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TrooperDan

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  1.    TrooperDan reacted to a post in a topic: FDNY Engine
  2.    TrooperDan reacted to a post in a topic: [WIP] LAPD/LASD/CHP FPIU (2014)
  3.    TrooperDan reacted to a post in a topic: [WIP] LAPD/LASD/CHP FPIU (2014)
  4.    TrooperDan reacted to a gallery image: WIP, St. John ambulance pack
  5. TrooperDan commented on gangrenn's gallery image in GTA V Galleries
  6. I've modeled a push bar in zmodeler and now I want to texture it. I know how to uv map, but I was wondering about creating a new material and how to select the shaders, is it the same process that GTA 4 was regrading the shaders, or are there new shaders to assign. If so are there any tutorial threads/videos out there?
  7. Would it be better to use 3ds max, zmodeler2 or zmodeler3 for creating 3ds models (eg. a push bar) to then put on a car?
  8. Thanks for the detailed reply, just the information I was looking for! :)
  9. All 3d models I have ever used in GTA have always been constructed of three-sided polygons. I want to create a push bar to put on a car and was wondering should I be using triangles or squares. Are there any pros or cons to each, or is it just personal preference?

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