Everything posted by RoegonTV
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F5544 WIP Dodge Charger High interior, 2015 conversion.
I have a Radeon 7850 for my graphics card, and it makes me sad sometimes :(
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No mods work
Have you figured out your problem? Make sure you have the ASI loader and the proper .dll for the mods you are using.
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I'm in need of a commandline
Command lines are your way of telling your game to override certain settings in your game, no matter what you have set up "in-game". Such as typing "-windowed" will run your IV in windowed mode no matter if you have fullscreen selected in the main menu. Like @TheChef said, there is no way to improve performance with a commandline.
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ELS Problem
Make sure that the files included in the ELS download are in your main directory (should be 1 or more .dll) and then let me know if they are.
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ELS problem
Could you post a few screenshots of examples of these problems, it would greatly help.
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The Road to Redemption.
Update: Bumper fit on the car: Engine from default Police3:
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Triangles or squares when creating 3d models for GTA?
So in the world of 3-D modeling, you can model two main ways you can create objects. You can use polygons, (which are 4 sided, but sometimes more), or you can use triangles (only 3 sided). Benefits Polygons Sometimes good for creating smooth curves, or filling in square holes. easier to manipulate than triangles. Triangles No hidden edges (a triangle is a plan so every triangle is completely flat). What games use for polygon count and what they render. Drawbacks Polygons Can contain hidden edges. Since in the world of modeling, everything has to be definite, you have to break a model down to it's simplest form. Triangles are that simplest form. Because each triangle is completely flat (a plane), the program you're using and the game know exactly the coordinates of the three vertices, and can draw the area inbetween. However with a polygon, you can have a 4 sided shape, that is bent in a weird way and has unexpected edges because it will eventually be broken down and split up into triangles. (Every 4 sided polygon is broken down into 2 triangles). Triangles Can be harder to model with More time consuming to model with Moral of the story: I suggest you model with 4 sided polygons, but it is not illegal to use triangles or a mix of the two. Most of my modeling is mainly 4 sided but sometimes I have to fill in some areas with triangles. Just make sure that the 4 sided polygons are flat, and are not bent in weird ways and you should be fine. And remember to weld! - Happy modeling!
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The Road to Redemption.
So how about these edits?:
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The Road to Redemption.
Thanks for the input! I am working on it some more, have already fixed the lower center issues, just trying to get the indention dimensions right!
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First time spawn bugs are real
From the album: GTA-V Escapades
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Export Errors
Update: Roegon is dumb. 1). Apparently textures sometimes are invisible in OpenIV but okay in game? 2). I forgot to import the non _hi version to Zmod... don't judge me please.
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Export Errors
I have encountered a few errors upon exporting. I have a material called "dark_grey" which is an interior 2, and is just invisible in OpenIV. Secondly, when I exported, it deleted my L1s. However, *I only made L0s and L1s* I don't know if this matters. Any help would be greatly appreciated.
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The Road to Redemption.
I think I am finished with it. Do you guys have any suggestions?
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The Road to Redemption.
Update
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The Road to Redemption.
I know that many people do not believe that I have the proper right to use my '13 PI Sedan bumper, so I am going to fix that. I am going to remodel it, and keep you guys updated so you can know that it is indeed my work. I plan to do this because I don't want any discrepancies for my sedan when it is released for V. Here is my car with no bumper: http://i.imgur.com/WFQyOuv.jpg Here is the Forza 4 2010 bumper I am going to edit: http://i.imgur.com/dDC8bpW.jpg And here is my old one (top) compared to the Forza 4 (bottom). So that you can see the differences from beginning to end: http://i.imgur.com/jmiYCUu.jpg
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Ford Taurus 2012 GTAV dev.
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The Trans-Am of GTA?
From the album: GTA-V Escapades
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[UPDATED] 2013 LCPD Unmarked Ford PI
The emerglights.png is the file you need to edit, just make every red light on there blue and you're good to go!
- 16 comments
- 4 reviews
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Razer Chroma Patterns
Here I will be talking about/showcasing/releasing some patters I have made for my BlackWidow Chroma. To start off the thread, I just recently made a Christmas pattern! If you guys have any requests, feel free to let me know and I will try to let you guys have it! Christmas_RoegonTV.razerchroma
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2008 F-350 Ambulance Box
From the album: RoegonTV's 3-D Work
Modeled this a long time ago, and fit it to an F-350 base. Would you guys want to see it released? For IV, for V? Album with truck: http://imgur.com/a/gB0Um - 2008 Ford Crown Victoria Police Interceptor (D:SF Model)
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LCPD First Response (Legacy Edition)
- 162 comments
- 338 reviews
- Ford F-150 Utility Tuck
- Panasonic Toughpad
- 2010 Chevrolet Tahoe "LCPD Detective