-
Posts
1,749 -
Joined
-
Last visited
-
Days Won
18
Content Type
Forums
Gallery
Downloads
Tutorials
News Stories
Wiki
Community Guidelines
LSPDFR BOLO Series
GTA5 Native Database
GTA5 Native Parameters
Release Highlights
LSPDFR Mod Showcase
LML User Contributions
Everything posted by BlueLine Vibes
-
-
-
@RicyVasco First you are doing some great work for the community. Enjoying the plugin so far. Few glitches every now and then. But has huge potential. The court system I do believe is causing a bit of an issue. Received phone call, no way point or marker was placed on map though. I just happened to know where the Davis court building is, I did see the way point in front of the door. Went through some text on screen and had a frozen crash that was hard to Ctrl+Alt+Delete, luckily I had my task manager on separate monitor otherwise I would have had to do a full system shutdown. Was able to end GTA so all good. RageHook log attachedRagePluginHook.log
-
-
Insufficient Permissions or Bad Antivirus
BlueLine Vibes replied to JamesP123's topic in LSPDFR 0.4 Support
That would be incorrect, Epic supports it just fine -
-
-
UnitedCallouts (Robbery, Drugs, Burglary & More)
BlueLine Vibes commented on sEbi3's file in GTA5 Mods Scripts & Plugins
I had something similar happen as well. Might have something to do with a particular PED being used in the callout itself. I have had it crash a few times and other times it did fine. The author might have to look into the callout itself, could be a particular scenario for this callout and perhaps another as well. I noticed my Rage log said something similar and that had to do with a Rage Ped, so could be a model issue.- 620 comments
-
- lspdfr callout
- open source
-
(and 1 more)
Tagged with:
-
Lore-Friendly Charges and Citations for CompuLite
BlueLine Vibes commented on Westcoaster's file in GTA5 Mods Visual & Data File
-
-
-
Install to just the Plugins Folder for those that are curious as it is a stand alone plugin. Works very well @debuggyt occasionally have to press the button a few times, but the animation is great and it also works very well with Stop The Ped F10 animation to search the subject on ground. You are able to crouch and if you want to press F10 for the STP search function of ped on ground, you can also select menu for STP while still being crouched and render aid or CPR, once complete it goes back to crouch position which looks rather good. The prone animation is also working well and you can move on the ground or even back up on the ground. Tip: If you hold W key, you will continue the crawl animation, if you press W again it will make you stop. For the weapon, the animation looks better for a long rifle so keep that in mind. Good for those shoot outs where you can perhaps get better cover. 5/5 can't wait to see what else you bring to the table.
-
-
-
-
Yikes the amount of people saying this mod does not work. 100% FALSE and it works flawlessly. Just stop and take a breathe before posting how "outdated it is" and "It crashes your game" First, any mod that is menu based, especially this one will more than likely need an updated RageNativeUi.dll Most of these mods on this website have either an outdated RageNativeUi or the modder just never includes them anymore thinking that people would have installed them from other mods. Get the latest RageNativeUi.dll here https://github.com/alexguirre/RAGENativeUI/releases Callout Manager has never failed me over the years. I still use it today. Getting a FAILED TO LOAD XX CALLOUT did you think about it could be perimeter based on that particular callout? Meaning you need to be within a certain radius for the call to be active?? There fixed most of your concerns, you're welcome Sure it does, use it all the time and still use it after all these years
-
-
-
- 953 comments
-
- rph
- lspdfr callout
-
(and 1 more)
Tagged with:
-
Mod works 100%, no crashes, nada, zero, zilch If anyone of you are wondering why it is crashing on your, perhaps download the latest RageNativeUi? The one included in this download is outdated. This goes for all the mods on this website. A lot of the modders do not have the time to reupload their mods due to an outdated RageNativeUi https://github.com/alexguirre/RAGENativeUI/releases Latest release date May 2022 You sure about that It is not scene manager I can assure you
-
First I would like to give you credit on a very stable callout pack. I can tell that you put a lot of work into this and your hard work does not go unnoticed. In regards to the **WIP** Spike Strip Support - First The call is stable and working great with zero crashes on my end. The only thing that I think needs to be adjusted is the fact that you are pressing Y and laying the spike strips early, several AI are driving over the spike strips (although it is not causing their tires to be blown, it does look rather odd for AI to drive over them, but suspects tires blow out) There is one suggestion that I would love see if you can implement with this Spike Strip Support callout and I think it would be possible. Maybe have the player drive to a designated area which would trigger the pursuit that would be coming up from behind the player or maybe press Y key just to let dispatch know that you are ready. Then a short pause in menu prompt again to let the player know that they can laydown spike strips when they see the vehicle approaching. The spawn distance seems pretty good to allow you to prepare for spike strips, when they get closer you can deploy the strips. It's all about timing for the officer to deploy and avoid hurting other vehicles (RP of course). But hey if you miss your opportunity, the chase still goes on and you can hop in your vehicle for pursuit. Seen this happen many times...okay okay... it was on TV Would love to see this implemented if possible when you have time.
-
-
-

.png.fdab16d62ab8306ef34cec59284f4b12.png.9d5e6cf9427ad028178843acb6c725cb.png)