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One of those crash problems

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My game crashes a lot and I thought it was the ELS (8.0), but then I set aiELS off and still got the crashes.

 

Windows 8.1 Pro

Intel Xeon E3-1231 v3 3,4 GHz

GTX 780 3GB

16GB RAM

 

A legit copy of GTA IV with 1.0.7.0.

I always run it as administrator.

I have all the required files and updates, but I have .NET Framework 4.5.2 and LCPDFR doesn't recognize it, probably because it's so new.

 

Other mods include cryENB 2.0. METT/Coroner, TrafficFlow, PoliceHelper and six ELS cars.

 

AdvancedHook.log

 

That's what I've been getting all the time. LCPDFR log file doesn't have any unusual problems in it.

 

 

Edited by Isaa

  • Author

So you think this is a issue with LCPDFR?

No, I don't. That's why I posted this on the general GTA IV support section.

Edited by Isaa

  • Author

I tried a lot of different things and got it to work for an hour a couple of times but then LCPDFR started crashing out of nowhere always after the second callout even though I didn't change anything. Doesn't make any sense. Then I tried to fix that problem and now I'm back to the usual crash after 5 minutes of gameplay. I have tried to run the game without the AiELS and without the TrafficFlow. I guess I could try it without the ENB too but I'm not sure if that's worth it.

 

"Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IVGTAIV.exe loaded into process space at 3B0000 - function offset without PE header is: 797415)

 
Code: C0000005"
 
And here is one of those out of nowhere LCPDFR crashes after the second callout:
 
"[ERROR - 2:28:29 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 2:28:29 AM] [] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne()
   at GTA.NetThread.Wait(Int32 ms)
   at GTA.Script.Wait(Int32 ms)
   at GTA.Game.WaitInCurrentScript(Int32 ms)
   at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn)
   at s.d()
   at s.e()
   at s.m()
   at ec.k()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 2:28:29 AM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
 System.Threading.WaitHandle.WaitOne() L_0000 
 GTA.NetThread.Wait(Int32 ms) L_0049 
 GTA.Script.Wait(Int32 ms) L_00b4 
 GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
 LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_0081 
 s.d() L_03e6 
 s.e() L_00dd 
 s.m() L_011d 
 ec.k() L_00b0 
 LCPD_First_Response.Engine.Main.c() L_0118 
Error hash: D38246AF5A6655BBDDC4D39B3DF04ECFBFB04774"

Edited by Isaa

This is a support topic.
Only reply here to offer help or assistance to Isaa. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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