Dawg, I heard you like photos..
CASE #19281 At 18:30pm on the 12th of July, 2012. Officer Paul Hernandez initiated a traffic stop on a Blue SUV, the driver took off and led police on a wild goose chase across the whole state of Liberty, Hernandez attempted to perform a PIT Manuever on a busy road which caused himself and the suspect vehicle to crash into innocent motorists, This picture will serve as a prime example to new recruits. Officer Hernandez was pronounced dead at the scene. -
How to do a P.I.T
I think my extremely old video is more suited for the LCPD: :biggrin:
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Sneak Screenshots Released By Rockstar!
Even so, those textures are extremely less quality than IV's. Either that or the draw distance is terrible.
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Sneak Screenshots Released By Rockstar!
I left due to other life commitments. But I'm on our FCRP server now :happy:
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Sneak Screenshots Released By Rockstar!
You guys not read? Rockstar said that video was fake. Hence why its there, someone posted the link in the question. As for the graphics / textures, Its clear to me that they still have a way to go until they are perfect. Examples: The LSPD helictoper The guy in the second image The house in the second image
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Sneak Screenshots Released By Rockstar!
Popped up on my twitter feed: Of course, I clicked on it like a man possessed and scrolled down to the bottom where they mentioned V:
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how to import a skin onto a vanilla car using spark
I wish it was that simple for the default cars, but sadly it isn't. Any default car you work on will need a template mapped to it. Which takes ages. As for the originally mapped cars by Rockstar, its terrible. For instance, have a look at the LCPD one: Due to the fact R* decided it'd be a fantastic idea to map each part to multiple parts of the car, if you want to change it without re-doing the mapping, you have to work within the small constraint's of the original, going over these lines even slightly will result in the design screwing up.
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Intensive Modifications
The car needs to be mapped to the extra liveries. It won't work by just adding +livery
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NEVER SEEN ANYTHING BETTER!
the best thing i've discovered since sex back when i was 17 twelve years ago the best thing i've discovered since sex back when i was 17 twelve years ago the best thing i've discovered since sex back when i was 17 twelve years ago
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Vertigo
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GTA V to be seen at Gamescom 2012?
I disagree. I quite liked IV's storylines as I also did with SA. I'm a huge GTA Fanboy, so I've grown to accept the fact we won't get jack shit regarding info on V until a month before its release.
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Metropolitan Police Clan [GTA IV]
Probably a good idea to include the words GTAIV in the website domain. Some less-intelligent people could mistake it for the actual Metropolitan police. Other than that, good luck!
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GTA V to be seen at Gamescom 2012?
Its R* Games, we most likely won't get anything. Lets not forget they did the same thing at E3. As for a demo, never gonna happen. They've never demo'ed a GTA game and never will
- Maibatsu Police Vincent (+Slicktop) by Ekalb [Updated!]
- London Metropolitan Police Service Ped Pack
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Testing a classic
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1975 Police Ford Custom 500 conversion request
My NFSMW cruiser is stuck in a rut and I can't be bothered to deal with it at the moment. I've just checked and its unlocked, I'll try and get ahold of the original creator and ask him for permission but due to the obvious language barrier, that may be a problem however I will include full credits if I ever get around to finishing it.
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How do you make models?
Be also warned that'll it won't go smoothly first time. I've almost torn my hair out from the amount of errors I've had on my first model. A few examples are: No wheels No collision RC20 Error Lights not emitting properly All I can do is wish you the best of luck. Its a good idea to just convert vehicles instead of creating them from scratch
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Tutorial: How to map and make templates for GTA IV models
Hey Corleone, Got a problem with my mapping, I've mapped both sides of the car successfully but when I go to force the material on the top, hood and boot of the car I get: Object "boot_L0" has not enough UV channels in vertex format Object "bonnet_L0" has not enough UV channels in vertex format Any ideas whats wrong?
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Can someone start Moderating the TS?
These kind of things need to be reported and with relevant proof included. We can't moderate all things at once. I, among many other CT members, have a life and do not dedicate it to the site. When I do however, I'm moderating the SA-MP server. We are not being paid for this, we do it because we want to help the community and keep it a friendly place to be. We will try to spread out among the three main services (TS, LCPDFR, FCRP) the best we can.