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tommy099431

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  1. thats normal....There is a chance that whenever you hit the siren or horn that the person has a heart attack and drives full speed forward because of it...You can change it in the settings file to either disable it or give a lower chance of it happening!
  2.    tommy099431 reacted to a post in a topic: Robber Script
  3.    RyWilson reacted to a comment on a file: Enchanted Pounders/Mules
  4. tommy099431 started following Robber Script
  5. I think it would be cool but would take a lot of time and maybe even money...but to make a script that would have robberies... But I am talking big scale, like Maze Bank building, any bank building, grocery stores etc, and you would have to fight like 5-10 maybe even 15 people off and arrest or kill them before they get in a van and you have to chase them...I feel like it would be a great idea if done right...Its done in the campaign or in the missions (last one I think).If anyone is willing to take up this offer please feel free to contact me...I would be able to explain it better \thanks
  6. Thank you for the feed back and that is great to hear, Ill have to look for it now in your videos!
  7.    RyWilson reacted to a file: Enchanted Pounders/Mules
    • 138 downloads
    • Version 3.24.17.0
    This is my second Texture made for GTA V. These textures edit the Mules and Pounders to add some real life companies to the game and make the game feel more real Requirements Latest Version of OpenIV Legal Copy of GTAV PC Installation (MULE TEXTURES ONLY) Run OpenIV Open update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf Drag and drop the files in the 'Installation Files' Folder that is provided into vehicles.rpf Installation (POUNDER TEXTURES ONLY) Run OpenIV Open x64e.rpf/Levels/gta5/vehicles.rpf Thank you for installing and remember to leave a review! If you have any questions or comments please post below! ***Warning*** I am not responsible for any damage you may do to the game or your computer! You may not upload or redistribute this texture without my permission!
  8.    tommy099431 reacted to a post in a topic: How to buy properties
  9. Hello, I have a question on how to buy properties in GTA V, with Ragehook. I have two copies of GTA V (PC & Xbox One) I have beaten the game on xbox one and got it again to play with LSPDFR and mods since you cant do that with the xbox one version, I havent done anything with the PC version besides download mods, I use to be at whenever I started the game I would get that phone call to go to the dealer but since I finally saved the game after answering the call I dont get it (I am at the very beginning of the game), so I am wondering if I can even buy houses since I would like to buy some and just keep stuff in it since I got Rage Trainer so I can just give myself 5m whenever I want... Is there a point in the game and into I get to that point I cant do anything? Thanks
  10. Hello, I have a lightbar that I would like to use but it has yellow and blue and I would like to remove the blue flash, also it has sound which I would like to remove, although I really want to know how I can put it on any vehicle does anyone know a youtube video or could teach me... Thanks!
    • 79 downloads
    • Version v4.15.16.0
    This is a PA (Pennsylvania) License Plate texture for GTA V License Plates. This is my first texture and I hope to do more soon! This is nearly identical to real PA license plates! It does not include the state logo in the center since I cant edit GTA V default spacing. I hope you like this and that I can do more in the near feature, if you like it please give a five star rating and if you have any questions or comments please post them below! Steps Download the texture Go to OpenIV and travel to GTA V/x64e.rpf/levels/gta5/vehicles.rpf/vehshare.ytd This will replace file PLATE01 All further instructions are in the readme file ***Warning*** I am not responsible for any damage you may do to the game or your computer! You may not upload or redistribute this texture without my permission!
  11. tommy099431 started following No LSPDFR File
  12. Anyone know how? It looks like thats been crashing my LSPDFR
  13.    tommy099431 reacted to a post in a topic: Does this mod exist??
  14. Does anyone have a new .ini file for LSPDFR, If im correct mine is all f**k up Thanks
  15. Whenever I load the plugin into the game it crashes and I cant find a log for it
  16.    tommy099431 reacted to a post in a topic: Police Radio does not work!
  17.    tommy099431 reacted to a post in a topic: How to download mods?
  18. How do I download mods like Police Radio, Traffic Policer, Arrest Manager, etc I open them and they have LSPDFR > Plugins > Files but I dont know if I put the things in plugins to plugins folder or the whole thing in the LSPDFR folder or what does anyone have a detailed video for me? or a guide? thanks
  19. Please close the thread! Thanks
  20. I have a problem whenever I play GTA V with RageHook and LSPDFR my game crashes when it loads LSPDFR (From what I can see with the crash report, I think) Files https://gyazo.com/c6b38dd08262c397e50f4f6ffb32b28d I have just removed all RageHook/Mod files (LSPDFR) and the game works great, starts up and I can play fine, no lag, so it couldnt be anything with the game files I have verified by Steam that no files are corrupted thanks! Many of you will see that this is just the start and the end of the crash log (Middle part doesnt mean much, if I am correct, I will post full crash report if needed) RAGE Plugin Hook v0.37.885.6928 PUBLIC ALPHA Game: Grand Theft Auto V Game build: 678 Branch: Steam Plugins loaded at the time of the crash: LSPD First Response by G17 Media. No plugin was ticking at the time of this crash. Base address: 00007ff7ead70000 Exception address: 00007ff7ec1e97a1 Exception offset: 014797a1 Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Stack trace (unmanaged): 0x00007ffdd5687e1e - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\system32\KERNELBASE.dll) 0x00007ffdd8f0d998 - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffdd8ef5b26 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffdd8f09aed - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffdd8e94fe9 - RtlImageNtHeaderEx - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffdd8f08bfa - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ff7ec1e97a1 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1e9be3 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7eb74cb5c - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1ea371 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7eb741e21 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7eb7452eb - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1f9601 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1f9601 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1f8e2f - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ead95539 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ead8ed3b - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec1f8a38 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ead714a8 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ebf0dc4b - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ff7ec3e9c34 - KiUserExceptionDispatcher - in Unknown:0 (E:\Steam Downloads\steamapps\common\Grand Theft Auto V\GTA5.exe) 0x00007ffdd7708102 - BaseThreadInitThunk - in Unknown:0 (C:\WINDOWS\system32\KERNEL32.DLL) 0x00007ffdd8ebc5b4 - RtlUserThreadStart - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) Stack trace (managed): Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace) Exception while retrieving .NET stack trace: Object reference not set to an instance of an object. (System.NullReferenceException) Latest log: 3/24/2016 8:43:59 AM.741] Started new log on 3/24/2016 8:43:59 AM.741 [3/24/2016 8:43:59 AM.745] ==================================================================================================== [3/24/2016 8:43:59 AM.733] Log path: E:\Steam Downloads\steamapps\common\Grand Theft Auto V\RagePluginHook.log [3/24/2016 8:43:59 AM.747] Log verbosity: Verbose [3/24/2016 8:43:59 AM.749] Initializing input system [3/24/2016 8:43:59 AM.753] Initializing game console [3/24/2016 8:43:59 AM.759] Console key has been set to F4 (key code: 115) [3/24/2016 8:43:59 AM.817] Initializing console variable "SkipGameIntro". [3/24/2016 8:43:59 AM.818] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [3/24/2016 8:43:59 AM.822] Read value: <null> [3/24/2016 8:43:59 AM.823] Initializing console variable "DisableRenderVersionText". [3/24/2016 8:43:59 AM.823] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [3/24/2016 8:43:59 AM.827] Read value: False [3/24/2016 8:43:59 AM.827] Setting value of console variable "DisableRenderVersionText" to stored value. [3/24/2016 8:43:59 AM.828] Initializing console variable "ConsoleKey". [3/24/2016 8:43:59 AM.828] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [3/24/2016 8:43:59 AM.829] Read value: F4 [3/24/2016 8:43:59 AM.829] Setting value of console variable "ConsoleKey" to stored value. [3/24/2016 8:43:59 AM.829] Console key has been set to F4 (key code: 115) [3/24/2016 8:43:59 AM.829] Initializing console variable "PluginTimeoutThreshold". [3/24/2016 8:43:59 AM.829] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [3/24/2016 8:43:59 AM.829] Read value: 10000 [3/24/2016 8:43:59 AM.829] Setting value of console variable "PluginTimeoutThreshold" to stored value. [3/24/2016 8:43:59 AM.829] Initializing console variable "AlwaysShowConsoleOutput". [3/24/2016 8:43:59 AM.830] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [3/24/2016 8:43:59 AM.830] Read value: <null> [3/24/2016 8:43:59 AM.830] Initializing console variable "StartWithDeveloperModeEnabledId". [3/24/2016 8:43:59 AM.830] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [3/24/2016 8:43:59 AM.830] Read value: <null> [3/24/2016 8:43:59 AM.830] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [3/24/2016 8:43:59 AM.830] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [3/24/2016 8:43:59 AM.831] Read value: <null> [3/24/2016 8:43:59 AM.831] Initializing console variable "ShowOnScreenWarnings". [3/24/2016 8:43:59 AM.831] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [3/24/2016 8:43:59 AM.832] Read value: <null> [3/24/2016 8:43:59 AM.832] Console initialized [3/24/2016 8:43:59 AM.832] Initializing forms manager [3/24/2016 8:43:59 AM.835] Version: RAGE Plugin Hook v0.37.885.6928 PUBLIC ALPHA for Grand Theft Auto V [3/24/2016 8:43:59 AM.841] ================ RAGE Plugin Hook ================ [3/24/2016 8:43:59 AM.844] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [3/24/2016 8:43:59 AM.847] Checking game support [3/24/2016 8:43:59 AM.921] Product name: Grand Theft Auto V [3/24/2016 8:43:59 AM.921] Product version: 1.0.678.1 [3/24/2016 8:43:59 AM.921] Is steam version: True [3/24/2016 8:43:59 AM.922] Initializing DirectX [3/24/2016 8:43:59 AM.924] Initializing Direct3D [3/24/2016 8:43:59 AM.924] Loading C:\WINDOWS\system32\d3d11.dll [3/24/2016 8:43:59 AM.925] Loaded at 0x7FFDD2CA0000 [3/24/2016 8:43:59 AM.925] D3D11CreateDeviceAndSwapChain at 0x7FFDD2CBA190 [3/24/2016 8:43:59 AM.925] Creating Direct3D 11 device and swap chain [3/24/2016 8:43:59 AM.931] Swap Chain created: 0x2045EC01BA0 [3/24/2016 8:43:59 AM.932] Swap Chain VTable: 0x2045EC01BA0 [3/24/2016 8:43:59 AM.932] Swap Chain VTable_2: 0x7FFDD2C53D80 [3/24/2016 8:43:59 AM.932] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48 [3/24/2016 8:43:59 AM.932] D3D11Present: 0x7FFDD2BF11A0 [3/24/2016 8:43:59 AM.933] D3D11ResizeBuffers: 0x7FFDD2C07CE0 [3/24/2016 8:43:59 AM.933] D3D11ResizeTarget: 0x7FFDD2C42AD0 [3/24/2016 8:43:59 AM.933] D3D11SetFullscreenState: 0x7FFDD2C07940 [3/24/2016 8:43:59 AM.937] Direct3D initialized [3/24/2016 8:43:59 AM.938] Initialized DirectX [3/24/2016 8:43:59 AM.938] Direct3D watcher thread spawned [3/24/2016 8:44:00 AM.809] Getting device [3/24/2016 8:44:00 AM.809] Retrieved device [3/24/2016 8:44:00 AM.810] Creating wrapper [3/24/2016 8:44:00 AM.877] Wrapper created [3/24/2016 8:44:00 AM.882] Effect created [3/24/2016 8:44:00 AM.883] Creating buffer [3/24/2016 8:44:00 AM.883] Created buffer [3/24/2016 8:44:00 AM.883] Creating blend state [3/24/2016 8:44:00 AM.884] Created blend state [3/24/2016 8:44:00 AM.884] Done with creation [3/24/2016 8:44:00 AM.994] Initializing texture system. [3/24/2016 8:44:00 AM.994] Initializing texture system; phase 1 [3/24/2016 8:44:00 AM.994] Initializing texture system; phase 2 [3/24/2016 8:44:01 AM.002] Initializing texture system; phase 3 [3/24/2016 8:44:01 AM.003] Initializing texture system; phase 4 [3/24/2016 8:44:01 AM.013] Initializing texture system; phase 5 [3/24/2016 8:44:01 AM.015] Initializing texture system; phase 6 [3/24/2016 8:44:01 AM.016] Initializing texture system; phase 7 [3/24/2016 8:44:01 AM.018] Initializing texture system; phase 8 [3/24/2016 8:44:01 AM.020] Initializing texture system; phase 9 [3/24/2016 8:44:01 AM.021] Initializing texture system; phase 10 [3/24/2016 8:44:01 AM.024] Initializing texture system; phase 11 [3/24/2016 8:44:01 AM.024] Initializing texture system; phase 12 [3/24/2016 8:44:01 AM.026] Initializing texture system; phase 13 [3/24/2016 8:44:01 AM.026] Initializing texture system; phase 14 [3/24/2016 8:44:04 AM.939] Direct3D watcher thread ended [3/24/2016 8:44:32 AM.434] Initializing game support [3/24/2016 8:44:33 AM.132] Compatibility level: 0 [3/24/2016 8:44:33 AM.132] Supported version detected [3/24/2016 8:44:33 AM.132] ================================================== [3/24/2016 8:44:33 AM.383] Patched IsDebuggerPresent [3/24/2016 8:44:33 AM.634] Waiting for game initialization [3/24/2016 8:44:33 AM.986] Initializing hook [3/24/2016 8:44:34 AM.236] Completing interoperability [3/24/2016 8:44:34 AM.237] Initialization code 1. [3/24/2016 8:44:34 AM.237] Initialization code 2. [3/24/2016 8:44:34 AM.238] Initialization code 3. [3/24/2016 8:44:34 AM.246] 1 Address: 0x00007FF7EB741C70 [3/24/2016 8:44:34 AM.246] Calling func 1 [3/24/2016 8:44:34 AM.261] 2 Address: 0x00007FF7EC1F68F6 [3/24/2016 8:44:34 AM.261] 3 Address: 0x00007FF7EAD75D3E [3/24/2016 8:44:34 AM.287] Address: 0x00007FF7EC1F6894 [3/24/2016 8:44:34 AM.287] Unknown var: 0x00007FF7ED0C1D80 [3/24/2016 8:44:34 AM.288] Initialization code 4. [3/24/2016 8:44:34 AM.288] Completing interoperability, phase 1 [3/24/2016 8:44:34 AM.289] Completing interoperability, phase 2 [3/24/2016 8:44:34 AM.289] Completing interoperability, phase 3 [3/24/2016 8:44:34 AM.289] Completing interoperability, phase 4 [3/24/2016 8:44:34 AM.289] Completing interoperability, phase 5 [3/24/2016 8:44:34 AM.290] Completing interoperability, phase 6 [3/24/2016 8:44:34 AM.290] Completing interoperability, phase 7 [3/24/2016 8:44:53 AM.040] Initializing console variable "TimeScale". [3/24/2016 8:44:53 AM.040] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/24/2016 8:44:53 AM.041] Read value: <null> [3/24/2016 8:44:54 AM.548] [3/24/2016 8:44:54 AM.549] Loading plugin from path: E:\Steam Downloads\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [3/24/2016 8:44:56 AM.083] <UNLOADED PLUGIN>: Initializing input system [3/24/2016 8:44:56 AM.085] <UNLOADED PLUGIN>: Initializing game console [3/24/2016 8:44:56 AM.086] <UNLOADED PLUGIN>: Initializing forms manager [3/24/2016 8:44:56 AM.131] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [3/24/2016 8:44:56 AM.395] --------------------------------------------------------------------- [3/24/2016 8:44:56 AM.395] LSPD FIRST RESPONSE [3/24/2016 8:44:56 AM.395] Version 0.3.1 [3/24/2016 8:44:56 AM.395] A G17 Media Modification [3/24/2016 8:44:56 AM.395] - Developed by LMS & Sam [3/24/2016 8:44:56 AM.395] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [3/24/2016 8:44:56 AM.395] � Copyright 2015-2016, G17 Media, www.lspdfr.com [3/24/2016 8:44:56 AM.395] --------------------------------------------------------------------- [3/24/2016 8:44:56 AM.395] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [3/24/2016 8:44:56 AM.395] [INFO] Copyright � 2015-2016, G17 Media, www.lspdfr.com [3/24/2016 8:44:56 AM.567] [3/24/2016 8:44:56 AM.661] E:\Steam Downloads\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [3/24/2016 8:44:56 AM.661] E:\Steam Downloads\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [3/24/2016 8:44:56 AM.664] Callouts: 250 [3/24/2016 8:44:56 AM.927] [TRACE] Thread CopManager #1 initialized

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