Everything posted by Narobic on YouTube
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Intimidate mode pulls out marksman pistol instead of combat pistol
I completely disabled STP and it still defaults to pulling out my marksman pistol when I use the quickdraw. It's like LSPDFR recognizes the marksman pistol before the combat pistol
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Intimidate mode pulls out marksman pistol instead of combat pistol
I removed the marksman pistol from the inventory.xml file and it will default to my combat pistol... however when i equip the marksman pistol using the lidar gun plugin shortcut, LSPDFR will prioritize quick drawing the marksman pistol over drawing the combat pistol
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Intimidate mode pulls out marksman pistol instead of combat pistol
I have the realistic weapon system on, I have the combat pistol set as my default weapon in STP. All my changes to the loadout.xml seem to be overwritten by STP Replacing the combat pistol with the default pistol in STP seems to fix it, but I don't want to use the default pistol as my weapon model is built for the combat pistol
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Intimidate mode pulls out marksman pistol instead of combat pistol
I'm talking about a built in lspdfr function, not a plugin
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Intimidate mode pulls out marksman pistol instead of combat pistol
Which ini file are you referring to?
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Intimidate mode pulls out marksman pistol instead of combat pistol
Hello, can't seem to figure out how to fix this. If I activate the intimidation mode through LSPDFR and then aim, it pulls out my marksman pistol. I use the marksman pistol as a lidar gun... I'm trying to pull out my combat pistol
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Mastercom B + Rumbler Sirens
I second this, I really want a Mastercom B rumbler but don't want to go through each audio file to figure out which ones are the new mastercom... Please upload a version of this with the raw audio files for us to rename and use @veromodifications
- 12 comments
- 1 review
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Callout Interface
Is there any way to have the traffic stop generated call change your status to "Traffic Stop" or "On Scene" instead of "en route"? Also, are there any plans for this to have an in depth mdt system similar to compulite or computer plus?
- 449 comments
- 47 reviews
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HUD Toggler [Immersive Mini Map]
To answer the question in the description: Yes, we would LOVE a way to disable all blips on the map...
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How to have the Air Ambulance from UB respond through grammar police?
Dang, oh well
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How to have the Air Ambulance from UB respond through grammar police?
Is there a way to call group backup through grammar police?
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How to have the Air Ambulance from UB respond through grammar police?
Just like the title says, I'm trying to add a custom command to get the air ambulance to respond but I have no clue how...
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AmbientAICallouts
- 346 comments
- 42 reviews
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DispatchLLM Mod Preview (Natural conversion plugin for LSPDFR with ChatGPT)
Any progress on this? This is exactly what I envisioned when I first used ChatGPT xD
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Free Me! | [NO LONGER SUPPORTED] | Remove unnecessary controller bindings
- 161 comments
- 23 reviews
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Slower (more realistic) pursuits
mainly PIT maneuver or have a gas mechanic. Eventually they'll run out, crash, or we take them down. That's my idea for it at least
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[WIP, REL] Better EMS
I think, you just have to call for EMS a second time. Did you check the "[Units]"-section in "BetterEMS.ini"? calling for them again give a "ems is already responding" message, and the units section does not have an option to send more than one ambulance
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Auto Pursuit Backup
It'd be nice if the ONLY time they show up is during a pursuit. I don't want to remember to turn it off and on all the time
- 108 comments
- 16 reviews
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Traffic Block
- 113 comments
- 10 reviews
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[WIP, REL] Better EMS
Is there a way to get more than one ambulance to respond?
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PALETO BAY EUP 8.3 / 9.3
I would love that, if you could. I was under the assumption that I could just rename them like a vehicle file
- 17 comments
- 1 review
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[Lore] Project 5 Emergency | MTL Tiller
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PALETO BAY EUP 8.3 / 9.3
- 17 comments
- 1 review
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City of Paleto Bay Police Department Station Exterior
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[WIP, REL] Better EMS
Does anyone know if you can/how you can specify what livery the responding unit uses? I've figured it out. It was pretty simple lol. Just add livery="#"