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ScottyTooHotty

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Everything posted by ScottyTooHotty

  1. I saw somewhere else that someone used 3f to the right of the original spawn and that was pretty accurate apparently? Also, rather than starting a new topic I'll just ask here. Do you know of a way to make a ped that I've spawned in attack a vehicle? If I give him a bat, nightstick then do you know of any way that I can make them then start smashing up a vehicle? Thanks. @Albo1125 @PNWParksFan @ainesophaur
  2. That's a pretty smart method. Might give it a go. Oh wow! All those are manually done?
  3. Hello guys So I'm just wondering how to place a vehicle at the side of the road and make sure it's lined up with the direction the road is facing too. Thanks a lot Scott
  4. Oh wow! I am so excited to give this a go! You just constantly come out with new and innovative stuff for the community! Great work.
  5. Hopefully I find a fix but it's just strange how it's not a consistent issue. And yeah, I was think 'How can I have this issue when I didn't include that feature'?
  6. Glad you enjoyed it! And yes the tanker thing is an issue I'm aware of but unsure of a fix - it's strange! Some people have the issue and others don't... And that's strange, it shouldn't be saying a callsign?
  7. I'd love you to try it too! Was built on 0.38 but I believe it will work on previous versions but I'm not sure how far back.
  8. I would use the same method as Albo with this one. Seems pretty logical.
  9. I believe that by just using the force callout button should cancel the current running callout. There have been no updates.
  10. Looking alright but not sure how keen I am on the font? Maybe change it up.
  11. Thanks for the feedback. I'm aware of point 2. Issue 1 I don't believe I can do anything about, it's on a High probability of being generated just the same as the other 4 callouts so it's just the luck of the draw! I'll look into the money truck issue. Point 4 may be something included later on in a future update. We'll have to see! :D Haha, I know right! Nice, I look forward to hearing what you've got to say about it! :P
  12. Thanks! Follow me either on Twitter or on LSPDFR as if I ever need testers again I'll be posting publicly. :)
    • 475,654 downloads
    • Version 2.9.7
    Current Callouts: Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong! Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away! Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous... Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out! Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out. Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion] Special Mentions: Developers: @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice! And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!
  13. The Official Trailer for Code Red Callouts. These are my callouts that I've been working on for the last while. They'll be released this Saturday (9th April) at a time yet to be decided.
  14. Yeah, I'm looking for as many peds as possible. Thank you for that.
  15. Thanks guys, it was already in a GameFiber but there was no yield, thanks. @Darkmyre @PNWParksFan
  16. Thanks, I'll check it out! :)
  17. That's a sweet idea although I have never incorporated an INI into my coding so I'd need to learn :D But I'm all up for learning new things!
  18. Hello So this has been my issue for the past 6 hours and I cannot crack it so I have given in and come to where I know someone will know the answer. Anyway, basically I am using this section of code: However, when this code is carried out it freezes the game or takes the game to around 1 frame every 12-15 seconds (no exaggeration). This section of code isn't being carried out in a loop (hence that's why I made my own). But any help is much appreciated, thanks guys.
  19. Alright, sure. Thank you.
  20. Right I see, so really though think you'd be able to have a lot more peds that were just wandering rather than following custom AI?
  21. I'm so bad at this, too quick to post on the forums. Figured out 1 and 3 myself after posting, sorry. However, for the second one regarding the number of peds, what would you say would be generally an acceptable amount if this was a callout being released to the community.
  22. Hello 1. Is there a way to spawn large amount of people/crowds without having to spawn them in manually one by one (cause that's gonna take a lot of time)? 2. Generally what would be the largest number of peds you could spawn with becoming unstable or crashing? 3. Would there be a way to set it to spawn any ped except one single model? Thanks guys.

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