Reputation Activity
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H145 got a reaction from sosezi in Texture LossYou guys are heroes! Changed the gameconfig.xml, set priority to high, checked all CPU-cores in task manager besides core 0. And it worked
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H145 got a reaction from Wayne George in Texture LossYou guys are heroes! Changed the gameconfig.xml, set priority to high, checked all CPU-cores in task manager besides core 0. And it worked
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H145 reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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H145 got a reaction from YourFriendlyKraken in [WIP] Law Enforcement Service WeaponsThanks ;)
Well, as soon as I find some high quality 3D models (I have already an eye on some nice ones) I will buy them during sale, and Jridah will convert them to GTA. Until then, stay patient, sometimes Jridah is able to convert a handgun for free from another game, and allows me to include it in the package :)
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H145 got a reaction from TaylorSwift in [WIP] Law Enforcement Service WeaponsYes I have, I have found two more or less expensive 3D models, they are bicolored (I do prefer the black ones). But handguns that are more common will be included first. Maybe if Jridah gets his hands on one in a different way and gives me permission to include it in this pack, you will see one in the near future.
Thanks for the idea. Some 3D models do come with a flashlight, if they look good they will be included in the pack. Maybe I will buy seperate models during sale, but handguns come first.
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H145 got a reaction from Chappie in [WIP] Law Enforcement Service WeaponsThat would indeed help a lot, as these models are quite expensive. So far, I've only found one M&P 3D model. As you sure can imagine, Glocks are far more popular on these sites, there's a ton of models. Many other handguns are way harder to find. It maybe would also be possible to rip a M&P model from another game, but I don't know any game that has one in it.
Well, its mostly Jridah's work (besides some texture adjustments) and expensive models, both paid for by me ;)
If only a few persons are willing to pay a small amount of money for their favorite 3D model, the Service Weapons pack will feature a larger variety of guns much faster. The problem with 3D Models is, you never know what you really get, sometimes they don't look good in the game while the model itself is high quality.
Do you own one of these? And do you by any chance own a 3D scanner too?
If you know a game that has this one in it or if you found a 3D model somewhere, let me know. But I didn't manage to find one so far^^
EDIT: Found one. But the quality isn't very good. It's cheap though.
Right now, I am looking at models from these handguns (besides Glocks^^):
- HK USP
- S&W Sigma 9F
- S&W M&P Shield 9
- Ruger SR9
- H&K P7 (not very common, but I like it^^ )
- S&W M&P .45
These look very promising, question is if they really are that good.
Thing is, I only bought one model from the website these are on so far, and I didn't get exactly what I bought. It wasn't even game-ready, and I would've had to pay extra for that service, without being told that before the purchase. They changed their website design now, so I will know what I buy (hopefully^^).
From another website:
- Beretta APX
- Walther P99
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H145 got a reaction from DeputyKriZ in [WIP] Law Enforcement Service WeaponsLSPDFR 0.4 is coming, with amazing options for more customization: "[...] because we've also included support for each Agency (and for each different type of officer within that agency) to have their own inventories too - this handles verything relating to weapons, including attachments, and also supports the MK2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition."
Therefore, I'm on the hunt for high quality 3D handgun models, which will be brought to life by Jridah, and I decided to ask the community what models I should look for.
I am planning on uploading these handguns to lcpdfr.com in one package, which will contain a large variety of law enforcement service firearms. They will be added one by one over the time.
Donations to Jridah are always welcome, high quality models are expensive and it also requires lots of work to implement them in the game.
Let me know what you think!
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H145 got a reaction from Chappie in [WIP] Law Enforcement Service WeaponsLSPDFR 0.4 is coming, with amazing options for more customization: "[...] because we've also included support for each Agency (and for each different type of officer within that agency) to have their own inventories too - this handles verything relating to weapons, including attachments, and also supports the MK2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition."
Therefore, I'm on the hunt for high quality 3D handgun models, which will be brought to life by Jridah, and I decided to ask the community what models I should look for.
I am planning on uploading these handguns to lcpdfr.com in one package, which will contain a large variety of law enforcement service firearms. They will be added one by one over the time.
Donations to Jridah are always welcome, high quality models are expensive and it also requires lots of work to implement them in the game.
Let me know what you think!
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H145 got a reaction from RobertTM in [WIP] Law Enforcement Service WeaponsLSPDFR 0.4 is coming, with amazing options for more customization: "[...] because we've also included support for each Agency (and for each different type of officer within that agency) to have their own inventories too - this handles verything relating to weapons, including attachments, and also supports the MK2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition."
Therefore, I'm on the hunt for high quality 3D handgun models, which will be brought to life by Jridah, and I decided to ask the community what models I should look for.
I am planning on uploading these handguns to lcpdfr.com in one package, which will contain a large variety of law enforcement service firearms. They will be added one by one over the time.
Donations to Jridah are always welcome, high quality models are expensive and it also requires lots of work to implement them in the game.
Let me know what you think!
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H145 got a reaction from Kifflommer in [WIP] Law Enforcement Service WeaponsLSPDFR 0.4 is coming, with amazing options for more customization: "[...] because we've also included support for each Agency (and for each different type of officer within that agency) to have their own inventories too - this handles verything relating to weapons, including attachments, and also supports the MK2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition."
Therefore, I'm on the hunt for high quality 3D handgun models, which will be brought to life by Jridah, and I decided to ask the community what models I should look for.
I am planning on uploading these handguns to lcpdfr.com in one package, which will contain a large variety of law enforcement service firearms. They will be added one by one over the time.
Donations to Jridah are always welcome, high quality models are expensive and it also requires lots of work to implement them in the game.
Let me know what you think!
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H145 got a reaction from Black Jesus in [WIP] Law Enforcement Service WeaponsLSPDFR 0.4 is coming, with amazing options for more customization: "[...] because we've also included support for each Agency (and for each different type of officer within that agency) to have their own inventories too - this handles verything relating to weapons, including attachments, and also supports the MK2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition."
Therefore, I'm on the hunt for high quality 3D handgun models, which will be brought to life by Jridah, and I decided to ask the community what models I should look for.
I am planning on uploading these handguns to lcpdfr.com in one package, which will contain a large variety of law enforcement service firearms. They will be added one by one over the time.
Donations to Jridah are always welcome, high quality models are expensive and it also requires lots of work to implement them in the game.
Let me know what you think!
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H145 got a reaction from Reddington in Calling for backup results in graphic glitchesThanks a lot for your answers Giordano. I was able to solve the problem.
After installing a custom gameconfig.xml (Limitless Add-On Vehicles) like recommended in another thread, the texture issue appeared like it did before. Next I also used the task manager, I set the priority of gta5.exe to high, and also changed the CPU-affinity, de-selected all cores and checked all again except core 0.
Tested it for one and an half hour, before that I couldn't even play 10 minutes without the texture issues happening (as soon as I called for backup it started). I can even use the panic button now, no issues, nothing at all. No weird stuff happening on the mountains, no missing roads, nothing. Thanks guys!
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H145 reacted to Reddington in Calling for backup results in graphic glitchesI have never used his modding folder, so I can't offer anything there. I wouldn't wait for 0.4, it could still be a while away. (I don't know either, tbh. We aren't told)
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H145 reacted to jacklop21 in Texture LossSo I get texture loss while playing LSPDFR. It'll happen gradually in the city, but the texture loss is much worse in Blaine County (it's the worst near paleto bay). I was curious what the problem was, so I booted up some monitoring tools and started GTA. I initially thought I was using too much VRAM, but I never passed 4GB while playing and still got texture loss. Maybe it's a CPU issue? I set GTA V to high priority and monitored my CPU, and was getting a steady usage rate of 50-60%. I;m not sure what the problem is, but it's getting really annoying. I've tried tinkering with NVIDIA control panel and adjusting the graphics settings, but it never seems to matter.
Could it be a limitation with GTA V itself?
Could it be because I use too many plugins?
Why is this issue much worse in specefic areas?
Info: I'm using the most recent version of GTA V, RPH and LSPDFR. I have roughly 10-15 plugins for LSPDFR and a few generic plugins/scripts (cruise control, sticky wheels). I am using custom models (replaced all vanilla police slots, firetruck and ambulance), but I've downloaded cars with proper LODS and never have too many spawned in one area. I've done some digging and can't seem to find any really useful answers, any help would be appreciated. Also all of my skins are 2K, I made sure to resize every skin I use.
Specs:
- Intel i7-770K
- Nvidia 1070
- Running GTA V on an SSD, windows and steam on an HDD
- 32GB of 2400mhz ram
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H145 reacted to Wayne George in Texture LossI may of found the issue. It seems to of worked for me but i am still testing the theory. I think what is going on here is the CPU load. Try this, Run the game like you normally would, all mods etc. When the game is running. ALT+TAB out of the game. Open task manager, change your CPU affinity, De-select all of the cores, then check all of the cores again except CORE 0 then click okay/apply then go back into the game. See if that helped. Also try change the game priority to high and see if that works. Let me know if this works for you. I really think it's the CPU load somehow. Anyway let me know if this worked for you. If it is what i think it is then we need to let Rockstar know and ask them to fix it.