Everything posted by ScottyTooHotty
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Placing a vehicle at the side of the road
I saw somewhere else that someone used 3f to the right of the original spawn and that was pretty accurate apparently? Also, rather than starting a new topic I'll just ask here. Do you know of a way to make a ped that I've spawned in attack a vehicle? If I give him a bat, nightstick then do you know of any way that I can make them then start smashing up a vehicle? Thanks. @Albo1125 @PNWParksFan @ainesophaur
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Placing a vehicle at the side of the road
That's a pretty smart method. Might give it a go. Oh wow! All those are manually done?
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Placing a vehicle at the side of the road
Hello guys So I'm just wondering how to place a vehicle at the side of the road and make sure it's lined up with the direction the road is facing too. Thanks a lot Scott
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[REL][WIP] British Policing Script (New Traffic Stops, Persona, Vehicle Records & Court System)
Oh wow! I am so excited to give this a go! You just constantly come out with new and innovative stuff for the community! Great work.
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
Hopefully I find a fix but it's just strange how it's not a consistent issue. And yeah, I was think 'How can I have this issue when I didn't include that feature'?
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
Glad you enjoyed it! And yes the tanker thing is an issue I'm aware of but unsure of a fix - it's strange! Some people have the issue and others don't... And that's strange, it shouldn't be saying a callsign?
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
I'd love you to try it too! Was built on 0.38 but I believe it will work on previous versions but I'm not sure how far back.
- 329 comments
- 53 reviews
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How to make one ped pull another ped out of a vehicle
I would use the same method as Albo with this one. Seems pretty logical.
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
I believe that by just using the force callout button should cancel the current running callout. There have been no updates.
- 329 comments
- 53 reviews
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Lenco Bearcat Sheriff Tactical Response [W.I.P]
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
Thanks for the feedback. I'm aware of point 2. Issue 1 I don't believe I can do anything about, it's on a High probability of being generated just the same as the other 4 callouts so it's just the luck of the draw! I'll look into the money truck issue. Point 4 may be something included later on in a future update. We'll have to see! :D Haha, I know right! Nice, I look forward to hearing what you've got to say about it! :P
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
Thanks! Follow me either on Twitter or on LSPDFR as if I ever need testers again I'll be posting publicly. :)
- 329 comments
- 53 reviews
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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!)
- 475,654 downloads
- Version 2.9.7
Current Callouts: Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong! Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away! Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous... Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out! Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out. Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion] Special Mentions: Developers: @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice! And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!- 329 comments
- 53 reviews
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Code Red Callouts Trailer [LSPDFR Callout Pack]
The Official Trailer for Code Red Callouts. These are my callouts that I've been working on for the last while. They'll be released this Saturday (9th April) at a time yet to be decided.
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Large Crowds
Yeah, I'm looking for as many peds as possible. Thank you for that.
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Loop Issue
Thanks guys, it was already in a GameFiber but there was no yield, thanks. @Darkmyre @PNWParksFan
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Large Crowds
Thanks, I'll check it out! :)
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Large Crowds
That's a sweet idea although I have never incorporated an INI into my coding so I'd need to learn :D But I'm all up for learning new things!
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Loop Issue
Hello So this has been my issue for the past 6 hours and I cannot crack it so I have given in and come to where I know someone will know the answer. Anyway, basically I am using this section of code: However, when this code is carried out it freezes the game or takes the game to around 1 frame every 12-15 seconds (no exaggeration). This section of code isn't being carried out in a loop (hence that's why I made my own). But any help is much appreciated, thanks guys.
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Large Crowds
Alright, sure. Thank you.
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Large Crowds
Right I see, so really though think you'd be able to have a lot more peds that were just wandering rather than following custom AI?
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Large Crowds
I'm so bad at this, too quick to post on the forums. Figured out 1 and 3 myself after posting, sorry. However, for the second one regarding the number of peds, what would you say would be generally an acceptable amount if this was a callout being released to the community.
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Large Crowds
Hello 1. Is there a way to spawn large amount of people/crowds without having to spawn them in manually one by one (cause that's gonna take a lot of time)? 2. Generally what would be the largest number of peds you could spawn with becoming unstable or crashing? 3. Would there be a way to set it to spawn any ped except one single model? Thanks guys.