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Isaa

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  1. Juhan Eitsob     Responded to a DrugDeal in Rockford Hills, Boulevard Del Perro
  2. Juhan Eitsob     Finished responding to a Troublemaker in Rockford Hills, South Boulevard Del Perro
  3. Juhan Eitsob     Arrested Jay Russel in Rockford Hills, South Boulevard Del Perro
  4. Juhan Eitsob     Responded to a Troublemaker in Rockford Hills, South Boulevard Del Perro
  5. Juhan Eitsob     Arrested Amelia Landoiski in Rockford Hills, Boulevard Del Perro
  6. Juhan Eitsob     Finished responding to a Towed Vehicle Disturbance in Rockford Hills, Boulevard Del Perro
  7. Juhan Eitsob     Responded to a Towed Vehicle Disturbance in Rockford Hills, Eastbourne Way
  8. Juhan Eitsob     Finished responding to a TrafficBackup in Los Santos International, Greenwich Pkwy
  9. Juhan Eitsob     Responded to a TrafficBackup in Vespucci Canals, Prosperity St
  10. Juhan Eitsob     Finished responding to a Holdup in Vespucci Canals, Prosperity St
  11. Juhan Eitsob     Responded to a Holdup in Rockford Hills, Abe Milton Pkwy
  12. Juhan Eitsob     Finished responding to a TrafficStopBackup in Gd. Senora Desert, Joshua Rd
  13. Juhan Eitsob     Was killed by Michael Leeroy in Gd. Senora Desert, Joshua Rd
  14. Juhan Eitsob     Responded to a TrafficStopBackup in Mount Josiah, Route 68
  15.    Isaa reacted to a post in a topic: 0.4.8 Stable list (with links & authors)
  16. Juhan Eitsob     Responded to a PlaneSpotterFriendly in Los Santos International, Greenwich Pkwy
  17. Juhan Eitsob     Responded to a Trespassing in La Puerta, Greenwich Pkwy
  18. Juhan Eitsob     Responded to a Suspicious Vessel in Pacific Ocean, Bay City Ave
  19. Juhan Eitsob     Performed a traffic stop on a Worn Off White Tropic with registration 03LBG361 in Pacific Ocean, Greenwich Pkwy
  20. Juhan Eitsob     Responded to a Suspicious Vessel in Puerto Del Sol, Shank St
  21.    Isaa reacted to a post in a topic: Factual/Realistic Callouts
  22. Juhan Eitsob     Responded to a HotPursuit in Strawberry, Power St
  23.    Isaa reacted to a post in a topic: LSPDFR Callout Plugin Creator [WIP]
  24.    FinKone reacted to a review on a file: Repeat Offender [Callout]
    This is truly quality over quantity. The best and most fleshed out callout out there.
  25. Edit: Figured it out. Had to replace the police.ytd file in update/x64/dlcpacks/patchday3ng/... Installation instructions didn't mention anything about it. ........ I reinstalled the vanilla model and it worked as normal. Then tried a custom model once more and it still looks like this: I'm also using custom models in the police2, sheriff, fib etc. spots and they are working properly.
  26. Might as well steal this thread since I most likely have the same problem. I've tried a couple of different car models in the first police spot and while the models are working the textures are all over the place or missing completely. I'm seeing speedometer textures on the windows etc. I've installed them to mods/x64e/levels/gta5/vehicels.rpf and I've replaced all the polic.ytd, police.yft, police+hi.ytd and police_hi.yft files.
  27. Is there a way to make the lights flash faster than normal like there was in GTA IV with the ELS?
  28. The foot chases just go on forever since you can't catch them by running unless they bump into something and the backup is useless most of the time because they get out of their cars too early.
  29. Use the older 0.16.607.3592 version of RAGE Plugin Hook found here: http://ragepluginhook.net/Downloads.aspx
  30.    Isaa reacted to a post in a topic: LSPD First Response 0.2a Update
  31. I'm using the Rage that came with the LSPDFR 0.2a and can't see the console anymore. I also have the latest ScriptHook.
  32. I've enjoyed LSPDFR so far and of course being able to play without the constant crashes we were used to in GTA IV is awesome. Some things I'd like to see in the future: - Being able to arrest people without holding them at gunpoint - A less aggressive arresting animation - Being able to actually grab the suspects and walk them to the police car instead of them just following you
  33. It's not just you. Wondering why it gives that security warning.
  34. Seems like the G17 team now has a rival. http://gtaforums.com/topic/790150-vrel-sapdfirst-response/ Couldn't even come up with an original name.
  35.    Isaa reacted to a post in a topic: Is it just me?
  36.    Isaa reacted to a post in a topic: Police Mod REALESED GTA V PC!
  37.    Steele1925 reacted to a post in a topic: Simple Native Trainer for GTA V (PC)
  38.    Exo 401 reacted to a post in a topic: Simple Native Trainer for GTA V (PC)
  39. Now available for download. http://gtaforums.com/topic/788343-gtavrel-script-hook-v/ Edit: Epicity's message appeared from nowhere.
  40.    Isaa reacted to a post in a topic: My thoughts and wishes...
  41. I tried a lot of different things and got it to work for an hour a couple of times but then LCPDFR started crashing out of nowhere always after the second callout even though I didn't change anything. Doesn't make any sense. Then I tried to fix that problem and now I'm back to the usual crash after 5 minutes of gameplay. I have tried to run the game without the AiELS and without the TrafficFlow. I guess I could try it without the ENB too but I'm not sure if that's worth it. "Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at 3B0000 - function offset without PE header is: 797415) Code: C0000005" And here is one of those out of nowhere LCPDFR crashes after the second callout: "[ERROR - 2:28:29 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 2:28:29 AM] [] System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne() at GTA.NetThread.Wait(Int32 ms) at GTA.Script.Wait(Int32 ms) at GTA.Game.WaitInCurrentScript(Int32 ms) at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) at s.d() at s.e() at s.m() at ec.k() at LCPD_First_Response.Engine.Main.c() [ERROR - 2:28:29 AM] [ExceptionHandler] System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 System.Threading.WaitHandle.WaitOne() L_0000 GTA.NetThread.Wait(Int32 ms) L_0049 GTA.Script.Wait(Int32 ms) L_00b4 GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_0081 s.d() L_03e6 s.e() L_00dd s.m() L_011d ec.k() L_00b0 LCPD_First_Response.Engine.Main.c() L_0118 Error hash: D38246AF5A6655BBDDC4D39B3DF04ECFBFB04774"
  42. No, I don't. That's why I posted this on the general GTA IV support section.
  43. My game crashes a lot and I thought it was the ELS (8.0), but then I set aiELS off and still got the crashes. Windows 8.1 Pro Intel Xeon E3-1231 v3 3,4 GHz GTX 780 3GB 16GB RAM A legit copy of GTA IV with 1.0.7.0. I always run it as administrator. I have all the required files and updates, but I have .NET Framework 4.5.2 and LCPDFR doesn't recognize it, probably because it's so new. Other mods include cryENB 2.0. METT/Coroner, TrafficFlow, PoliceHelper and six ELS cars. AdvancedHook.log That's what I've been getting all the time. LCPDFR log file doesn't have any unusual problems in it.
  44. That was most likely a fake. At least it was written in Google Translator Russian.

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