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IgnisAlienus

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  1. AHPD7256 started following IgnisAlienus
  2. Andrew Hunt     Finished responding to a Pursuit in Del Perro Beach, Red Desert Ave
  3. Andrew Hunt     Responded to a Pursuit in Del Perro, Bay City Incline
  4. Andrew Hunt     Finished responding to a ActiveShooter in Pacific Bluffs, Playa Vista
  5. Andrew Hunt     Responded to a ActiveShooter in Davis, Innocence Blvd
  6. Andrew Hunt     Performed a traffic stop on a Silver Stallion with registration 01YJU560 in Davis, Davis Ave
  7. Andrew Hunt     Finished responding to a AbandonedVehicle in Davis, Davis Ave
  8. Andrew Hunt     Responded to a AbandonedVehicle in La Mesa, San Andreas Ave
  9. Andrew Hunt     Finished responding to a Dynamic Traffic Stop in La Mesa, San Andreas Ave
  10. Andrew Hunt     Responded to a Dynamic Traffic Stop in La Mesa, San Andreas Ave
  11. Andrew Hunt     Performed a traffic stop on a Steel Gray Cavalcade with registration 25NZY596 in La Mesa, San Andreas Ave
  12. Andrew Hunt     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  13. Andrew Hunt     Finished responding to a TrafficBreak in Gd. Senora Desert, Senora Fwy
  14. Andrew Hunt     Responded to a TrafficBreak in San Chianski Mountains, Senora Fwy
  15. Andrew Hunt     Finished responding to a Dynamic Traffic Stop in San Chianski Mountains, Senora Fwy
  16. Andrew Hunt     Responded to a Dynamic Traffic Stop in San Chianski Mountains, Senora Fwy
  17. Andrew Hunt     Performed a traffic stop on a Black Steal Stanier with registration 49XCN449 in San Chianski Mountains, Senora Fwy
  18. Andrew Hunt     Finished responding to a Roadkill in Davis Quartz, Senora Way
  19. Andrew Hunt     Responded to a Roadkill in Davis Quartz, Senora Way
  20. Andrew Hunt     Finished responding to a UnknownTrouble in Ron Alt. Wind Farm, Senora Way
  21. Andrew Hunt     Responded to a UnknownTrouble in Palmer-T. Pow. Sta., Senora Way
  22. Jay The Gamer 713 started following IgnisAlienus
  23.    CaddoBlake reacted to a comment on a file: Texas State Trooper Peds
  24.    RyWilson reacted to a file: Iowa State Patrol Texture
  25. joe75 started following IgnisAlienus
  26.    IgnisAlienus reacted to a post in a topic: LSPDFR 0.4 API Update
  27.    IgnisAlienus reacted to a post in a topic: LSPDFR 0.4 API Update
  28. I'm not having any issues with this in 0.4. I also stated 0.4 on a clean GTA V install.
  29. officer 475 started following IgnisAlienus
  30. curtisj14 started following IgnisAlienus
    I'm very happy that this was released, I tried editing the files on my own for the environmental reflection and it didn't work. Luckily I found this file and it's done more than expected and added more realism to the game. Good job!
  31. Here's a video explaining how to remove one of the sets of vehicles from the pack. Basically install the entire pack and then go in and delete files. Also for better emergency lighting and enviromental settings I recommend downloading Fenix2525WOT's Emergency Lighting Revolution file: Alright here's the video:
  32. hmm, livery State Trooper font and plates match my texas dps skins. hmmm
  33. @Thehurk So I'm having this same issue. I replaced my Sheriff CVPIs with this model and I'd like to set which extras the ai will always spawn with. I don't want them to spawn with the wrap around bumper bars. I read somewhere that this is edited with "FLAG_EXTRAS" under the vehicles.meta but this file isn't accessible for stock police car slots. EDIT: I'd like it to spawn with the extras 1, 2, 3, and 8 without having to go into a Trainer to get it how I want and to ensure my AIs spawn with those extras.
  34. Emergency Strobes has been crashing my game recently. It was the last thing in the log file at the time of the crash. Here it is: [8/4/2016 9:56:55 AM.728] Emergency Strobes: StrobedVehiclesPool - Vehicle added [8/4/2016 9:56:59 AM.605] Emergency Strobes: [8/4/2016 9:56:59 AM.607] Emergency Strobes: ============================== [8/4/2016 9:56:59 AM.607] Emergency Strobes: UNHANDLED EXCEPTION DURING GAME FIBER TICK [8/4/2016 9:56:59 AM.607] Emergency Strobes: ------------------------------ [8/4/2016 9:56:59 AM.607] Emergency Strobes: Origin: Game fiber "StrobedVehiclesPool::Controller() Fiber". [8/4/2016 9:56:59 AM.607] Emergency Strobes: ------------------------------ [8/4/2016 9:56:59 AM.607] Emergency Strobes: Exception type: System.AccessViolationException [8/4/2016 9:56:59 AM.607] Emergency Strobes: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [8/4/2016 9:56:59 AM.607] Emergency Strobes: ------------------------------ [8/4/2016 9:56:59 AM.607] Emergency Strobes: Inner exceptions: [8/4/2016 9:56:59 AM.607] Emergency Strobes: ------------------------------ [8/4/2016 9:56:59 AM.607] Emergency Strobes: Stack trace: [8/4/2016 9:56:59 AM.608] Emergency Strobes: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [8/4/2016 9:56:59 AM.608] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [8/4/2016 9:56:59 AM.608] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [8/4/2016 9:56:59 AM.608] at ?A0xcc832a02.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [8/4/2016 9:56:59 AM.608] at Rage.Vehicle.get_Driver() [8/4/2016 9:56:59 AM.608] at Rage.World.GetEntities(Vector3 position, Single radius, GetEntitiesFlags flags) [8/4/2016 9:56:59 AM.608] at Rage.World.GetEntities(GetEntitiesFlags flags) [8/4/2016 9:56:59 AM.608] at EmergencyStrobes.StrobedVehiclesPool.AddEmergencyVehicles() [8/4/2016 9:56:59 AM.608] at EmergencyStrobes.StrobedVehiclesPool.Controller() [8/4/2016 9:56:59 AM.608] at Rage.GameFiber.Main() [8/4/2016 9:56:59 AM.608] Emergency Strobes: ============================== [8/4/2016 9:56:59 AM.608] Emergency Strobes: What's the fix?
  35. I get the "Didn't copy. Please say again" everytime I press RAlt and speak. I've tested my microphone and it does work. My language is also set correctly to en-US. Here's the log parts: [6/25/2016 12:37:31 PM.300] LSPD First Response: VocalDispatch: Beginning recognizing. [6/25/2016 12:37:39 PM.210] LSPD First Response: VocalDispatch: Recog_RecognizeCompleted succeeded It says succeeded but it still came up "Didn't copy. Please say again"
  36.    LieutenantColombo reacted to a post in a topic: Ragehook 0.40 Crashing...
  37.    IgnisAlienus reacted to a post in a topic: Ragehook 0.40 Crashing...
  38. Thank you, I had the same problem and just got it fixed now.
  39. I've come back after a break from playing and updated everything. I have found that the radar/map in the bottom left of the screen does not rotate around with the player while in first person. Anyone have any ideas as to why this is? I have found that this is so far only true while in my added-on vehicles. I know that I had to update my update.rpf files in OpenIV, but I don't know if anything in that location could have anything to do with it.
  40. we need someone figuring out why this 15.7 mb limit is a thing and how to get around it. can't add any sirens without going over the limit and then have to sacrifice other sirens just to get one good siren. I want all the good sirens.
  41. There's 8 different models in my pack now.
  42. Here's mine for ford explorer that I made back in January. I'll look into adding the tahoe, charger, and fpi here soon.
  43. I made this a while back. May look into adding textures for some of the more recent cars that have come out.
  44. I've already made these textures. Here's the link.
  45. Here is that mod you were talking about.

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