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Murphy

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Everything posted by Murphy

  1. I own the legal documents for the hill. My hill.
  2. Nice video! This might help for your rendering purposes: http://www.gta4-mods.com/misc/no-watermarks-mod-f1930 It will remove those annoying Social Club watermarks.
  3. Your screenshots are extremely tiny. If you resized them, I would suggest keeping them the original resolution that you use in IV. You can download the free version of FRAPS to take screenshots.
  4. There are two methods I know to make Normal map textures for objects: - Use the Photoshop plug-in - Install the Gimp plug-in
  5. Thank you, Officer Lewis. I am Murphy, my hill.
  6. Murphy commented on ThatOneHick's gallery image in GTA IV Galleries
  7. I'm Robocop, my hill.
  8. Thanks to the both of you! :)
  9. 6) [GTA IV] 1991 Lexus Commercial (Side-by-side) Posted: September 6, 2014 https://www.youtube.com/watch?v=eFiJ3jrQkXk
  10. Reminds me more of "Robocop vision".
  11. Hello, Since I upgraded from 1.0b to 1.0c, I've experienced more common crashes that occurred more often during gameplay. I was hesitant to report this, believing it could be a conflict with another script, until I encountered this problem today. On my first patrol, the game crashed while I was attempting to force a driver out of his car (at gunpoint). I do not have the logs for this crash, because this is the more common crash I've been getting from FR. However, the crash that I am reporting is a bit different. As I was driving along with the sirens on, I continuously got that pop-up that LCPDFR has encountered an error. I attempted to take a recording of this, but FRAPS was unsuccessful in capturing the event. Note that I continuously heard the notification sound over-and-over again, until I went to the pause menu and quit the game. Attached are a few log files that will probably be useful, especially the LCPDFR.log Thank you for your continuous support! - Murphy P.S. Please note that the only plug-in I am using for FR are the >Wasteland callouts (ver. 0.6.2) EDIT: Scripts I also run include: - Car shop mod - GTA 5 Jump collisions mod - Internet Radio - JulioNIB Scripts - JulioNIB Selfie mod - Overtaking fix - Traffic Flow - Ultimate Camera Control - Mechanic Mod - Limit Police Heli
  12. Material Types for GTA IV vehicle modding Grand Theft Auto IV requires pre-defined rendering types in order to draw polygons in its shader-based RAGE engine. All of these shaders can be found in the directory: Grand Theft Auto IV/common/shaders/win32_30 However, you will only find shader names in this location, and no details about them. This tutorial will help you understand how each material should be set up with its corresponding shader All materials in Zmodeler must have one of these shaders specified: badges basic chrome disc generic interior interior2 lightsemissive mesh paint1 paint2 paint3 rims1 rims2 rubber shuts tire vehglass I have searched online, and I haven't figured out how to set up all of these materials as of yet; however, the ones in bold are commonly used on GTA vehicles and should suffice in any car mod. The rest that aren't in bold can be ignored for now. ------ Naming materials: Every material must be set up with a name and a shader. For example: vehicle_generic_tyrewallblack tire Note that the section in blue is the name of the material and the section in red is the shader name. The name of the material can be anything you want, but it is commonly easier to name it the same as the main texture that the material is using. In this case, the vehicle_generic_tirewallblack.png texture is being used for this material. In addition, many of the GTA shaders can render polygons differently, resulting in varied appearances. All of these settings can be found in the directory: Grand Theft Auto IV/common/shaders/db If you look at some IV vehicles, such as the Merit or the Lokus, you will notice that polygons of the headlight glass have this mixed shader type applied to them. In this case, the mixed type is lights(vehglass) lights represents the shader, and vehglass represents the setting for that shader. This type of material is commonly used for when you have glass in front of headlights that are mapped to a lightsemissive material, which both the Merit and Lokus have. ------ Paint colors: Many shaders in IV also allow them to be painted different colors. Examples: paint1 [CLR:2] This means that this material will use the second color number value in the carcols data line (#1,#2,#3,#4,) and it will use the paint1 shader. paint2 [CLR:1] This means that this material will use the first color number value in the carcols data line (#1,#2,#3,#4,) and it will use paint2's metallic paint shader. [CLR:3] and [CLR:4] use the 3rd and 4th carcols color number values, respectively. ------ Material Setup: Each material requires that they are properly set up in order to export and appear properly in GTA IV. This requires that you apply the corresponding textures to the corresponding texture layers for each material. In order to specify the settings for each texture layer, press the "Edit" button and set up the layer accordingly. Note that you do not want to UV map any object(s) until you have properly set up the material. This could lead mapping issues afterwards. badges interior/interior2 lightsemissive mesh paint1 paint2 paint3* shuts tire vehglass [lights(vehglass), etc] ------ Reference resources for this tutorial: forum.zmodeler3.com
  13. Great job!... But cyborgs like Robocop don't blink. Just kidding.
  14. Hey look, it's Watch_Dogs! Just kidding.
  15. I found this tutorial very helpful when I did my first conversion: https://www.youtube.com/watch?v=2ez2yvfY21Q Depending on the model that you're using and whether if it has separate components (doors, hood, trunk, etc) you may have to do more or less work, but this tutorial helped me get started. It's not the most detailed though, as it definitely doesn't explain some things like Selection mode, but it's easy to figure out either by experimenting or asking other members. Feel free to send me a message if you need help, and I'll get back to you as soon as I have the chance. :) Scratch modeling is definitely a challenge, no doubt. I have only ever done two scratch modeled cars for IV, and they literally took me months to finish. Converting is the way to go, unless the models don't already exist.
  16. Great work as always, Netman! :)
  17. I'm not really too picky about that; however, I would like to see an LCPD/NYPD style Radius with a Vector-Style lightbar or a Federal Signal Vision SLR.
  18. Do you have a source and/or know what other department has a similar paintjob? I would really like to see the similarities!
  19. It kind-of is already, though. :P It's sort of a combination of the 2010 Edge and the 2013 Explorer.
  20. Algonquin Hood of GTA4-mods.com posted his conversion of the Vapid Radius from GTA V for GTA IV a little while ago: http://www.gta4-mods.com/vehicles/gta-v-vapid-radius-f29285 The model is unlocked, meaning that it's free for modding (with proper credits of course). I would love to see this car be converted into a Police vehicle, as it is very similar to the Ford Police Interceptor!
  21. The indicator script mod by Lil-Rich is also good for activate these lights: '?do=embed' frameborder='0' data-embedContent>>
  22. Thanks, OfficerCam. I don't believe I'll make a release though, because those streams can be found either by asking me or looking them up online. :) Also, a note to future commenters: If you would like to request a station to have in your game, please send me a personal message instead of commenting here only. Feel free to do both, but I tend to check these comments less often than my inbox.
  23. As previously mentioned in this topic, laws on what's permitted on different police vehicles vary from state-to-state in the United States of America. I think it would be a little boring if all police cars looked the same in such a large country. This livery would be particularly annoying to see everywhere (not to mention the car...):
  24. In my opinion, the best ways to prepare for the essay are to practice writing sample prompts in 25 minutes, commonly write with proper grammar, punctuation, and spelling anywhere (unless it's a text, because you get charged based on how many characters you enter), and to take the full online SAT test on the College Board website to give yourself a base score. I do recommend studying the exam a little bit before taking it on their website, as you will be given that exam only, and you have to take the whole exam to see your essay score.

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