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Mush75

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Reputation Activity

  1. Like
    Mush75 got a reaction from DirtSailor in GTA V Updates/Tips to avoid a broken modded game   
    One where new players who have never done it before need some advice!!! It's called being helpful!!!
  2. Like
    Use the following settings in the vehicle entries and set them to the distance you want:
    <vehicle minr="100" maxr="1000">  
  3. Like
    LSPDFR restrictions unfortunately prevent this kind of thing.
  4. Like
    What I would like to see added is the chance to pull over cars from a further away distance than the current option. I sometimes feels that you have to be right up against the other cars Bumper to get a lock on to pull them over, It's the same with Finkones Police radio. I feel you need to be to close to the suspect to select registration checks when I feel it would be more realistic if we could be 4-5 car lengths away. If both LSPDFR and Finkones radio allowed us to be further away to select both options that would feel much more realistic than it does to date. Just my 2 penny's worth but something that I feels worth mentioning. My apologies is these are not in the right place to mention and if it's not please let me know so I can move them to the correct place. Many thanks
  5. Like
    Mush75 reacted to Stealth22 in [REL | WIP] LSPDFR Computer+   
    VERSION 1.3.0 HAS BEEN RELEASED!
    This is a VERY exciting release for all the developers who have been working on Computer+. Hope you guys enjoy it!!
     
    Fixed the bug that was causing GTA V to crash when running searches
      [NEW!] Displays information from Dispatch on callouts that are sent to the player (requires a supporting callout plugin) This allows the player to view information about the call, right on their police computer! This information is updated in real time as the callouts progress, with names, license plates, etc When a player does not accept a callout, the call gets assigned to an AI unit, and the status of AI calls get updated in real time!
      [NEW!] API for callout developers to hook into! See the Developer's Wiki at https://github.com/PieRGud/ComputerPlus/wiki Information will be posted there very shortly on how to integrate your callout plugin with Computer+! Developer Support - If any callout developers need help with the API, they can contact myself (Stealth22) or PieRGud on the LSPDFR Developers Discord server (the link is in the API forums)
      Supported Callout Plugins Currently, Code 3 Callouts (v1.1.0+) by Stealth22 is the only released plugin that supports Computer+ If you're reading this right after this update was released, v1.1 of Code 3 Callouts will be uploaded in the next few minutes! Assorted Callouts and Secondary Callouts are in the process of being integrated, and those plugins should have updates released soon More callout plugins are also joining the fold very shortly!
  6. Like
    The LSPDFR plugin itself is having issues with it i think it needs to be updated 
  7. Like
    People seem to be having issues with LSPDFR crashing as soon as they going on duty. Will probably post a quick topic after I update.
  8. Like
    Entity Persistence is just outdated as fuck. Basically, don't run it at all.
  9. Like
    It literally says Entity Persistence in the logs error. Remove it, it's designed for like, Ragehook 16!
  10. Like
    Generally the bit at the bottom.
  11. Like
    THIS. I have seen a bunch of posts about RPH revert not working and players still having issues with the game not working for mods. I am still playing with no issues on 678 and having fun. Eventually I will update to RPH 39 and update mods, but I like to wait until things settle down before I update. That way I am not without a playable version to continue my patrols and video series with. 
  12. Like
    Mush75 got a reaction from BuddaRocks in GTA V Updates/Tips to avoid a broken modded game   
    One where new players who have never done it before need some advice!!! It's called being helpful!!!
  13. Like
    That's why I have held back from updating anything and won't do for at least another week or so in till everyone has got everything sorted out. But as for the Computer+ issue I have just posted a crash report as I have had two crashes in the past 3 days which said it was LSPDFR&RH but they both happened when I was using Computer+ so I will be interested to see what caused it this time and whether Comp+ has anything to do with it. It's a great plugin and a must for LSPDFR but I think it still has some very minor issues to address before it's 100% full proof.
  14. Like
    Mush75 reacted to khorio in Crash report   
    I've seen this pass by today, maybe it helps
     
  15. Like
  16. Like
    I think that's a little more than help LOL That's saved me hours and hours of work. You Beauty Desmond you Beauty!!!! LOL Top man mate!!!! There's some sweet cars there and a nice mix that would look sweet around Hollywood and LA and defo the realistic look I am after.
    Des there's a real nice mix there bud. Will defo let you know how I get on mate and appreciate the time and effort it must of taken to get that list sorted. All the best bud
  17. Like
    Ah Desmond98 you are a complete Gentleman man and I thank you for being kind enough to leave the spread sheet full of cars for me to look at and add. Wow I am blown away mate as this is perfect for what I needed and I couldn't of asked for more so if you ever need me to return the favour don't hesitate to PM me asap bud as I defo owe you a few for that!!!!! :) I can't thank you enough man and that must of taken quite a bit of time to get that list together with all the testing and checking you would of needed to do to get a list up and running like that. Defo appreciate it Desmond and I will keep you posted on how I get on!!!!! Thanks bud you have made my week!!!!! Take care and all the best!!!!! ;-)
  18. Like
    my spreadsheet with optimized models (all models do not overload the system more than the original, because doesnt have more than 100 000 polygons) 
  19. Like
    Many thanks for your reply. I have added 20 cars so far with no issues to date but you are saying there is a cap on the amount you can add so there is no way of doing what I wanted to attempt? I will take on board your advice and might just have to stick to what I have loaded so far. It's a real shame that you can't do what I would of liked as it would of been great if I could of got a version with every vehicle being of a true make but at least I have a the ones I have added so far so at least that's better than none at all. Thanks again.
  20. Like
    Mush75 reacted to Yard1 in Carmodders, importance of Lods.   
    While I used to only map L0's and L1's, all of my mods starting (and including) from Buffalo will have all LODs mapped and edited, in order to maximize performance.
  21. Like
    Mush75 reacted to cp702 in Carmodders, importance of Lods.   
    Also, keep in mind that low LODs don't have to look *good*. L1 should be good (it's also used for damage rendering), but past that it can look worse. The game's default low-LOD stuff looks pretty awful, but that's because it's not meant to be seen up close. 
  22. Like
    Mush75 reacted to F5544 in Carmodders, importance of Lods.   
    Hi, 
    I made an topic for every gta v car modder and hoping they will learn or use this.
    This is very important against bugs.
    You have some lods.
    you have a normal.yft and a high.yft.
    When you are sitting in the car the game uses high.yft. that's the one with the most details.
    then you have normal.yft with and L0, L1,L2,L3.
    How further you stand from the car how less detailed it is. that is for the efficiency for the game engine. then it doesn't load the whole model. and giving the vid mem more space for other things.

    what some people do, (let say the cvpi what is current.) they use one detailed version for all L0,L1,L2.
    eventually the game will crash or you get texture popins because of the use of that vid mem in the distant.
    That's why i am making a version that meets the game standards.
    I hope that car modders will use this for his own convert. That will make the game more stable.
    Regards,
    F5544
  23. Like
    Mush75 reacted to Sniper296 in Carmodders, importance of Lods.   
    You can view unlocked vehicles in OpenIV. It has an option to switch between the LODs. The _hi.yft will only have the high lod(with interior) the other .yft should decrease in quality until you have a model that would not even be good enough for a PS1 game.

  24. Like
    Mush75 reacted to Patchy319 in Carmodders, importance of Lods.   
    To become a car modder,
    Well, I'm starting out as one too but what I've found out so far:
    Learn about Lods & How To Set Them [This Topic] Get ZModeler3 [Trail Version] to edit models & make your cars. [http://zmodeler3.com/] Get down the basics & grab the references in this video [https://www.youtube.com/watch?v=fNiSSR1VISQ] Take parts from other GTA 5 cars to make your cars custom Gets some parts & tools from the LCPDFR dev resources [This Site] Get OpenIV [openiv.com] So far thats all I know... Hope it helps
  25. Like
    Mush75 reacted to luminouscarcass in GTA 5 Social Club not up to date   
    Here's what worked for me (using Steam):
    1.) Restore to vanilla via check integrity cache
    2.) Restore GTA.exe, GTALauncher in GTA V root  and update.rpf in /update
    3.) Uninstall version 1.1.9.5 of Social Club and install:
    http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
    4.) Run LSPDFR and hope for the best
     

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