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Texture Loss

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So I get texture loss while playing LSPDFR. It'll happen gradually in the city, but the texture loss is much worse in Blaine County (it's the worst near paleto bay). I was curious what the problem was, so I booted up some monitoring tools and started GTA. I initially thought I was using too much VRAM, but I never passed 4GB while playing and still got texture loss. Maybe it's a CPU issue? I set GTA V to high priority and monitored my CPU, and was getting a steady usage rate of 50-60%. I;m not sure what the problem is, but it's getting really annoying. I've tried tinkering with NVIDIA control panel and adjusting the graphics settings, but it never seems to matter.

 

Could it be a limitation with GTA V itself?

Could it be because I use too many plugins?

Why is this issue much worse in specefic areas?

 

 

Info: I'm using the most recent version of GTA V, RPH and LSPDFR. I have roughly 10-15 plugins for LSPDFR and a few generic plugins/scripts (cruise control, sticky wheels). I am using custom models (replaced all vanilla police slots, firetruck and ambulance), but I've downloaded cars with proper LODS and never have too many spawned in one area. I've done some digging and can't seem to find any really useful answers, any help would be appreciated. Also all of my skins are 2K, I made sure to resize every skin I use.

 

 

Specs:

- Intel i7-770K

- Nvidia 1070

- Running GTA V on an SSD, windows and steam on an HDD

- 32GB of 2400mhz ram

Edited by jacklop21

Jacklop21

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  • You guys are heroes! Changed the gameconfig.xml, set priority to high, checked all CPU-cores in task manager besides core 0. And it worked    

  • No. If you zoom in with a sniper you may notice a small difference, but otherwise it's not a drastic change,

  • Wayne George
    Wayne George

    I may of found the issue. It seems to of worked for me but i am still testing the theory. I think what is going on here is the CPU load. Try this, Run the game like you normally would, all mods etc. W

  • Author
Just now, RINGISKONG said:

Are your textures randomly disappearing as you play? Like buildings and the roads.

Yeah, I think I've solved it. I'm now using a custom gameconfig and it seems to be working so far

Jacklop21

I have had this issue for about a year. I have a brand new pc that kills the recommended specs and I still have the world around my disappear. The game doesnt crash when this happens. 

also how did you downgrade your police skins to 2k

 

  • Author
Just now, RINGISKONG said:

I have had this issue for about a year. I have a brand new pc that kills the recommended specs and I still have the world around my disappear. The game doesnt crash when this happens. 

Same no crashes and I have a hefty PC. try installing a custom gameconfig (GTA limitless is a popular one) these remove some constraints that GTA has built in. The engine GTA uses is just too limited, but the custom gameconfigs fix that by adding more memory and allowing for more custom vehicles, etc.

Jacklop21

  • Author
2 minutes ago, RINGISKONG said:

okay, what about changing police textures down. how did you do that

 

I use paint.net. You open the texture in an editing program like paint.net or photoshop and use the resize tool (it's CTRL+R for paint.net) and then type in the new dimensions. So for 4K skins they're 4096x4096, and I'll downsize them to 2048x2048. Doing this means the skin still fits the template but is 1/4 the file size.

Edited by jacklop21

Jacklop21

  • Author
1 minute ago, RINGISKONG said:

does this drastically change the look of the skin

 

No. If you zoom in with a sniper you may notice a small difference, but otherwise it's not a drastic change,

Jacklop21

  • Author
4 hours ago, RINGISKONG said:

okay

that didnt help

even if a max my settings it doesnt quite use half my video card according to the settings

 

The custom gameconfig didn't work? It's worked for me, I've tried so many things and this has been the only one that has really worked. My only other suggestion would be to reduce the number of cars that you have installed.

Jacklop21

5 minutes ago, jacklop21 said:

The custom gameconfig didn't work? It's worked for me, I've tried so many things and this has been the only one that has really worked. My only other suggestion would be to reduce the number of cars that you have installed.

its hit or miss. i took out a lot of custom guns. I dont have many cars added. All the stock police are replaced and i have about 8 addon cars

can you send me your gameconfig file

 

  • Author
3 hours ago, RINGISKONG said:

its hit or miss. i took out a lot of custom guns. I dont have many cars added. All the stock police are replaced and i have about 8 addon cars

can you send me your gameconfig file

 

Yeah. I have all police vehicles, the ambulance and the firetruk replaced in my game and VisualV and NaturalVision Remastered.

 

Link: https://www.dropbox.com/s/ez87vdubtoko90e/gameconfig.xml?dl=0

Jacklop21

  • Author
5 hours ago, RINGISKONG said:

is naturalvison remastered any good?

I like it, it adds a lot on contrast and make the game look like Forza Horizons. If you enjoy that style then you'd like it, and I haven't really noticed a performance change.

Jacklop21

  • Author
1 hour ago, RINGISKONG said:

any other ideas why i would still have the issue with textures popping

Did you downscale the textures to 2K and are you using cars with proper LODS, both help

Jacklop21

  • Author
23 minutes ago, RINGISKONG said:

yes to the 2k textures. how do i check LODS

 

Open the YFT file for the model (i.e. Sheriff.ytf) and change the level of detail, the level of detail will change from High to medium to low to very low. As you change the level of detail the model should change and look at the polygons and vertices in the top left corner they should decrease as the level of detail goes down. If the model has no LODS then the level of detail will not change or the polygon/vertices count will not change.

Jacklop21

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