Everything posted by cp702
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Active GTA IV clans/groups?
What Lundy said. If you feel this topic has been closed in error, please report this post.
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Emergency Utility Truck
http://www.lcpdfr.com/forums/topic/50909-adding-a-new-emergency-vehicle-is-possible-now/ Instructions being added to the file as well.
- 10 comments
- 4 reviews
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Emergency Utility Truck
- 3,541 downloads
- Version 1.0.1
Vapid Motor Company is proud to announce a new version of its popular Contender utility truck. Designed for the Los Santos Fire Department's paramedic rescue units, this vehicle now features: Extra compartment space for maximal equipment storageEmergency lighting equipment: Perfect to shift the blame to the person you ran over!Fire extinguisher permanently mounted in cargo bay: never get to the scene without one again!Back-up lights: This revolutionary new invention lets you *see* when backing up at night -- gone are the days of wondering who you hit!Reliability and performance improvements, by the same team responsible for our state-of-the-art Police Interceptor. This is an emergency version of the Contender utility truck (utillitruck3). It uses ambulance-type emergency lighting, and can be put in the ambulance slot or in its own slot. It has 4 liveries: LSFD Paramedic RescueBlaine County Fire & Rescue Rapid ResponseMission Row San Andreas ParamedicMission Row San Andreas Supervisor Permissions: You may freely edit and redistribute this model and these skins. However, you must provide credit where credit is due.- 10 comments
- 4 reviews
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Cop holsters
Well, figured it out. The cop task_1 normal map uses compression ATI2, and is yellowish in color. That seems to be the problem; replacing with the bumpmap from task_0 and changing the compression type fixed it.
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Cop holsters
Huh. May be my graphics settings.
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Cop holsters
Does anyone else notice an issue with male LSPD holsters when the gun is in the holster? In my game, there's some weird clipping going on, almost as though there were two overlaid holster meshes.
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Police Cars that look similar?
Every federal investigatory agency.
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LSPDFR 0.3 - Backup Customization
How's it pointless? LSPDFR EMS will actually make an effort to revive people.
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Vehicle texture is missing/digi-green pattern?
Make sure you replace the WTD as well.
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LSPDFR 0.3 - Backup Customization
This is one advantage of XML over INIs: it's pretty easy to add attributes, because you don't then have to add that attribute to every single entry in the entire file.
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Can the number of police vehicles ...
I'm not sure what you mean. You're talking about the number of cop cars in an area, but that's not actually a number that exists in a video game. In GTA V (and just about all other games), inhabitants of an area simply do not exist until the player gets to that area. Peds and cars are created in the small area around the player to make the world feel inhabited. When you call for backup, LSPDFR doesn't look at the units patrolling the area and pick the closest. That's because "the units patrolling the area" is a nonexistent concept in GTA. LSPDFR spawns its own backup, in order to give the impression of a nearby radio car that was dispatched to the scene even though "nearby radio car" isn't normally a thing in V. So, can you describe what you're asking for in terms of how V actually works? The real way a backup call goes is that LSPDFR spawns a vehicle in a spot near you (not at a police station), and tasks that unit with going to your location. In terms of that, what should change?
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LSPDFR 0.3 - Backup Customization
Paramedics. The six backup types currently in LSPDFR are local and state patrol, local and NOOSE SWAT, and local and NOOSE air (if I had to guess, I'd say the fighter jet screenshot was using the Lazer or Hydra in the NOOSE air slot). 0.3 will also have a paramedic option, which will actually *save* people.
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Question about mapping materials.
I think you're supposed to use one of the vehicle shaders.
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Career Points
Can ped models except Michael, Franklin, Trevor, and the online ped even *have* money?
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SAHP Crown Vic Integration?
Not likely. First, we generally do not include content mods in L*PDFR unless there is a *really* good reason (i.e. the thing simply does not exist in the game, like the LCPDFR Taser, which is actually the *only* instance of this I'm aware of), because customizing stuff like cars, peds, and weapons is something each player can make up their own mind on. Second, the Crown Vic is a real car; L*PDFR mods generally go within game lore, and I really can't see the devs introducing a real car model as a default part of LSPDFR when there are perfectly servicable ingame models (many people don't actually like mods putting real cars in game, myself generally included, because they don't fit in very well). And third, 0.3 has backup customization planned, so you can do this yourself if you want.
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LAPD Added New Vehicles To Their Fleet
Electric cars are significantly more reliable than equivalent gas cars. Electric motors are mechanically simple and extremely reliable (we have spent a *ton* of effort optimizing them), and most of the rest of the powertrain simply doesn't have to exist (unlike a gasoline engine, you can directly hook an electric motor to the wheels and have it work fine). The Tesla S has a single-speed transmission, and transmissions might become more common in the future, but between "gasoline engine with many moving parts and reciprocating motion" and "electric motor with one moving part and smooth motion," the electric motor wins hands-down. It's not like electric motors are unheard of for heavy loads. Trains (at least in the US) virtually all use electric motors; diesel trains use the diesel engine as a generator (because electric motors have high torque at low RPM, and a diesel engine alone cannot really start a train moving). The issue with internal combustion engines is that they work well at a narrow range of RPM, but very poorly outside that range. Electric motors are very quick to change RPM and have virtually constant torque.
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Where Can I find the updated setup for open iv
What updated setup?
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How do I make collision models in Zmod?
I tried making a new collision object misc_a [COL], but it just broke all the collisions. Anyone have other ideas?
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HDD Data Recovery Company Advice
Glad to hear it!
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LSPDFR 0.3 Announcement + First Preview
Not sure why you combined those, as they're entirely different. It should support retail, but will not support pirated.
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Is anyone else bummed about this?
What he's saying (and what you should do) is put a folder called "mods" in the root of your V directory. You then copy RPFs that you want to modify to the same place in the mods folder that they're in in the root folder; that is, you'd copy x64e.rpf to mods/x64e.rpf, update/update.rpf to mods/update/update.rpf, the heist stuff to mods/update/dlcpacks/mpheist/dlc.rpf, etc. You then modify *those* copies, and OpenIV will force V to load the modified ones instead of the real ones. Here are instructions.
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How do I make collision models in Zmod?
I'm trying to add a box to a car's collision model (specifically, utilitruck3), but I can't figure out how to do that. The "chassis [COL]" node that seems to have the preexisting collision model doesn't appear to be a mesh that anything can be added to; it doesn't have anything to select at vertex or polygon level, and I can't attach another primitive to it. So what's the story?
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Help - Choosing colors for Vehicle Textures
For what? The only kind of color V can handle (and, for that matter, the only kind of color anything displaying on an LCD screen can handle) is an RGB color; CMYK is something for ink on paper, and Pantone is paint (like, actual physical paint). If you mean "what specific colors should I use for stuff," it depends what you're trying to make and for what vehicle.
- Can't save 'em all
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LSPDFR 0.3 Announcement + First Preview
You forgot to mention your immortal soul. Sell that and we can talk.