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ericcelrosu

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Everything posted by ericcelrosu

  1. That spotlight improvement will come when the next update will be realsed for the spotlight script. No need to wait for the whole LSPDFR to get an update for that.
  2. Try to reinstall it. If that won't work, will be useful for me if you will make a video showing it. I haven't meet this issue but maybe I can help you.
  3. What do you mean by flicker?
  4. There are some scripts wich replace that with some LCPD speeches. Just take a look and you will see that even if in 0.4 won't be added that you won't need it. Afaik there are no speeches for LSPD wich contains that. So they will need to use some files from another games maybe.
  5. I am not sure about the flashlight but it may use the same effects that we can see in the officer's hand on the passenger side while patroling at night. I really love to see some existent features in the game expanded like this.
  6. Maybe to have the entire scene recorded and to cut the important parts? For the dragging mode I think is possible to make it repeat the animation if we have a longer way to drop the suspect into the car. We can make some improvements but I don't think the entire scene cannot be used in some moments to make the work easier. The frisking animation I don't think it's the same from beta(not reused)so if you can make animations surely you can cut the longer and existing ones to be usable,right?
  7. There is an animation of grabbing and putting the suspect into vehicle. They are used in a mission where you need to follow a celebrity while being chased by the police(I can't remember the name of the mission right now). So all we need is someone to script it to make it possible to be executed,like the arrest animation used in beta that we have.
  8. I mean a spotlight mod wich actually rotate the turret,and maybe to make it happen we can make an invisible entity wich is tracked by the turret to be able to move it freerly,beside the tracking ability of a car or a ped. As for the megaphone mod,I will be glad to know if there is other than pursuit deterrence.
  9. First I want an improvement for the spotlight for heli and police cars and to the megaphone.
  10. This script can work online,like FiveM, if the others have installed it? Will be great to patrol online while the co-pilot is using the spotlight and eventuallly to track some players.
  11. I have the following setting to use if you want to look exactly like the original one without be bloked the light when moving it backwards: <?xml version="1.0" encoding="UTF-8"?> -<VisualSettings> -<Default> <Color B="47" G="164" R="255"/> <CastShadows>true</CastShadows> <OuterAngle>11</OuterAngle> <InnerAngle>5</InnerAngle> <Intensity>6</Intensity> <Range>49</Range> <Falloff>11</Falloff> <VolumeIntensity>0.09</VolumeIntensity> <VolumeSize>0.55</VolumeSize> <CoronaIntensity>40</CoronaIntensity> <CoronaSize>1</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>1</MovementSpeed> </Default> -<Helicopter> <Color B="80" G="80" R="80"/> <CastShadows>true</CastShadows> <OuterAngle>4.6</OuterAngle> <InnerAngle>0.5</InnerAngle> <Intensity>17</Intensity> <Range>290</Range> <Falloff>168</Falloff> <VolumeIntensity>0.6</VolumeIntensity> <VolumeSize>0.3499999</VolumeSize> <CoronaIntensity>20</CoronaIntensity> <CoronaSize>2.35</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>0.5</MovementSpeed> </Helicopter> -<Boat> <Color B="80" G="80" R="80"/> <CastShadows>true</CastShadows> <OuterAngle>8.5</OuterAngle> <InnerAngle>5.5</InnerAngle> <Intensity>30</Intensity> <Range>80</Range> <Falloff>45</Falloff> <VolumeIntensity>0.05</VolumeIntensity> <VolumeSize>0.125</VolumeSize> <CoronaIntensity>20</CoronaIntensity> <CoronaSize>1.5</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>1</MovementSpeed> </Boat> </VisualSettings> Paste it in the visual settings file after deleting the data inside.
  12. You can also use the spotlight script and put in the visual settings this: <?xml version="1.0" encoding="UTF-8"?> -<VisualSettings> -<Default> <Color B="47" G="164" R="255"/> <CastShadows>true</CastShadows> <OuterAngle>11</OuterAngle> <InnerAngle>5</InnerAngle> <Intensity>6</Intensity> <Range>49</Range> <Falloff>11</Falloff> <VolumeIntensity>0.09</VolumeIntensity> <VolumeSize>0.55</VolumeSize> <CoronaIntensity>40</CoronaIntensity> <CoronaSize>1</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>1</MovementSpeed> </Default> -<Helicopter> <Color B="80" G="80" R="80"/> <CastShadows>true</CastShadows> <OuterAngle>4.6</OuterAngle> <InnerAngle>0.5</InnerAngle> <Intensity>17</Intensity> <Range>290</Range> <Falloff>168</Falloff> <VolumeIntensity>0.6</VolumeIntensity> <VolumeSize>0.3499999</VolumeSize> <CoronaIntensity>20</CoronaIntensity> <CoronaSize>2.35</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>0.5</MovementSpeed> </Helicopter> -<Boat> <Color B="80" G="80" R="80"/> <CastShadows>true</CastShadows> <OuterAngle>8.5</OuterAngle> <InnerAngle>5.5</InnerAngle> <Intensity>30</Intensity> <Range>80</Range> <Falloff>45</Falloff> <VolumeIntensity>0.05</VolumeIntensity> <VolumeSize>0.125</VolumeSize> <CoronaIntensity>20</CoronaIntensity> <CoronaSize>1.5</CoronaSize> <Volume>true</Volume> <Corona>true</Corona> <Specular>true</Specular> <MovementSpeed>1</MovementSpeed> </Boat> </VisualSettings> The spotlight of the heli will look exactly like the original one and it won't be bloked the light backwards.
  13. First my favourite spotlight I made a simple test:I put Trevor in a frogger heli and I turned on it's spotlight(original,not scripted)and below Michael using the simple trainer to teleport. After both characters are in the same area,I left Trevor in the air and I become Michael. When I was looking at the heli I saw that it's spotlight started to move in search mode(I told you about it),rotating around in a simple half circle(like the police heli one spawned above Grove street sometimes). When I switched to Trevor again,the spotlight stopped but it remainsfocused on the groung,not in the front of the heli,also turned on. So I suggest to make a scrpit that will trick the game that you are a npc to trigger that search mode somehow. About animation I think you know that mission where you follow that drunk lady in a police chase(original missin by Rockstar). I was studying with my sniper and I saw a full animation of arrest and drag,open the door and put it in there. If LSPDFR somehow managed to execute the beta animations of arrest(for both player or cop and the npc)why we cannot do the same with the full arrest animation given here. Shoud be in the game files. Will be a great improvement in the roleplay. Please think about it and try to spread my ideas. We all need an upgrade sometime,car and uniforms packs aren't enough.
  14. Hey Officer Wade! I am really glad to meet finaly someone talented on audio files modding. If you can will be great to improve the realism of the game with my idea,and you can't deny that this thing missed. Look,if you know about how LSPD megaphone works you will understand me. When in a pusuit,you use only megaphone speeches with insults,right? But in a traffic stop when horning the game reads the most used speech lines without any insults. That applyies on all male cop characters(I haven't try to be a female cop yet). All that I want is to make somehow to change the speeches between them or to add more speeches for each cop character,since the audio files are pretty limited(4 or 5 speeches per character). So if you will done this will be awesome.
  15. Thanks a lot. What settings do you reccomend to make the helicopter spotlight brightness and shadows to look almost like the original one activated in vehicle controller script? And I hope to upgrade this mod to be more realistic,I mean to make the helicopter spotlight to rotate like when are used by npcs and probably to track the vehicle by moving around it,you know. And it will be great after that to make the air support unit to have swat members on both sides and to shoot the suspect. And to make the spotlight to be used easily add an option to track the wanted driver or ped. And the last thing to make the other cops spawned by the game near police stations, on the airport or the highway to react aganist the suspect in a close range. And if all of this are done we can say that we can become a cop npc.
  16. Thanks a lot. What settings do you reccomend to make the helicopter spotlight brightness and shadows to look almost like the original one activated in vehicle controller script?
    Great job. What settings do you suggest to use to see this spotlight like the original one activated in vehicle controller script? And pls do an update for the actual version of the game.

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