Reputation Activity
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PNWParksFan got a reaction from Greenington in [REL] Coastal Callouts Discussion ThreadYou can modify the files yourself. The textures are in Plugins/CoastalCallouts/HoistUI (I think? somewhere in there), and you can set the text font/size/position in the INI. If you make a slick looking one I'd consider including it in the mod, or you can upload the customized textures as a file download here.
I agree. We'd need a cruise ship model for that though. Maybe someday, but I don't have one currently.
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PNWParksFan got a reaction from INSAN1TY in [Tutorial] How to Take Better Screenshots in GTA 5Yeah the OpenIV screenshots are lazy and bug me for sure.
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PNWParksFan got a reaction from BDotG in [REL] Coastal Callouts Discussion ThreadCoastal Callouts 1.2 is currently in Beta for members of the Parks Benefactor Program, and will be released to the public in February. There will be a lot of updates based on feedback and support requests for the current public release. Some highlights include:
Improved map files to give a better experience when mp maps aren't loaded, and to hopefully eliminate an issue with some maps not spawning correctly Updated Coast Guard station in Los Santos to add better fences (now the gates slide open as you approach, much easier to drive through) New and improved flags and flagpoles at all stations Much-requested "Coastal Callouts Only mode" option which will randomly start calls from Coastal Callouts while preventing callouts from other packs from loading Improved spawning of the helicopter hoist to reduce the glitched hoist effect that sometimes happens Added option in coastal vehicle spawn menu to spawn the vehicle in your current position (instead of in air/water for helis/boats) Improved controls, especially for player using controllers, when staging and dropping cargo barrels from the planes Fixed bug where the "loading coastal models" step during startup would fail on some systems Improved help prompts throughout the mod, and added better key icons to help prompts where possible Improved instructions in heli rescue training callout Added "place grabbed ped in vehicle" keybinding to INI Added support for the newly updated Spotlight mod for several boats Added new Bell 412 helicopter
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PNWParksFan got a reaction from 10 DAVID 01 in Coastal Callouts SUPPORT ThreadI will investigate the pants issue.
You can modify the liveries using OpenIV as usual. Just browse into your LML folder from OpenIV.
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PNWParksFan reacted to JakeSolence in Coastal Callouts SUPPORT ThreadI gave it a try and it worked thanks.
@PNWParksFan
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PNWParksFan got a reaction from JakeSolence in Coastal Callouts SUPPORT ThreadHave you tried lowering it a little bit, then raising it a little bit, after you create the hoist? Have you tried the "force rewind hoist" option on the hoist menu?
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PNWParksFan got a reaction from DivineHustle in [REL] Coastal Callouts Discussion ThreadI've just begun working on my first callouts pack: Coastal Callouts. Currently there isn't much going on at sea in LSPDFR, and I'm working to change that. This will be a callouts series focusing on marine patrols and incidents. I'm planning to eventually have enough to make a boat-based marine patrol fun and interesting, but the callouts will also be designed so that a land-based unit could respond to a dock, grab a boat (or maybe a helicopter or something else), and then head to the scene.
Callouts will include law enforcement and SAR missions, both in the ocean and on beaches, in ports, and around the terminal and docks.
For all you modders out there, if anybody's interested in collaborating, shoot me a PM. I have some ideas already for specific sub-functionality which could be tackled by individual contributors and would make development move much quicker.
If you have suggestions, please let me know! Again, this is very early in the process, I'm still scoping out good locations for callouts and brainstorming what to put in them. So, it's a good time to make your ideas heard!
UPDATE DEC 2019: COASTAL CALLOUTS IS NOW RELEASED!
And, check out these first two Coastal Callouts episodes by @Darkmyre and @Albo1125
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PNWParksFan got a reaction from BKing Development in [REL] Coastal Callouts Discussion ThreadThe Coastal Callouts UK pack is now available:
We are still working on updating the Spain and Australia packs for the final release. I will be uploading the templates and modding guide soon as well. No specific ETA yet, but will post it here when it's available.
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PNWParksFan got a reaction from BKing Development in [REL] Coastal Callouts Discussion ThreadCoastal Callouts Version 1.2 Beta is now available to Parks Benefactor Program members! This update includes a bunch of adjustments and new features based on player feedback from the public release. Changes include:
New optional "Coastal Callouts Only" mode. You will get random callouts coming in periodically, but they'll only be coastal ones. Also added a "Request random Coastal Callout" button. This is all available under the Callout Config menu on the main menu. Improved spawning the rope for the helicopter hoist, especially when playing with low FPS, so it's much less likely to glitch out now. Improved spawning of Paleto Bay station to hopefully prevent it from sometimes in the air incorrectly. Added "Disable Flight Music" option to settings so you can fly your helicopter in silence with only the satisfying whine of the rotors Added "Spawn in Current Position" option to vehicle spawner in main coastal menu (instead of spawning boats in the nearest water and aircraft in the air) Added "Disable Ambient Boats" option to main coastal menu, so you can turn on/off the additional extra ambient boats around you whenever you want Changed "Order Passengers Out of Boat" option to work any time you have a boat assigned/active, not just when you are in the driver's seat Clarified some help text in a few places Updated the map at the main coast guard station in Los Santos with gates that slide open automatically, so you don't have to try to smash your way through the swinging gates anymore. Touched up a few other things at that station too. Added new flag props to all stations This update will be released to the public after it's gotten a bit of testing from the beta testers. I anticipate it will be released before the end of January, but an exact date is not known yet. If you're interested in trying out the beta, you can find more information in my signature below.
Some preview screenshots:
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PNWParksFan reacted to cammando205 in [REL] Coastal Callouts Discussion ThreadWow! This is awesome! I especially love how there are callouts that focus entirely on search and rescue in addition to the law enforcement ones.
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PNWParksFan got a reaction from Yasd in Coastal Callouts SUPPORT ThreadYou can use the helicopter menu to change the copilot's mode. Try setting it to "follow nearest vehicle" or "follow nearest ped" for that situation.
If you have already grabbed a ped, and you want to be on the line with the ped grabbed, use Shift + * to get on the hoist with them still grabbed.
Fill out the support template, including logs.
Coastal should be able to handle going off/on duty multiple times. A lot of other mods don't handle that well though. I would suggest if you are going off duty, that you unload and then load LSPDFR again before going back on duty. I don't see any crashes related to Coastal in your log file.
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PNWParksFan got a reaction from JOKERBUG in Can someone plz help? LMLI've got LML working alongside traditional mods in the mods folder just fine, no problem whatsoever. Like everyone else said, installing LML won't delete or mess up any other mods.
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PNWParksFan got a reaction from Cpl.Griffiths in crashes on startupDid you install heap adjuster? https://www.gta5-mods.com/tools/heapadjuster
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PNWParksFan got a reaction from Cpl.Griffiths in crashes on startupDid you install your gameconfig via LML or manually with OpenIV? When is the game crashing, and does it show any kind of error message?
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PNWParksFan got a reaction from dawkagaming in [REL] Coastal Callouts Discussion ThreadIf you use Better EMS you can call an ambulance to transport them. I'll look into adding something to place non-arrested peds in the car though, it's a good suggestion.
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PNWParksFan reacted to Will in Can someone plz help? LMLIf you would take the time to understand how LML works, you would understand it doesn't touch your mods folder. Any issues like you describe are user error.
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PNWParksFan reacted to Cyan in Can someone plz help? LMLUsing it without LML isn't supported. LML didn't touch your mods folder.
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PNWParksFan reacted to Will in Can someone plz help? LMLI looked at your previous screenshot again...for one, your mods folder was called "_mods" which is why they weren't loading. Two, why in the hell do you have every single dlcpack in your mods folder? You only need the ones you're using for mods (if your using Albo's modding DLC, then you shouldn't need ANY of the default dlcpacks).
For the crashing problem, if it started crashing after naming your mods folder properly, then it's because of something in there. Make sure you have the most recent version of update.rpf. Honestly, I seriously doubt anyone could narrow down the issue if you have EVERY dlc pack in your mods folder.
It honestly baffles me how you blame LML for breaking your game after seeing that.
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Answered my own question. The answer is Native functions:
/// <summary> /// Checks via CVehicleModelInfo /// </summary> /// <param name="vehicle"></param> /// <param name="extraId"></param> /// <returns></returns> public static bool DoesExtraExist(this Vehicle vehicle, int extraId) { return NativeFunction.Natives.DOES_EXTRA_EXIST<bool>(vehicle, extraId); } /// <summary> /// /// </summary> /// <param name="vehicle"></param> /// <param name="extraId"></param> /// <param name="enabled"></param> public static void SetExtraEnabled(this Vehicle vehicle, int extraId, bool enabled) { NativeFunction.Natives.SET_VEHICLE_EXTRA(vehicle, extraId, !enabled); } /// <summary> /// Sets the livery index for this vehicle /// </summary> /// <param name="vehicle"></param> /// <param name="liveryIndex"></param> public static void SetLivery(this Vehicle vehicle, int liveryIndex) { NativeFunction.Natives.SET_VEHICLE_LIVERY(vehicle, liveryIndex); }
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PNWParksFan got a reaction from MozartSkyZ in Coastal Callouts SUPPORT ThreadThe British pack hasn't been released yet. I am planning to release it this weekend.
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PNWParksFan got a reaction from KnightHawkOne in Coastal Callouts SUPPORT ThreadThe British pack hasn't been released yet. I am planning to release it this weekend.
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PNWParksFan got a reaction from UnknownBastion in Idea for new call-out packNever too late to learn to code! The best way to make your dreams become reality in lspdfr is to make it yourself - that's how all my mods started. I'll be honest, the chances of any of the few active experienced devs deciding to focus on this and actually completing a pack is slim. Why not try to do it yourself? You'll learn something new, and you get to enjoy making the exact callout you want!
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PNWParksFan got a reaction from KnightHawkOne in Idea for new call-out packNever too late to learn to code! The best way to make your dreams become reality in lspdfr is to make it yourself - that's how all my mods started. I'll be honest, the chances of any of the few active experienced devs deciding to focus on this and actually completing a pack is slim. Why not try to do it yourself? You'll learn something new, and you get to enjoy making the exact callout you want!
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PNWParksFan got a reaction from test83318 in [REL] Coastal Callouts Discussion ThreadPlanning a minor update soon to improve a few things. After that will probably be taking a short break from Coastal Callouts to focus on some other mods, but will be creating more content for Coastal in the future!
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PNWParksFan reacted toDeactivated Memberin Coastal Callouts SUPPORT ThreadThat worked, thanks