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Narobic

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Everything posted by Narobic

  1. Ah I see your issue. Unfortunately my modification is not compatible with mods that use controllers. By removing the controller binding, I'm essentially removing the reference for the mod to use. Sadly, there's no fix to this issue.
  2. As stated in the description.; my mod does not control the spawn frequency. It only controls which vehicles spawn.
  3. This post is outdated. I'm going to be updating it soon. Follow this post and see if it works once I update it.
  4. By removing the controller binding I have also removed the reference for the mod. There's a backup file available for download. Sorry.
  5. what's the best handling line for the 2016 charger?
  6. I'll go check out set#3 and see if I could identify the problem. Have you tried reinstalling set#3 since the update? Also, are you using any mods that have controller bindings? *UPDATE* I just tested it out in my game and it seems to be working fine
  7. aww man, wish there was a 2013 FPIU to match the light pattern :(
  8. Hey! Could you make a 2013 Tahoe with the valor? I love these cars!
  9. Darkmyre's content got moved to his website: https://www.darkmyre.net/profile/1-darkmyre/?do=content&type=downloads_file&change_section=1
  10. As stated in the description, my files might not work with mods that require controller use.
  11. I absolutely love these cars! But I can't find a template to make my own textures... is it not included or am I just blind?
  12. Sadly no. I know I said I'd do it "tonight" but unfortunately it slipped my mind So sorry for the inconvenience. I'll do it right now
  13. Hi all! I'm trying to make my first ELS vehicle and I'm almost there. The only thing keeping me back is an error that Zmodeler gives me when I export my vehicle. It says "Unkown Object Name 'extra_6'" and "Unknown Object Name 'extra_9'" When I go into the game it doesn't register two of the lights as extras. Any help?
  14. Tell me if I'm alone on this, but I think the vanilla rotating lights look WAY better than the ELS ones. In my opinion, the vector should use the vanilla rotators and just use the VCF to enable default lights at LTSTG
  15. I couldn't find a clear answer in the user guide so I thought I'd seek help here. I'm trying to make an ELS vehicle and I have more than 9 lights. I thought it'd be a good idea to combine some to flash at the same time but when I make them a joint extra, the light stops functioning completely. If you need screenshots I can provide
  16. Anyone know why the coronas on my car turn off when I get out?
  17. Is there any way for me to make the first lighting stage just the yellow lights? I discovered that there's no way of doing such a thing. I just changed the textures for extras 5,6,7, & 9 to yellow

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