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ericcelrosu

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Everything posted by ericcelrosu

  1. I already answered to this question about crashing. Take a look on what answer I gave to a guy on July 20. That shoud minimize the chances for a crash to happen. This kind of instability can be found on almost every opened editor or interface from an added script or plugin.
  2. I'd like to see the arrest animation wich is unused when stopping a ped for a routine check,as well as other unused animations triggered in different situations.
  3. You need to press I to enable the spotlight. However keep in mind to be sure that plugin is successfully loaded after the correct installation. And also it's better to not change the controls. If the '' I'' key interfere with another plugin, try to change the keybind from the other plugin.
  4. When the new version will arrive, will it be compatible with the previous plugins or it will require an update for every one of them? If not, will be enough immersion implemented in LSPDFR plugin itself to not be forced to add new scripted events?
  5. You have the files into LSPDFR folder, wich is the wrong one. Drop them into Plugins folder and it should work fine. Next time pay attention to instructions.
  6. Another useful improvement can be to attach the megaphone sound to a specific object(the car or the helicopter) not to the entire world. This can be heared when activating cinematic camera and the megaphone sound doesn't seem to go any further with it's source. A little detail wich can be essential in my opinion.
  7. You haven't mentioned about ScripthookDotNet. Make sure that everything mentioned in the instructions is installed properly. Also note that only the files downloaded need to be moved into the scripts folder, the rest of them are in the main GTA directory.
  8. From what you said I can imagine that you installed the plugin in the wrong place. Make sure you have installed ScripthookDotNet correctly and make a new folder called '' scripts '' and paste the mod in here. Be careful not to confuze the Plugins folder with the Scripts folder.
  9. Well not really. LSPDFR has a shift button and when pressed behind a wanted car you will hear the megaphone,and it's synced with your character. The only bad thing is that the speech lines only contains insults.
  10. Every script works fine. How do you exactly open or load the menu? Does it need a pursuit in progress in order to be activated? And yes, I also have spotlight. dll in my plugins folder but it loads separately
  11. I pressed insert and nothing loads. I'd better wait for your update.
  12. Thanks for help. So in order to load I must press insert button. Tough I can't find in the .ini where the G button is assigned.
  13. Hello. May I ask why in the .ini file there are 2 options of closing the menu and none to open it? This way I can't even assign a key to open the menu. Do I need to load this plugin somehow to start? Thank you.
  14. Hey guys, I have great news! Here's an early look on how the spotlight mod will be! And you will have the option to choose what light you like: the vanilla one activated by trainers or the replacement light with can be adjusted as you like.
  15. If it's an replacement vehicle,try to adjust the X,Y,Z coordinates until you will see the light. If it's a new vehicle or the first suggestion didn't work,add a new category form the in-game menu.
  16. To minimize the chances for a crash,make sure that no other plugin is running when you open this editor. After you are satisfied close it and then feel free to use other plugins.
  17. Sure,all you need to do is to open the in-game editor and to add a new category. After that adjust the pozition and the visual settings you want and don't forget to click on the save button before you quit the game. As an example I have added a spotlight on my hunter,wich to be fair looks very sick 🙂
  18. I got it thx a lot!
  19. I searched on google and I haven't found any of that. Maybe LSPDFR+ disables that,I will take a look in the ini files.
  20. @Sam I think the best first improvement for the AI cops will be to make them react to the suspect,no matter if they are spawned by the game itself or by LSPDFR. An example will be the cruisers parked on the side of the highway that will need to join the pursuit that you're in if they are nearby. Or the noose chopper flying above Grove Street. In some simple words,we need to trick the game tgat we're an AI cop to make it to handle the situation how's designed to do.

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